Yes those races do give you credits. I think PD would have multiple options to go about it like other games have done. For example increasing their security for saves or let the players use every car in sports mode, so you'd only need to buy cars for offline play or the other online MP.Do single player races earn credits?
Someone could cheat by making offline races give out a billion credits and buy everything in the game then take those cars online.
If they made offline races they would have to make it so that those races would either give no rewards at all or you can't use those rewards in any online races, which would lead to just as much complaining.
Or they could ask the players really nicely to not cheat, that sometimes works too.
Thanks for the heads-up. Will download right now.
This only benefits developers / publishers who want to sell microtransactions.
This only benefits developers / publishers who want to sell microtransactions. You shouldn't be spouting such nonsense.
I only recall the Digital Foundry video review observing that always online single player is very worrisome for future preservation and a big let down.
Then I really hope you'll make sure your servers don't shit the bed as hard as Polyphony's did.Well, to be fair, I am a developer that wants to sell microtransactions.
Then I really hope you'll make sure your servers don't shit the bed as hard as Polyphony's did.
Who claimed it was not a circumstance to be worried about?? I think it was pretty much unanimous that it was a problem, aside from games that only have online modes and nothing local...In the recent years there has always been discussion about how "always online" was or was not a circumstance to be worried about.
Always online = encourages you to play multiplayer = tempts you to buy micro transactions. This isn't going away it's just started to infest first party aaa games so more people are noticing.
Paying $70 for a game just to be told "You have other games to play" 2 weeks later.I mean, it's not that big of a deal. It's just been a day. You have other games to play. And life to live as well. Just play another game and return to Gran Turismo when it comes up.
This does not even remotely deter me from playing online single player games
Consumers are the ones who ultimately make the choice to spend money on a product and you should expect them to make this choice looking out for their own interests. We know that always online exists for the publisher's (and possibly the developer's) benefit and, as evidenced by this, to the active detriment of the consumer's experience.Well, to be fair, I am a developer that wants to sell microtransactions.
Whether they are trying to protect fairness in online races or microtransactions there is indeed a reason for the game to be always online.Yes those races do give you credits. I think PD would have multiple options to go about it like other games have done. For example increasing their security for saves or let the players use every car in sports mode, so you'd only need to buy cars for offline play or the other online MP.
I want to focus on the cheat you described though. Owning all the cars doesn't give you an benefit in online races. So I wouldn't call it a cheat that effects the multiplayer. Even if it would, consumers who buy MTX can still do what a save game edit does. Giving the player unlimited funds and all cars. Thus I doubt PD is worried about the fairness of people editing save games to get all cars for MP. They are worried instead of buying MTX to get all the cars, some people get all the cars for free.
Here is a solution, make SP campaign mode have an option for offline save that can't be played online. There, problem solved for folks who just want to play SP.I listed three reasons. It is much harder to deal with cheating if you have no visibility of what a user is doing in between moments where they are online. Admittedly this doesn't feel as relevant for a console game, but then this is presumably coming to PC in the not too distant future. As I said -- it simply isn't valid to state there are no benefits. The problem is that Polyphony haven't worked hard enough to limit the downsides.
Well, let's not get crazy. I plan to buy this used for cheap in a year or so to mess around.I'll skip all of them. I played thousands of hours of GT3 back in the PS2 days. Hundreds of GT4. I won't play a minute of GT7 because of always online.
Why do you have to care if players cheat in SP mode of your game? If it's because you jacked up car progression to push players to MTX in your $70+ game, that's greed and not a valid excuse.Whether they are trying to protect fairness in online races or microtransactions there is indeed a reason for the game to be always online.
Something that all video game developers have to seriously consider is how much the players are going to cheat and hack, not if.
Also, whatever solution you have to mitigate the cheating there will be people that complain.
And if you are unsuccessful at mitigating cheating the players will complain about that too.
Well, to be fair, I am a developer that wants to sell microtransactions.
When things you do in single player mode can be used in multiplayer mode.Why do you have to care if players cheat in SP mode of your game? If it's because you jacked up car progression to push players to MTX in your $70+ game, that's greed and not a valid excuse.
Paying $70 for a game just to be told "You have other games to play" 2 weeks later.
Not only a GT7 thing, happend to me also with Forbidden West or other PS5 games.Is the 'copying' a GT7 thing? Not noticed the PS5 doing it for so long until now.
Horizon FW does it, Destiny 2 does it. Those are the only two games I've played that updated recently that I noticed it taking 15+ mins to complete.Is the 'copying' a GT7 thing? Not noticed the PS5 doing it for so long until now.
Then create capability to have separate SP character. Locking SP to exclusively always online mode is a crappy practice.When things you do in single player mode can be used in multiplayer mode.
Allowing cheating in single player mode is only acceptable when single player and multiplayer are 100% separate.
Don't worry you guys, we'll all get some worthless roulette tickets for the downtime.
Front passenger I think.I watched this 20 times trying to determine where the super high flying guy was sitting. Can't figure it out.
Yikes!!! I was sooo close to getting this and I pulled back at the last minute because ER had too much of my attention. I'm glad I passed on it.To put it in context, Gran Turismo 7 has currently been literally unplayable for the last 24 hours due to extended server maintenance work.