The following few sections detail everything that has been changed with the 1.0.7 update. Skip to the very bottom if you want to see the announcement.
I initially did not intend on making any updates to this; however, there were two gameplay bugs I did not find before release, so I figured I would fix other issues as well.
I do not plan on making any sort of further updates.
Gameplay
- Fixed bug causing Lisa to attack too early on the eye gouge loop
- Fixed bug causing Lisa to appear before the first baby laugh on the last loop
- Slightly decreased time required to look at picture pieces to pick them up
- Slightly decreased time required to look through the cracked bathroom door on the fourth loop
Performance
- "Performance Mode" renamed to "Disable Postprocess Effects"
- Now completely disables film grain and chromatic aberration in addition to motion blur and depth of field
- High Quality Screen Space Reflections no longer disabled and grayed out with this option enabled
- Planar (real-time off-screen) reflections are now disabled for windows and the bathtub water if rendering resolution is below 50%
- This should increase performance slightly in areas close to the windows and in the bathroom
- The noticeable framerate drop when looking through the hole in the infinite hallway is now gone
Visual
- Fixed bug which caused some screens to be cut off on widescreen aspect ratios
- Added texture animation when gouging the eye in the portrait
- Updated portrait texture in main room
- Updated shower curtain texture to be more dirty
- Updated texture and model of round light in the cement room to be more detailed
- Updated sink texture to have feces
- Updated clock texture and model
- Updated flashlight texture and model
- Added water spouts to showerhead
- Corrected normal map of the toilet seat
- Added IES profile to chandelier light (basically just a light texture)
- Added physical animation to baby (now 1.2x scarier)
- Made baby texture slightly darker and shinier
Sound
- Baby is now crying in the bathroom when it first cracks open
- Lisa is now crying during her first appearance under the chandelier
- Door now opens after baby has stopped crying on the sixth loop (as opposed to slightly before)
- Phone now rings only after the background music has completely stopped
VR
NOTE: Although I have fixed these bugs, I still cannot test it myself, so I cannot guarantee a bug-free experience, especially on the Vive.
- Added option at the beginning of the game to choose whether to start in VR (cannot be changed mid-game)
- Added option at the beginning of the game to choose whether to use motion controllers (cannot be changed mid-game)
- The left motion controller can now be used to control the flashlight
- Pressing the left motion controller grip no longer screws up the in game head position or rotation
- Disabled fish-eye distortion effect which caused nausea for some people
- Fixed bug where the door wouldn't open properly
- The player model is no longer visible
- Movement controls no longer disabled just before the last loop
- The game should now be fully playable all the way through
- There is now a red dot where the player's head should be located when using position tracked headsets like the Vive
- Flashlight now does not show up until it is picked up (or turned on)
Other
- Baby now in the sink on the last loop
- Updated the guide slightly for clarity
- Fixed minor spelling error in the ending dialogue
- Made function of cheat code at the very end more clear (Haven't seen anyone figure out how to use it yet)
Announcement
I've got school starting up again soon. With the work-load that'll give me, as well as another project I'd like to start working on, I'll have a lot of other stuff to keep me occupied. With that said, I'll be officially taking down Unreal PT next week. This has blown up far more than I expected, but now that it's finished, I would like to move on and start work on something original.
Thank you all for playing!
/QUOTE]