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SirBaron

Banned
Oct 27, 2017
853
This is why developers really try not to push visuals that much on PC because they get bombarded with shit like "it's unoptimised" or "why does this game destroy my expensive GPU".
 
Oct 27, 2017
5,329
What do I have to do to get rid of the mouse pointer in-game (like your normal windows mouse pointer icon which is separate from the games reticle, etc)? It is impossible to play like this as it's incredibly distracting and disorienting. I've tried all the mouse options in the settings.

The game is really a technical mess right now in just about all facets (it won't even launch in D12 mode for me).

Folks actually thought this was going to run maxed out with 60+ FPS due to the recommended specs? Yeah, prepare for disappointment.
 

thuway

Member
Oct 27, 2017
5,168
Even at ultra - it doesn't look that much better than Xbox One X (barring framerate)
 
Dec 15, 2017
1,590
Hopefully folks react as bad as with Batman Arkham Knight and gets pulled from the market. We should not deal with unoptimized games. 4k 30 on a Rx 580 and an fx or bust. You know... Similar to the xbx.
 

dsk1210

Member
Oct 25, 2017
2,392
Edinburgh UK
I am not home but I see people are having stuttering with Vulkan but it seems to load quicker, in that case it sounds like the stutter is shader cache?

I bet my game does not even boot when I get home knowing my luck.
 
Oct 27, 2017
3,902
Portland, OR
Even at ultra - it doesn't look that much better than Xbox One X (barring framerate)
Ultra looks a lot better than PS4 Pro, but at 1080P on a 980Ti, the framerates are comparable (meaning under 30 pretty often). I haven't made it out of Chapter 1 yet, so we'll see how that fluctuates in the swamp around St. Denis or over in the densely forested areas. I imagine there are areas that will tank performance and I'll have to use those as the base level for optimization (like the forests in GTAV).
 

thuway

Member
Oct 27, 2017
5,168
Ultra looks a lot better than PS4 Pro, but at 1080P on a 980Ti, the framerates are comparable (meaning under 30 pretty often). I haven't made it out of Chapter 1 yet, so we'll see how that fluctuates in the swamp around St. Denis or over in the densely forested areas. I imagine there are areas that will tank performance and I'll have to use those as the base level for optimization (like the forests in GTAV).
To be fair the PS4 version is a blurry mess. But man the Xbox version really was a fascinating and incredibly optimized port.
 

dex3108

Member
Oct 26, 2017
22,608
Can somebody else try to lower Water Physics and test it and then put it on max and test it again? So far that is what impacted my performance the most. I could put other settings to Low and still have issues but as soon as i lowered Water Physics to minimum i could crank everything else to Medium and some settings to High on my GTX 1060 6GB and get locked 50FPS.
 
Sep 28, 2019
174
Sorry in advance for a little offtopic

iam realy hoping that this will showcase the Optimization Edge consoles have over similar PC Hardware. So iam realy curious how that game will play on a HD 7850 (@1000Mhz and not like the 800 PS4 one has) and lets say a Phenom 2 CPU < (wich is still stronger than a Jaguar) .

This entire Gen People said the Consoles are shit and have actually no Edge over PC Hardware. Lazy Devs and or greedy Publishers are responsible for that by not (or minimal) using of GNM (the actual low Level API of PS4) but rather approach the PS4 Hardware over GNMX ( a easy Way like DX11).
If you do so you approach the PS4 Hardware as PC Hardware and off course in such a scenario PS4 will perform less good - its is downclocked Hardware in the end.
All AAA Exclusives Sony released actually locked stunning and did hold 30fps rocksolid - reason is that off course those devs used only GNM and did proper coding.
Rockstar however did for shure put the same or even more effort to optimize with allot of GNM use.

In the very Beginning People jumped on John Carmack for saying ps4 should be twice as powerfull as similar PC Hardware. Now we have RDR2 on PC demanding officially minimum PC hardware like GTX 770 or R9 280 - both around 3.3TF so almost twice as powerfull.

And actually not even RDR2 did use ALL of PS4s juices. Why ? There are 2 Reasons for that:
1. because the Xbox one was the smallest common denominator with 1.3 TF
2. its API is DX12 wich is a low level API but not as low level as GNM. Actually it stands no chance vs GNM in that regards.

So without Xbox Version it could look even better and then the PC Reqiuerments would be even higher.

