The overall story wasn't that interesting and had some jarring moments tbh(i.e. Guarma), but Arthur's personal story (especially the depth within the journal) and the smaller moments in the camp were fantastic
You would think every critically acclaimed game is trash going by all the hyperbolic negative threads you see for them on here.
Many people have the inability to remove themselves from the equation long enough to appreciate something even if they don't like or love it.
Instead, they don't personally like it, therefore it is shit.
Example: I purchased Celeste day one and the game doesn't do much for me personally. That said, I would never go around calling it overrated shit because despite my own response, there's clearly plenty of quality there even if the game didn't resonate with me personally.
I can fully understand why some people do not like the way RDR2 controls but to dismiss it outright seems very sophomoric and narrow.
Measuring a game simply by your own subjective response is fine, but some people like to dig deeper into things, understand what drove that response and which design decisions did or didn't resonate with them and contrast their experience with that of others. That's what threads like this are for.
This is where I'm at, I finally gave up on RDR2 in Chapter 7 after I couldn't force myself to play it any longer, and I've been having a blast with AC:O. RDR2 is more "impressive", but AC:O is more fun and isn't making me want to throw my controller.It is a sad state of affairs when I've put more time into AC:Oddessey, a game I hadn't even anticipated or planned to EVER buy. But, yes, I'm with you...it comes down to the cumbersome controls. I'll eventually get through them I guess.
Measuring a game simply by your own subjective response is fine, but some people like to dig deeper into things, understand what drove that response and which design decisions did or didn't resonate with them and contrast their experience with that of others. That's what threads like this are for.
Measuring a game simply by your own subjective response is fine, but some people like to dig deeper into things, understand what drove that response and which design decisions did or didn't resonate with them and contrast their experience with that of others. That's what threads like this are for.
Measuring a game simply by your own subjective response is fine, but some people like to dig deeper into things, understand what drove that response and which design decisions did or didn't resonate with them and contrast their experience with that of others. That's what threads like this are for.
No, this thread is mostly about people not liking the gameplay choices Rockstar made with RDR2 and trying to pass that off as a definitive critique while painting those of us who enjoyed it as blind fanboys incapable of deeper, more nuanced analysis blinded by our love of the developer and franchise.
Also, it's interesting you think people are 'digging deeper' when the OP title contains the phrase "Dog Do Do" and an inordinate amount of the posts in here have attacked professional critics for drinking the proverbial Rockstar Kool-Aid.
I mean, sure. But using dead-eye isn't a crutch.. it's part of the game and is meant to be used. Sure there's times that getting the right spot to loot something is awkward. Some times.. not anywhere close to all the time.
I mean if you want Rockstar to make an action game with arcade movement.. then that's a game I'm glad they aren't making into GTA or RDR.
Lmao well said
There's also people diminishing fair critics because "you didnt understand the design choices". I mean people can understand reasoning and still not be happy with the final result or the implementation of that reasoning.
That said I wonder if he'd replied the same if this thread was about god of war critcism lol.
I've noticed that as well, it's almost like I'm the only one that actually gets bothered by this...lol.Wish there was more heat and focus on the bounty system and games perception of lawbreaking.
I find that to be more hurtful to the immersion than the controls.
Complete utter broken mess imo.
THIS!!!!. This is all been trying to get at, but it goes over soooo many deaf ears.. lolThat's a fair point too.
There's plenty of fair criticism you can level at RDR2 or any other game for that matter, I just think there are better ways of doing it than many people in here tend to employ.
Honestly, given the juvenile and inflammatory title of this thread, I was an idiot for ever steeping into it.
Measuring a game simply by your own subjective response is fine, but some people like to dig deeper into things, understand what drove that response and which design decisions did or didn't resonate with them and contrast their experience with that of others. That's what threads like this are for.[/QUOTE]
No, this thread is mostly about people not liking the gameplay choices Rockstar made with RDR2 and trying to pass that off as a definitive critique while painting those of us who enjoyed it as blind fanboys incapable of deeper, more nuanced analysis blinded by our love of the developer and franchise.
Also, it's interesting you think people are 'digging deeper' when the OP title contains the phrase "Dog Do Do" and an inordinate amount of the posts in here have attacked professional critics for drinking the proverbial Rockstar Kool-Aid.
There's also people diminishing fair critics because "you didnt understand the design choices". I mean people can understand reasoning and still not be happy with the final result or the implementation of that reasoning.
That said I wonder if he'd replied the same if this thread was about god of war critcism lol.
Era: Overworking developers at Rockstar is unacceptable!
Also Era: Rockstar developers are lazy.
So they were mismanaged / had an extremely poorly run team.
Imagine working 100-hour weeks and the final gameplay is....that.
.it plays poorly in your opinion.
In my opinion, it plays just fine.
Literally none of which have anything to do with the bad controls and gameplay.Poorly managed to a 97 metacritic, comically huge sales, fan love (see Eurogamer list), and lots of GOTYs.
Era, man.
