For all sales between $10 million and $50 million, the split goes to 25 percent. And for every sale after the initial $50 million, Steam will take just a 20 percent cut.
Yep, like Blizzard games, Minecraft, or Fortnite, Rockstar doesn't need any help selling their game on PC. People will know where to get it even if it was only available to download on their own website. Google exists, and Rockstar Games will likely point people to the launcher which they already have if the play GTAV on PC. Epic did something similar on Android with Fortnite, and that seem to be very popular, they must have saved a ton of money cutting Google out of the profits.so they are releasing this game on Rockstargames and epic store and then steam, to me this sounds like ubisoft strategy to get 100% of revenue from people purchasing the game mostly on their own store, if it is then is a smart move.
The mods will be glorious. A modder will probably fix the horrible movement.
The first thing I thought was wanted level rising instantly from bumping into the crowd.Already working on control/anim tweaks. Hard to tell the overall effect of the edits at this point (for obvious reasons).
What looks more straightforward though, is AI population configurations. Think hostile hordes of indians attacking Blackwater at night or maybe a wayward alligator running into Saint Denis, or...basically endless possibilities.
Yep, like Blizzard games, Minecraft, or Fortnite, Rockstar doesn't need any help selling their game on PC. People will know where to get it even if it was only available to download on their own website. Google exists, and Rockstar Games will likely point people to the launcher which they already have if the play GTAV on PC. Epic did something similar on Android with Fortnite, and that seem to be very popular, they must have saved a ton of money cutting Google out of the profits.
They may have. Well know more when the release more info next week.
If you believe the devkit leak these consoles are meant to be the biggest generational leap ever.
Whether or not you do is up to you.
So is this the usual Rockstar PC port shuffle like GTA V? Marginal improvements; delayed by a year for double dipping; and full priced at $60? It's really annoying to be treated like a second class platform, especially with the Epic/Steam marketplace shenanigans.
The first thing I thought was wanted level rising instantly from bumping into the crowd.
Hopefully the crazy tight mission fail zones and rules are relaxed with mods allowing you to be more creative, a wanted level, and especially a witness revamp where NPCs have to actually be around to see you do something.
My first time playing this game will be with mods like this or not at all.
Epic paid off R* to delay Steam release by 1 month.Why is that? Is Steam getting "punished" for something? I know there was a lot of buzz but didn't follow it.
Do you have evidence of this or are you talking out of your ass?
They may have. Well know more when the release more info next week.
It does seem like the perfect fit for the things ray tracing allows. The lighting in the game is so good looking as it is, ray tracing would push it over the top. I could see them using it for GI, shadows, reflections and more. Depends on the performance hit.
As already pointed out in this thread, why in the world would the game release simultaneously on Rockstar social launcher and EGS but not also on Steam unless EGS paid for it? In all prior instances of Steam delay or not being on Steam at all (Ubisoft), it has been Epic paying for it so why would this be any different? They just didn't pay enough to make it a 6-12 month delay.Do you have evidence of this or are you talking out of your ass?
Hey if the Xbox One X can run RDR2 in 4K then the 1070 should be able to at least run the game at the same settings but at 60FPS. You should be fine at 1440P. Even the console level settings are gorgeous.
hell even the usual Epic deal, the one that pays X number of copies on advance, is damn useless for Take2, why would they care at all, os gonna sold a fuckton of money anyway.
how is that relevant to Rockstar's strategy, which is to get that higher cut on day one sales, and then put it on Steam shortly after because they know it's their long-term revenue driver? yes, they will get the higher cut on Steam eventually.Games that sell a LOT on Steam keep more of the cut.