Okay finish with the offtopic. This is not an attepmt to troll or derail the Thread or something. Just my Opinion.
 

Hedonism Bot

Member
Oct 27, 2017
213
Including options that are too hard to run on current hardware isn't the same as releasing an unoptimised game. Plus I'm very interested to find out what the console equivalent settings are.
 

Lazybob

Banned
Oct 30, 2017
6,710
I'm curious if the higher options are just very demanding rather then unoptimised. I can't look myself until tonight. Hopefully digital foundry does a video going over it
 

Philtastic

Member
Jan 3, 2018
592
Canada
Yeah, this is crazy. Why can't I run the benchmark more than once without having to restart the game? Seems like a pretty glaring bug that you'd think that they'd catch.
 

TheRed

Member
Oct 31, 2017
2,658
Sorry in advance for a little offtopic

iam realy hoping that this will showcase the Optimization Edge consoles have over similar PC Hardware. So iam realy curious how that game will play on a HD 7850 (@1000Mhz and not like the 800 PS4 one has) and lets say a Phenom 2 CPU < (wich is still stronger than a Jaguar) .

This entire Gen People said the Consoles are shit and have actually no Edge over PC Hardware. Lazy Devs and or greedy Publishers are responsible for that by not (or minimal) using of GNM (the actual low Level API of PS4) but rather approach the PS4 Hardware over GNMX ( a easy Way like DX11).
If you do so you approach the PS4 Hardware as PC Hardware and off course in such a scenario PS4 will perform less good - its is downclocked Hardware in the end.
All AAA Exclusives Sony released actually locked stunning and did hold 30fps rocksolid - reason is that off course those devs used only GNM and did proper coding.
Rockstar however did for shure put the same or even more effort to optimize with allot of GNM use.

In the very Beginning People jumped on John Carmack for saying ps4 should be twice as powerfull as similar PC Hardware. Now we have RDR2 on PC demanding officially minimum PC hardware like GTX 770 or R9 280 - both around 3.3TF so almost twice as powerfull.

And actually not even RDR2 did use ALL of PS4s juices. Why ? There are 2 Reasons for that:
1. because the Xbox one was the smallest common denominator with 1.3 TF
2. its API is DX12 wich is a low level API but not as low level as GNM. Actually it stands no chance vs GNM in that regards.

So without Xbox Version it could look even better and then the PC Reqiuerments would be even higher.

Okay finish with the offtopic. This is not an attepmt to troll or derail the Thread or something. Just my Opinion.
Interesting. But only if you compare at 30 fps when PC gamers complain a lot about not hitting 60 fps at the least so it's a higher standard. Also it's possible they could mess up a PC port, it's happened many times before.
 

piratepwnsninja

Lead Game Designer
Verified
Oct 25, 2017
3,811
I just need to know what to set for a smooth experience at 4k60 with a 6700k and 2080Ti. Of course, I may get home and just have the launcher crash issue. Who knows?! Exciting!
 
Oct 27, 2017
5,329
Including options that are too hard to run on current hardware isn't the same as releasing an unoptimised game. Plus I'm very interested to find out what the console equivalent settings are.

The game has massive issues beyond just performance, you don't have to set everything to "Ultra" for problems to begin. Future-proofing concerning settings is for another discussion.
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
Benchmark with a 2080/2700x combo @ 3400x1440:

The game defaulted to "balanced":
Min:20
Max:129
Avg:67

Everything on High(Ultra textures):
Min:15
Max:128
Avg:57

Everthing on Ultra:
Min:10
Max:109
Avg:45

I don't think the game is unoptimized at all, I just think they've added a ton of sliders and features the console versions don't have and people are pretending it's a like for like situation. Having said that, the amount of stuff you have to turn down to get it running well, while still looking really good from a foot away, compared to 8 feet away on the X, makes the game seem less impressive. If the damn console version had decent controls (tbd on PC) I'd shelf this version and play on my X.
 
Last edited:
Nov 25, 2017
671
Finland
1080 ti
i7 8700k (nonclocked)
32RAM
SSD
3440 x 1440


Everything ramped up I get 30 - 40 frames in the mountains. Can't imagine what'll it be in towns.

Do we have information which settings are the heaviest hitters on performance? Thinking of dropping only the biggest ones.
 

