From as best as I can tell, Red Dead Redemption 2's online component has been moderately successful. The player population is well below the monster online games like GTA/Destiny 2/Apex/Fortnite/Dead by Daylight/COD/RL etc but thousands of people play.
Rockstar has continued to support it and from a glance, it doesn't seem that they've ever really hit it out of the park with any of the updates, they've also separated the online client from the singleplayer game. The next season of the game is due sometime this spring.
Obviously Red Dead 2 is a gigantic success and has made T2/R* billions and at the very least, Red Dead Online has been profitable as it continues to be supported.
Primarily single player games have offered post release content such large DLC like The Witcher 3's Blood and Wine, Bethesda's expansions for TES/Fallout or you have Single Player Service games like Assassin's Creed and other Ubisoft titles. Recently other titles have released stand alone expansions like Uncharted Lost Legacy/Miles Morales to much success.
Do you think that additional story/single player content would have been more successful than Red Dead Online's current state? Defining success as "more profitable" here.
Rockstar has continued to support it and from a glance, it doesn't seem that they've ever really hit it out of the park with any of the updates, they've also separated the online client from the singleplayer game. The next season of the game is due sometime this spring.
Obviously Red Dead 2 is a gigantic success and has made T2/R* billions and at the very least, Red Dead Online has been profitable as it continues to be supported.
Primarily single player games have offered post release content such large DLC like The Witcher 3's Blood and Wine, Bethesda's expansions for TES/Fallout or you have Single Player Service games like Assassin's Creed and other Ubisoft titles. Recently other titles have released stand alone expansions like Uncharted Lost Legacy/Miles Morales to much success.
Do you think that additional story/single player content would have been more successful than Red Dead Online's current state? Defining success as "more profitable" here.