Most people? I totally disagree. What a complete ballache that will be. Red Dead 2 takes 2 hours to install off the discs. If you've got a slow net connection you're going to be waiting hours for the game to download again. What you're suggesting is going to be the worst option.
Also how much data duplication occurs now I this gen? I know it happened with discs because of seek times, but as games are ran off hard drives now is asset duplication still a thing?
There was a great topic on it recently with a video explaining how it works now and how it will work with games developed with SSDs in mind.
But yes, asset duplication is still a thing, Cerny recently mentioned that there was duplication of some assets up to 400 times across Spider-Man's game data. It happens with hard drives because they also have seek times, but hard drives compared to disc drives aren't some miracle of speed. The PS4 Blu-Ray reads at only 27MB/s, the PS3 was slower, and the base PS4 internal hard drive that games have to use as a base is 5400rpm which is I believe only 100MB/s.
Developers then have to take into account what data needs to be loaded when, they have 5GB of Ram to fill on those speeds. So common data is duplicated so it can be easily accessed regardless of what else the game is loading. The video explains it better, and it's a really interesting video if your interested in this stuff. But as he states, in currently development, and especially in regards to open world games, they have to assign data across the disk in mind with future gameplay so it can be loaded in correctly. Sometimes this means needing to predict what data the game needs 20-30minutes ahead of time.
In the next of our series discussing the next generation leaps we hit the storage solutions and this is likely going to be the biggest impact, for both conso...
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With updates...I mainly played Destiny and it was 100+GB when I stopped. Every update adds more. MCC is another I'm familiar with, >100 with updates, COD 200 supposedly.
I just figure that's about the price you pay nowdays.
I'm talking big Triple AAA games of course the average will be lower as I noted. i think Streets of Rage 4 is 10GB. I'm talking about the heavy hitters. You are p[probably right I havent thought that much about it, but does your 2500 PS4 games include smaller download titles etc? Of course the average will be low then. That's like including the ACA Neo Geo games and the like.
It is true they say space could be saved by not duplicating assets with the faster IO. But I'd also expect assets to grow a lot next gen as well, where will the two meet? I dont know but my guess is at a much larger file size.
The UE5 demo on PS5, Jeff Cannatta on DLC podcast said a dev told him how big the file is, he was not allowed to say, but he basically hinted that it was absolutely huge. Like I'm guessing a terabyte or something wild the way he implied. All this was part of the discussion of the gow art director talking about 30 hours of such assets and how feasible it was.
I included all games because you talked about average size of games. You can't talk about average of all current generation video games and then pick and choose which make up that average. We've had 6 years of games of various different sizes, yes some have ballooned up to near 200GB, some 100GB, but that is a tiny percentage of games released. Most of the big AAA games hit around 50GB, some less, some more especially after patches, that's what most of Sony's own exclusives would hit and stop at.
UE5 while beautiful and a great hint of things to come isn't a good indicator of what will happen with games because it is designed to be a tech demo. It's there to look and be the best. It was a small slice of to show off their technology, it's using the best assets possible at sizes that we are unlikely to see when it comes to games because they will be compressed as far as modern tech allows them, so the games can then be sold physically on discs and downloaded.
I'm not saying it isn't impossible, and we aren't going to really know for 6 months or so, but the average game size next generation is unlikely to average 200gb any time soon. We've only had 1 game hit that now, a game designed around and to run on all the inefficiencies of 6year+ old technology.