EsqBob

Member
Nov 7, 2017
241
Looks like I'm the only poor guy here. Do you think I could get 60fps on low settings at 1080p with a gtx 970?
 

sugarmonkey

Banned
Oct 27, 2017
515
Hmmm. I was getting 60 frames per second at 1440p with my 2080 RTX and 6700k and switched from Vulkan to DX12 and when I logged back in it was a sluggish mess at 12-20 FPS. Wth?

-EDIT- This was with Nvidia GeForce experience recommended settings before and after, But after switching back to Vulkan, It appears that my crap frames per second or a result of the starting collector area. Something about the lighting here is killing my frames.

-EDIT 2- Now my frames are at 21 and below regardless. Restarting my PC to see if that fixes anything. Newest Nvidia drivers as well
 
Last edited:

Hedonism Bot

Member
Oct 27, 2017
213
The game has massive issues beyond just performance, you don't have to set everything to "Ultra" for problems to begin. Future-proofing concerning settings is for another discussion.
Completely with you on that, I should have been more specific. Not loaded the game myself yet, but I was more just commenting on those who think Medium is a sign of weakness (not that there are many).

Has there been any comment on an incoming emergency patch to solve some day-0 issues?
 

ss_lemonade

Member
Oct 27, 2017
6,659
1080 ti
i7 8700k (nonclocked)
32RAM
SSD
3440 x 1440


Everything ramped up I get 30 - 40 frames in the mountains. Can't imagine what'll it be in towns.

Do we have information which settings are the heaviest hitters on performance? Thinking of dropping only the biggest ones.
Is that at max settings? I have a similar build (cept I have a 3700x), so that'll be close to what I get too. Was hoping at least 60 fps at 3440x1440 though
 

Linus815

Member
Oct 29, 2017
19,792
Looks like I'm the only poor guy here. Do you think I could get 60fps on low settings at 1080p with a gtx 970?

my friend hits 40-45 fps with gtx 970 and i7 2600k at 1080p on medium settings with high textures. 60 fps would probably be attainable with lowered resolution scale, or setting some settings on low, i reckon.
 

yellow wallpaper

Attempted to circumvent ban with alt account
Banned
Nov 17, 2017
1,980
What do I have to do to get rid of the mouse pointer in-game (like your normal windows mouse pointer icon which is separate from the games reticle, etc)? It is impossible to play like this as it's incredibly distracting and disorienting. I've tried all the mouse options in the settings.

The game is really a technical mess right now in just about all facets (it won't even launch in D12 mode for me).

Folks actually thought this was going to run maxed out with 60+ FPS due to the recommended specs? Yeah, prepare for disappointment.
I put in a refund request through epic because of the mouse thing. I couldn't take it any longer. Hopefully it's a valid excuse.
 

Enduin

You look 40
Member
Oct 25, 2017
11,489
New York
Sounds a little rocky, but I've had good luck in the past with troubled launches.

I'm only looking to go for 1080p 60fps with as max of settings as I can get. I think I'll do OK.

1080ti
i7 5820 @4.3
16gb
m.2 SSD
 

TUFCfan

Member
Oct 27, 2017
563
After tweaking for a while have settled for a pretty stable 4K/30 at the moment on my 1080 with mostly high settings, with a few on medium (shadows) but with textures on ultra. Looks amazing so far.

Will be interesting to see what settings hammer the game most as seems very taxing in general. Going from pretty much all ultra settings to all medium settings only gained me about 10-15fps on average. Imagine the console settings must have most been low and some mediums.
 

Reinhard

Member
Oct 27, 2017
6,604
Glad I am waiting for Steam, looks like a crap release with poor optimization. Hopefully they fix the Vulcan rendering before next month, I've always had lackluster results with DX12.
 

laxu

Member
Nov 26, 2017
2,782
Sorry in advance for a little offtopic

iam realy hoping that this will showcase the Optimization Edge consoles have over similar PC Hardware. So iam realy curious how that game will play on a HD 7850 (@1000Mhz and not like the 800 PS4 one has) and lets say a Phenom 2 CPU < (wich is still stronger than a Jaguar) .

