that's apparently a bitch to port. if it was possible, i think they surely would have ported the game to ps4/xbo (i know it's there with BC) before 2.
that's apparently a bitch to port. if it was possible, i think they surely would have ported the game to ps4/xbo (i know it's there with BC) before 2.
Graphics can be downgraded, but yeah if the major draw of a game is visuals than it becomes a bit more difficult. I think gta v would work better for its pick up and play natureYeah, it has nothing to do with the Switch's processing power compared to its competitors.
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I mean, I get it. He obviously can't say it's because of the hardware differences. Maybe someday with a streaming service.
Hilarious explanation. Rockstar should port rdr, gta iv and gta v to switch though.
On the switch - its my least used console ever. Great start with zelda, and mario odyssey was good, but after that we've had nothing but ports and slightly upgraded ports (yes i know I mentioned rockstar porting more titles to the console). I really don't know how switch is selling decently.
a game that runs at 60 fps is a whole different thing. by cutting the fps in half, a switch versions becomes possible and something that a publisher may consider. or by having the game run on a scalable engine. for games that run at 30fps even on pro/x consoles, there's not much of a point in even considering a port.Well, the thing about DOOM 2016 is that it was a game that people outright said was impossible to run on the Switch at all until it happened. Then people thought DOOM pushed Switch to its absolute limits, yet Panic Button kept making improvements to it even now, allowing the game to run smoother and the frame rate to be more stable. Add that and its sequel coming to Switch and you can see why 'the Switch can't handled this' is always questionable when the exact same thing was said about DOOM when people talked about back on the old forum.
Just resize textures and you are good to go. Maybe decrease resolution.
i hope we're not serious about this? i can't actually tell if this is a joke but yeah. file size is the least of the concerns. the switch simply doesn't have the processing power to run RDR2. which is fine. not every game needs to be on itIf they could fit DOOM 2016 on the Switch, they can fit Red Dead 2. It'd just be a vastly inferior experience with some SERIOUS graphical compromises.
Well, the thing about DOOM 2016 is that it was a game that people outright said was impossible to run on the Switch at all until it happened. Then people thought DOOM pushed Switch to its absolute limits, yet Panic Button kept making improvements to it even now, allowing the game to run smoother and the frame rate to be more stable. Add that and its sequel coming to Switch and you can see why 'the Switch can't handled this' is always questionable when the exact same thing was said about DOOM when people talked about back on the old forum.
If they could fit DOOM 2016 on the Switch, they can fit Red Dead 2. It'd just be a vastly inferior experience with some SERIOUS graphical compromises.
a game that runs at 60 fps is a whole different thing. by cutting the fps in half, a switch versions becomes possible and something that a publisher may consider. or by having the game run on a scalable engine. for games that run at 30fps even on pro/x consoles, there's not much of a point in even considering a port.
I had the same thought just a few minutes into the game.What's funny is that RDR2 is perfect for streaming. With how slow and deliberate the game is the compromise in latency and visual acuity wouldn't impact playability too much.
If RDR2 was built with the Switch in mind, it would run on the system, that's all Reggie is saying really. Obviously they built RDR2 with the Xbox as the weakest system and that's why it wouldn't run on the Switch. I also imagine downports for open world games are much more difficult to develop than linear shooters such as Doom.
a game that runs at 60 fps is a whole different thing. by cutting the fps in half, a switch versions becomes possible and something that a publisher may consider. or by having the game run on a scalable engine. for games that run at 30fps even on pro/x consoles, there's not much of a point in even considering a port.
that didn't seem like a very demanding game even on ps4/xbo. not really comparable with a huge open world graphical showcase.So you say that Crash trilogy cant be ported to Switch ? Damn, what a shame.
To do what? Play it on xbone or ps4? The sacrifices that would have to be made would make this a different game.
that didn't seem like a very demanding game even on ps4/xbo. not really comparable with a huge open world graphical showcase.
crash would have probably been 60fps even on base ps4/xbo if the dev wanted it to be. it's not more demanding than odyssey and that runs at 60 fps.
Just resize textures and you are good to go. Maybe decrease resolution.
This is so obvious, it's painful that people here can't understand what he's saying or just refuse to listen.
Crash trilogy is different, the game maxes out the gpu rather than the cpu. Handling that isnt much of an issue because you can just downsize textures, lower some graphic based settings, drop resolution etc and it will work.So you say that Crash trilogy cant be ported to Switch ? Damn, what a shame.
you're right. it's not correct to say that as a general rule, if a game runs at 30 fps on other consoles then a switch port is impossible.Thats the point. not because a game is 30 fps means that it is impossible to port, Its not that simple. Red dead and other games cant be ported, but is not just becuase they are 30 fps on the other consoles.
Crash trilogy is different, the game maxes out the gpu rather than the cpu. Handling that isnt much of an issue because you can just downsize textures, lower some graphic based settings, drop resolution etc and it will work.
Red dead however maxes out both the cpu and gpu, and decreasing cpu load is much harder, because that to decrease cpu load you need to change the fundemental game, drop view distance to nothing, add ps2 fog, make NPCs dumb as fuck, and even then the game will most likely drop to below 20fps at the moment that you enter a town due to geometry complexity. Its just not worth it to port a full open world game to the switch, both because its hell for the porting team, and you wouldnt even enjoy the downgradathon that will be red dead redemption 2 switch.
you're right. it's not correct to say that as a general rule, if a game runs at 30 fps on other consoles theb a switch port is impossible.
but it's safe to say the "AAA, pretty, huge open world games that run at 30 fps on ps4/xbo" are very unlikely to be coming to switch.
that didn't seem like a very demanding game even on ps4/xbo. not really comparable with a huge open world graphical showcase.
crash would have probably been 60fps even on base ps4/xbo if the dev wanted it to be. it's not more demanding than odyssey and that runs at 60 fps.
Just resize textures and you are good to go. Maybe decrease resolution.
This is amazing lolIf they could fit DOOM 2016 on the Switch, they can fit Red Dead 2. It'd just be a vastly inferior experience with some SERIOUS graphical compromises.
The people on this forum never cease to amaze me on how accurate they can determine whats PR speak but then take it word for word as gospel. LOL
I hope you don't actually believe this.
That's after the downgrade.
Downgrade already included. He didn't say 4 spf.
lol, nintendo hasn't even made 32 GB carts cheap enough for devs to consider, let alone 128 GB ones.It's just a matter of downporting, I imagine we'll get a GTAV+RDR2 collection on Switch sometime next year.
People also need to remember that the game needs to run in handheld mode.
No way in hell this ever gets on switch and is remotely comparable to the PS4/XB1 versions.
I'm still shocked that Doom Eternal and MK11 are making it on there, but one's a level based shooter and the other a fighting game. Not a huge open world game.
Actually, cutting the texture down from 1080p to 720p with dynamic resolution actually does massively cut down on file size.