I'm on chapter 2 I think... haven't really felt any itch to get back to it, either. Maybe some day
The bomcast is indeed paradigmatic
When a man is deadly wrong yet he's still trying to indoctrinate the huge majority using lame arguments, with his head deeply stuck in his big fat ass, refusing to acknowledge any opinion but his own
Where have I seen that before?
Which side spends more time trying to convince others on their interpretation of the quality of RDR2s gameplay and systems?
The folks that love it or the folks that hate it?
Think about the answer and why that might be? The loud minority.
Sounds like Brad and DestinyThe bomcast is indeed paradigmatic
When a man is deadly wrong yet he's still trying to indoctrinate the huge majority using lame arguments, with his head deeply stuck in his big fat ass, refusing to acknowledge any opinion but his own
Where have I seen that before?
I think you think this is a gotcha moment.
But considering this is a thread about RDR´s shortcomings I´m not sure it is.
After all the discussion the OP kicked off is kept alive by people (like you) who disagree with the OP and spend a lot of time "trying to convince others on their interpretation of the quality of RDR2s gameplay and systems".
The bomcast is indeed paradigmatic
When a man is deadly wrong yet he's still trying to indoctrinate the huge majority using lame arguments, with his head deeply stuck in his big fat ass, refusing to acknowledge any opinion but his own
Where have I seen that before?
Feel free to review my post history and share one single comment where I've attempted to convince anyone of anything. I'll wait.
OTOH, this title has eclipsed 17 million in sales, won GOTY awards, has a near perfect critic review score and set the standard for generational open world storytelling and gameplay (see previous facts supporting this conclusion).
Same here but not for the gameplay itself but for the fantastic animation provided by the euphoria engine.I find myself replaying section soft combat dozens of times just because I have such a blast doing it.
The gameplay in RDR2 is head and shoulders above most of the competition.
Yeah, this is what you bring to this thread:
Good shit.
Anyway
Yeah. The arguments in favor of RDR2´s gameplay range all the way from "check out the Metascore" to "look at these sales numbers".
Look - if you have to hand-wave away sales, reviews and GOTY awards in order to critique a title, you're probably doing it wrong.
Any reputable metric used to argue a game's success is irrelevant if Glam doesn't like said title.
Thumbs up!
So it's not a question of the game is doo doo but how did it score as high as it did, with doo doo aspects. I remember reading the OT early on and a poster put it best. It's a 10/10 game and a 2/10 game at the same time. That's why this is puzzling.
Tbh It was never a solid argument in a game where you can change an entire outfit on the fly in a micro-second on the horse menu or when people\law recognize you during a train robbing in the middle of nowhere with a mask in your face...I finally watched that "Rockstar's Game Design is Outdated" video last night and damn, what an indictment of RDR2. I honestly feel like it makes most arguments about "it's more realistic this way!" completely fall apart.
Totally agree. That NakeyJakey video totally puts what I felt into words much better than I could. The problem with the game is it doesn't fully commit to either realism or non-realism for the sake fun, and becomes frustrating if you lean to far in either direction. I just feel they should have fully committed to the role playing/realistic aspects or just remove a lot of those elements altogether.I finally watched that "Rockstar's Game Design is Outdated" video last night and damn, what an indictment of RDR2. I honestly feel like it makes most arguments about "it's more realistic this way!" completely fall apart.
Look - if you have to hand-wave away sales, reviews and GOTY awards in order to critique a title, you're probably doing it wrong.
Any reputable metric used to argue a game's success is irrelevant if Glam doesn't like said title.
Thumbs up!
Nice post!
Sums up the entire thread. What the fuck leads a human to seek this kind of social acceptance that they stoop to this level of pedantry? It's just insane.
The bomcast is indeed paradigmatic
When a man is deadly wrong yet he's still trying to indoctrinate the huge majority using lame arguments, with his head deeply stuck in his big fat ass, refusing to acknowledge any opinion but his own
Where have I seen that before?
Nah, RDR 2 is rated right , so is Witcher 3.
Theres also reason no one takes metacritic user scores seriously , unless it serves particular narrativeThere's a reason why RDR2's user rating is so low on Metacritic.
This. With how often things get review bombed user score I take with a grain of salt.Theres also reason no one takes metacritic user scores seriously , unless it serves particular narrative
Theres also reason no one takes metacritic user scores seriously , unless it serves particular narrative
RDR2 and "Belda" had specific review bombing incidents- Zelda got review bombed by Horizon fanboys (and vice versa, to be fair), and RDR2 was bombed because of the work week controversy, as well as it not being on PC.Is there any other game with such a disparity between critic and user scores? TW3 and God of War are 92 user MC. "Belda" 2017 is at 85.
I suppose it might have got review bombed a bit more than other games for the 100 hour work week fiasco.
Idk, I never looked. But I bringing metacritic user scores into discussion about why you personally feel said game is bad, it's pretty useless. It's nearly on the same level as being upset about actual reviews scores from publications about particular game when person feel, those scores should align with personal opinion, rather than reviewers personal opinionIs there any other game with such a disparity between critic and user scores? TW3 and God of War are 92 user MC. "Belda" 2017 is at 85.
both games have dog shit gameplay but good writing
That's not what people are upset about. It's when a game has clear issues that aren't a matter of opinion and they are waived away. Wasn't that what the whole IGN meme was about?Idk, I never looked. But I bringing metacritic user scores into discussion about why you personally feel said game is bad, it's pretty useless. It's nearly on the same level as being upset about actual reviews scores from publications about particular game when person feel, those scores should align with personal opinion, rather than reviewers personal opinion
Nah, both games have flaws. RDR2 having weak combat encounters and restrictive main mission design and witcher 3 having weak feeling moment to moment combat and just overall lack of feedback in vanilla game and course quest design is pretty basic. There's nothing dogshit about em.