This entire Gen People said the Consoles are shit and have actually no Edge over PC Hardware. Lazy Devs and or greedy Publishers are responsible for that by not (or minimal) using of GNM (the actual low Level API of PS4) but rather approach the PS4 Hardware over GNMX ( a easy Way like DX11).
If you do so you approach the PS4 Hardware as PC Hardware and off course in such a scenario PS4 will perform less good - its is downclocked Hardware in the end.
All AAA Exclusives Sony released actually locked stunning and did hold 30fps rocksolid - reason is that off course those devs used only GNM and did proper coding.
Rockstar however did for shure put the same or even more effort to optimize with allot of GNM use.

In the very Beginning People jumped on John Carmack for saying ps4 should be twice as powerfull as similar PC Hardware. Now we have RDR2 on PC demanding officially minimum PC hardware like GTX 770 or R9 280 - both around 3.3TF so almost twice as powerfull.

And actually not even RDR2 did use ALL of PS4s juices. Why ? There are 2 Reasons for that:
1. because the Xbox one was the smallest common denominator with 1.3 TF
2. its API is DX12 wich is a low level API but not as low level as GNM. Actually it stands no chance vs GNM in that regards.

So without Xbox Version it could look even better and then the PC Reqiuerments would be even higher.

Okay finish with the offtopic. This is not an attepmt to troll or derail the Thread or something. Just my Opinion.

DX12 and Vulkan should both allow for pretty low level API programming if needed. Whether developers want to learn and do that is another question as talented graphics programmers aren't a huge pool of developers in the first place. Likewise higher level APIs should be pretty highly optimized with Nvidia, AMD and MS providing support for developers. In the same way I would expect Sony exclusives to get better support from people who know the system inside and out.

You have to also remember that PC graphics are an upgraded version of what is on consoles, usually aiming for 60 rather than 30 fps. We will have to wait for Digital Foundry or some other outlet to test PC against consoles when using the approximate same settings (I'm guessing a mix of medium and low) and see how they fare.
 

dmix90

Member
Oct 25, 2017
1,885
my friend hits 40-45 fps with gtx 970 and i7 2600k at 1080p on medium settings with high textures. 60 fps would probably be attainable with lowered resolution scale, or setting some settings on low, i reckon.
That... does not sound good.

4TF GPU to match base PS4 1.8TF + 15fps bonus? That is with a good CPU as well.

Would be great to get comparison pics and info on what settings consoles are running at.
 

Mindfreak191

Member
Dec 2, 2017
4,771
I'm guessing console settings are all medium, there's no way a $600 gpu can't run the game at 4k smoothly, when a 1060/70 console equivalent can do it...
 

dex3108

Member
Oct 26, 2017
22,608
After tweaking for a while have settled for a pretty stable 4K/30 at the moment on my 1080 with mostly high settings, with a few on medium (shadows) but with textures on ultra. Looks amazing so far.

Will be interesting to see what setting hammer the game most as seems very taxing in general. Going from pretty much all ultra settings to all medium settings only gained me about 10-15fps on average.

As i said going from Water Physics Ultra to Low doubled my framerate.
 

phazedplasma

Banned
Oct 27, 2017
1,855
im getting 80 fps consistently but sometimes it will drop and stay at 20 for no reason and just hold at 20...

if I reload the game or fast travel, back to 80...
 
Nov 25, 2017
671
Finland
Is that at max settings? I have a similar build (cept I have a 3700x), so that'll be close to what I get too. Was hoping at least 60 fps at 3440x1440 though

Everything maxed. No where near 60. Its "a cinematic experience" running like this. Wondering what I should drop to get some framerates. Ultra textures is one, I don't think I need it to be fair. I'm more concerned about the lighting effects etc.
 

Linus815

Member
Oct 29, 2017
19,792
That... does not sound good.

4TF GPU to match base PS4 1.8TF + 15fps bonus? That is with a good CPU as well.

Would be great to get comparison pics and info on what settings consoles are running at.

tbh framerate doesnt scale in a linear fashion - ps4 is likely already at its absolute limits with rdr 2, it drops below 30 quite often.
 

Chestbridge

Member
Oct 29, 2017
296
Having played the ps4 version so long this game feels weird at 60 fps, simply because it seems like the animations have been sped up or something. Like to me, it doesn't feel like going 30 fps console to 60 fps PC in GTAV, that game seemed normal at high frame-rates, here it just looks strange and "to fast" (to me). (Not one of those "cinematic fps is awesome" posts, I'm just saying that in the code / behind the scenes it feels like they just increase how fast the game runs etc.)