The title's definitely bait-y, but the OP is a fair balance of praise and criticism - I can't see a problem unless you're only reading the thread title. For an internet forum, the quality on commentary on ERA isn't all too bad and, in truth, the OP's not saying anything that hasn't already been said.
With respect to critics, I don't think it's unreasonable to point out the lack of diversity of opinion among press reviews. The game's been pretty divisive among gamers - particularly more engaged communities like ERA - but critical reception was almost unanimous.
Eh.. I liked God of War, but it hasn't stuck with me like I thought it might (still haven't Platinumed it).
I mean, amazing sales AND reviews AND a few GotY awards.Literally none of which have anything to do with the bad controls and gameplay.
Era, man, indeed. Some of us are still stuck on the "BUT IT GOT GOOD REVIEWS" loop lmao
That's how I felt about Bethesda and their buggy, glitchy games. Rockstar needs a Fallout 76-tier game for them to even consider fixing their gameplay.Rockstar will never be held accountable for their garbage controls and it's sad.
Good lord, I'm glad I'm not a huge fan of the western settings
As many have posted, it compliments GTA4's batshit absurd reality bending 98 score.
Critics continue to be jokes. "Those that cant' do, critique."
Noire is an 89? Man Rockstar does get a free lunch pass, what a fucking joke.
I'm guessing this site is split 70/30 on RDR2. 70% thinking it's an amazing game, 30% thinking otherwise. While seemingly 90% of critics gave the game a 10/10. It just feels bogus because the game has very significant flaws, and that's why the game's critical reception has drawn so much (negative) attention.I mean, amazing sales AND reviews AND a few GotY awards.
As I've said before, I think this thread is fascinating, because it seems like the type of people who post HERE are the one group who seems inclined to dislike the game, and I'm not sure what that is. Maybe because they play a lot of games with more responsive controls?
How much of that is influenced by games media hyping the game a huge amount and then giving it near universal perfect or near perfect scores? Had reviewers by and large taken the controls and gameplay more into account (very important aspects of a game) and tempered their reception accordingly, would it not have possibly had less success or accolades? I think a lot of the frustration comes from a not insignificant portion of people who have suddenly been faced with the fact that the near-entirety of gaming media does not represent what they are looking for and wondering why that is. My opinion echoes the OP, I don't think I'm at all unique for thinking that way, I don't have weird or elitist gaming tastes. Games media is a huge industry, where is the variety of opinion?
This is such a weird complaint to me, they put the ability to crash your horse and fall over objects into the game for a reason.When you need to constantly be aware if you move ever so slightly too fast and you graze an object you will go flying... that's not good design anyway. For all your spin, you can't deny this.
Oh yeah arthur was an awesome character no doubt. Just expected more than the predictable main story arcThe overall story wasn't that interesting and had some jarring moments tbh(i.e. Guarma), but Arthur's personal story (especially the depth within the journal) and the smaller moments in the camp were fantastic
This is such a weird complaint to me, they put the ability to crash your horse and fall over objects into the game for a reason.
Look, I'm not going to deny that there's slightly more input lag than in other similar games but you're making far too big a deal of this.Why can't you take a simple, very valid, very well documented critique of this game and concede the point?
The controls are cumbersome.
There is input delay.
There are long animations.
If you bush against an objective travelling just a little quickly you have a chance for the physics to flip out.
The combination of these points creates some frustrating experiences, which is very, very well documented and articulated all ove the internet. People are not inventing this.
This is not good design.
This is not by design.
It's a byporduct of the physics interacting with the clunky controls and the input lag making it difficult to navigate.
This is not people playing badly, this is not people playing wrong, these are valid flaw and valid critiques.
Stop it.
Look, I'm not going to deny that there's slightly more input lag than in other similar games but you're making far too big a deal of this.
As many have posted, it compliments GTA4's batshit absurd reality bending 98 score.
Critics continue to be jokes. "Those that cant' do, critique."
Noire is an 89? Man Rockstar does get a free lunch pass, what a fucking joke.
Why can't you take a simple, very valid, very well documented critique of this game and concede the point?
The controls are cumbersome.
There is input delay.
There are long animations.
If you bush against an objective travelling just a little quickly you have a chance for the physics to flip out.
The combination of these points creates some frustrating experiences, which is very, very well documented and articulated all ove the internet. People are not inventing this.
This is not good design.
This is not by design.
It's a byporduct of the physics interacting with the clunky controls and the input lag making it difficult to navigate.
This is not people playing badly, this is not people playing wrong, these are valid flaw and valid critiques.
Stop it.
The physics are not janky. You can say they're exaggerated or overly punishing but janky? No. They make sense and are consistent.No, I'm not.
Google it, there is plenty of evidence. The controls are awkward, there is input lag, the physics are janky af. This can, and often does, create a frustrating time unless you move everywhere at a slow pace.
Is it game breaking? Not in the strict sense, but it is enough to literally put people off from playing and there is tonnes of evidence to show this.