People upset about flaws of the game sure, but they are also upset the reviews aren't validating then. Just this thread title alone mentions metascore. Metascore is not fool proof for quality. 70+ people thought it was OK to give this game 9+,who am I to say that they are wrongThat's not what people are upset about. It's when a game has clear issues that aren't a matter of opinion and they are waived away. Wasn't that what the whole IGN meme was about?
Does anyone have the link to Bombcast shitting on the controls?
Thanks dudeIt was on the last podcast of their GOTY content. You can check the OP of the Giant Bomb GOTY thread for timestamps.
Edit: the most disappointing game part was on the 2nd podcast
If that's your argument, then how are you going to claim Witcher 3 is overrated when the user rating (9.4) is higher than the critic rating (9.3)? Or is this one of those rules that you get to arbitrarily invoke based on your subjective opinion about a particular product?There's a reason why RDR2's user rating is so low on Metacritic.
I feel like Giant Bomb has talked a lot about the bad gameplay, the monotonous context sensitive bullshit and such. Both Jeff and Dan bounced off it, and Dan is a huge mark for Rockstar.
when i have to spin around 15 seconds so arthur will pick up his fucking soup bowl, it's bad gameplay.I don't really see "bad" gameplay. I see a lot of gameplay that isn't probably what GTA5 fans or fans of open world games are expecting in general. It's a very slow, deliberate style of game. It's almost meditative and relaxing, similar to how I feel when playing something like Euro Truck Simulator. Just slowly trotting along with your rifle, looking for that perfect deer to shoot. It's great.
I'm about 30% of the way through the game and have loved the story missions and the side mission stuff. The amount of detail is staggering. I fought the controls for a bit but now that I've got it down it's one of my favorite video game experiences ever.
About the only thing I'm disappointed with is the honor system. Game wants you to be good and doesn't really offer much in the way of indulging in being bad.
If that's your argument, then how are you going to claim Witcher 3 is overrated when the user rating (9.4) is higher than the critic rating (9.3)? Or is this one of those rules that you get to arbitrarily invoke based on your subjective opinion about a particular product?
Theres also reason no one takes metacritic user scores seriously , unless it serves particular narrative
when i have to spin around 15 seconds so arthur will pick up his fucking soup bowl, it's bad gameplay.
I hated GTAIV and V and even Max Payne 3 to an extent because of how they controlled. Everything about the basic movements systems is fucking tedious and devoid of anything resembling "realism", or whatever the fuck the defense force calls it.This is it for me. The game is nowhere near technically good enough to pull most of the animations off with the same efficiency as a human being. It makes the game tedious and annoying because it feels significantly harder to do basic things than it does in real life.
Interacting with the horse to get weapons, and putting stuff on the horse is basically torture.
I don't really see "bad" gameplay. I see a lot of gameplay that isn't probably what GTA5 fans or fans of open world games are expecting in general. It's a very slow, deliberate style of game. It's almost meditative and relaxing, similar to how I feel when playing something like Euro Truck Simulator. Just slowly trotting along with your rifle, looking for that perfect deer to shoot. It's great.
There are bits in camp where you basically can't actually interact with items. Collecting arrows in Horseshoe Overlook was nearly impossible. They're right there, but for whatever reason the game has determined that the only access point is something where you need to half-crouch on a nearby box. And this isn't some area of the game you might never see, the entirety of Chapter 2 happens there and this is supposed to be your primary source of ammo. In the Chapter 4 camp, certain items on the desk become essentially inaccessible, and attempting to sleep in your bed has about a 50/50 chance of actually opening the wardrobe to change your outfit. They made sleeping a requirement of the game and then made it so that for an entire Chapter you have to fight with your character to get him in bed as though he were a rambunctious toddler.This is it for me. The game is nowhere near technically good enough to pull most of the animations off with the same efficiency as a human being. It makes the game tedious and annoying because it feels significantly harder to do basic things than it does in real life.
Interacting with the horse to get weapons, and putting stuff on the horse is basically torture.
I've sometimes wondered how much of the backlash against RDR2's pacing had to do with a simulation style that many are simply unaccustomed to.
I personally LOVE sim games like ETS2, Farm Sim, etc. As you said, they're meditative & relaxing. I find them really Zen and a great way to unwind after work.
But the majority of the gaming community immediately dismisses the entire genre, pointing to its strengths and interpreting them as faults.
It's not hard to look at genre peers like Spidey & GoW and see the vast gulf in play-style with RDR2. Almost like comparing Euro Truck to Forza.
I think we just live in a world where fast-action and immediacy is more popular. Feels like there's a decided lack of appreciation for slower-paced games. Maybe something like Dark Souls in an exception to the rule? Either way, when I look at RDR2 I think, "What's the problem? Looks like it's doing what it sets out to do just fine."
didn't you do the OT for MGS4?
takes doo doo, to know doo doo.