Valve’s new Steam revenue agreement gives more money to game developers
An unprecedented change to Valve’s financial agreement with game makerswww.theverge.com
why not? when there are incentives to buy it on other stores, people won't buy it on EGS. that doesn't mean it isn't already legitimized by huge games launching on their store (Borderlands, Cyberpunk, etc.)You can't say nobody will buy one of the biggest games of all time on their store and also say their store is already legitimized.
that's a hell of a sentence, but I don't really know how it contradicts what I'm saying, other than through semantics. their goal is not to hurt Steam. their goal is to be profitable. they think the tactic that will help them accomplish that goal is to hurt steam. like i said, if they thought boosting steam was going to make them more profitable, they would do it tomorrow. this is capitalism, not an ideological crusade. and again, we're kind of contradicting ourself. does Epic want a multi-launcher market, or do they want to supplant Steam? those are two different things. i'm not sure EGS was ever operating under the assumption they would supplant SteamYou can't just say "Epic is a business therefore their only goal is to make money", then deny that their goal is to hurt Steam when that is obviously the main way to achieve their business goal of making money just obfuscated by one layer.
what's your evidence that it isn't going well? Borderlands 3 just had a huge launch on EGSNow, nowhere did I argue that their strategy of throwing money at the wall was working well. It's not and I'm certainly not buying games on EGS as opposed to just waiting a year for Steam. I don't even buy Oculus games to play using Revive. But this is Epic's strategy. They probably just assumed this would all work better than it is.
huh? when has Epic ever paid a game to be off Steam for a month? is there any precedent for that? exclusivity windows work in proportion to length. if EGS paid for exclusivity, why does the release announcement mention that it is coming to Steam next month? why wouldn't it say coming to RS and EGS and not mention Steam? why aren't EGS advertising RDR2 on their Twitter? they responded to the announcement with one quote tweet with an eyes emoji. not exactly blowing out the stops there?And getting back to the question of whether Epic paid R* for a paltry month of exclusivity I'll line up what we do know again. Epic historically pays devs to be on their store and not on Steam for some period of time. Epic pays big games more. Why would one of the biggest games of all time not get a deal? Why would R* not argue they should get a deal? I feel like we've lost the plot somewhere.
This is all good info for a complete picture. Though, that's still 50 million before it approaches EGS margins, and that's just moving forward. That's having to move 800+ full price sales before it falls to the lowest split, and then by that point you're likely looking at most sales not being full price.Games that sell a LOT on Steam keep more of the cut.
Valve’s new Steam revenue agreement gives more money to game developers
An unprecedented change to Valve’s financial agreement with game makerswww.theverge.com
You realize that games with higher sales potential do cost more to get "exclusivity" for, right?huh? when has Epic ever paid a game to be off Steam for a month? is there any precedent for that? exclusivity windows work in proportion to length. if EGS paid for exclusivity, why does the release announcement mention that it is coming to Steam next month? why wouldn't it say coming to RS and EGS and not mention Steam? why aren't EGS advertising RDR2 on their Twitter? they responded to the announcement with one quote tweet with an eyes emoji. not exactly blowing out the stops there?
Says who? Seriously, this is borderline paranoia some of you have.
Activision, EA, Ubisoft,.... People really thought that Take2 wouldn't try to do the same? Like they saw those people doing more money than before and said to themselves "nah, we are OK, we like Valve and we don't like making more money". Steam is a nuisance for big publishers that why some, like Ubi, became downright hostile on their comments regarding the platform. They feel they don't need steam and in Ubi's case... It seems they were right.
If Epic made the deal, the game wouldn't launch on GoG, hell even the usual Epic deal, the one that pays X number of copies on advance, is damn useless for Take2, why would they care at all, os gonna sold a fuckton of money anyway.
This is a test, to see how sales respond,nothibg more nothing else. If it goes right, you can be sure GTA6 won't be on Steam.
The mods will be glorious. A modder will probably fix the horrible movement.
I assume we will know in a few days:
Check back to the Rockstar Newswire on October 9th for the first screenshots, system specifications and additional details.
Absolutely wild that they're taking free money... wild I tell you!!Wild that Rockstar isn't confident enough in the Red Dead franchise to launch it just on its own launcher and to hedge it's bets by putting it on the Epic store with absolutely no additional incentive whatsoever from Epic.
Absolutely wild.
I'm not sure if either of them will tbh. Not that it really means anything.. but Nvidia retweeted the announcement. Did AMD also?
We literally have evidence of how Epic pays developers straight-up to keep their game from Steam. Calling people 'paranoid' as if they're going off nothing is, ironically enough, itself based on nothing.
On the XB1X
Yes, AMD also tweet the announcement.I'm not sure if either of them will tbh. Not that it really means anything.. but Nvidia retweeted the announcement. Did AMD also?