It's basically the equivalent if the console manufacturers made you pay for the dev kits, take the 30% cut, and continuously charge the bigger guy thousands per year all at once.
Apple's development tools and documentation are free.Uh not for free. It's $99 per developer per year or $299 per year if you have at least 100 employees. That's also not taking into account you typically need a Mac to develop iOS apps or use an external company to build the app for you (other company pays for their Macs).
The gigantic balls on Sweeney in that first email. They wanted the full keys to iOS, on the same level as Apple themselves, and they pitched a fit when Apple rightfully told them to kick rocks?
This is so fucking embarrassing for Epic.
I mean, they have the best lawyers money can buy. I expect a masterclass at every turn and would be disappointed otherwise.man, that Apple lawyer response is an amazing takedown of cry baby ego Sweeney
Apple's development tools and documentation are free.
The paid Developer Program gives you access to additional resources, such as access limited to Apple developer support, certificates to sign your apps, and the ability to publish them on the App Store.
Purchasing the hardware to develop on and a simple subscription are business write-offs.you still need a Mac, a separate fee for yearly license to publish, and get 30% taken.
that's not free based on the first two alone especially for many shops that are windows by default.
they've made money well before you start developing.
If we're going to get into "yeah, but you need to buy a Mac" territory with it, that's where things start getting to be a bit of a stretch, because if that's the case, there's no such thing as "free" app development in the first place, no matter what platform you're using or developing for.Uh not for free. It's $99 per developer per year or $299 per year if you have at least 100 employees. That's also not taking into account you typically need a Mac to develop iOS apps or use an external company to build the app for you (other company pays for their Macs).
No. I just think they should drop the $99/$299 and release an official cross compiler for Windows as well as an official iOS simulator for windows or drop the royalty fee to 20%Purchasing the hardware to develop on and a simple subscription are business write-offs.
And you believe that their $99/$299 annual fee is sufficient compensation? I just want to be clear.
you still need a Mac, a separate fee for yearly license to publish, and get 30% taken.
that's not free based on the first two alone especially for many shops that are windows by default.
they've made money well before you start developing.
If we're going to get into "yeah, but you need to buy a Mac" territory with it, that's where things start getting to be a bit of a stretch, because if that's the case, there's no such thing as "free" app development in the first place, no matter what platform you're using or developing for.
Yeah but now you're going beyond the statement that the developer tools are free. Going by that you could also say Microsoft makes you pay for Windows before you can make apps for it. It's a significant move of the goalposts.you still need a Mac, a separate fee for yearly license to publish, and get 30% taken.
that's not free based on the first two alone especially for many shops that are windows by default.
they've made money well before you start developing.
Yeah but now you're going beyond the statement that the developer tools are free. Going by that you could also say Microsoft makes you pay for Windows before you can make apps for it. It's a significant move of the goalposts.
Call it what you want, I suppose.
...only lawyers could pretend that Apple is protecting consumers by denying choice in payments and stores to owners of iOS devices.
you do not actually need windows to develop for windows.
also microsoft only gets $200 for windows (unless you buy MS official hardware) whereas Apple gets several thousand dollars.
Apple ties their software are to their hardware, and it'll be even worse with the transition to arm for macOS.
The Epic guy really comes across as a moron here. The Apple representative outlines in detail why Apple feels entitled to take a cut of sales on the App Store (they provide free dev tools, access to a marketplace, etc) then Sweeney hits back with "Apple thinks that they can control sales on a device just because they make them!" Uh, no, trying actually reading their email.
Pretty fucking hilarious that, as the Apple guy points out, Epic does the same exact thing they're claiming makes Apple immoral. Really struggling to see how Sweeney convinced himself this was a good idea.
Yup...
Very weird to see corporate cheerleading here in favor of Apple.
Yup...
They are cheap as fuck. And it's only an account you need. All the tools are free after you have an account.Aren't dev accounts $$$? Only know this due to being in the jailbreak scene.
Ehhhh wouldn't call 99$ cheap. But in their defense, dev accounts had been free up until around two or three years ago, iirc. Right around when I got out of the jailbreak/iOS scene.They are cheap as fuck. And it's only an account you need. All the tools are free after you have an account.
$99 a year isn't cheap?Ehhhh wouldn't call 99$ cheap. But in their defense, dev accounts had been free up until around two or three years ago, iirc. Right around when I got out of the jailbreak/iOS scene.
Why do people keep spinning this narrative? Both companies are shitty and they're going to war over who gets a cut of the billions. One of them is showing its ass to the world, pushing propaganda to kids, trying to create a publicity stunt, and overall acting like a complete baby so we are *relishing* in that. Fuck both companies, but nobody can deny how funny it is to see Tim Sweeney's hypocritical, lying ass getting absolutely exposed right now. It's an amazing byproduct of such a stupid corporate slapfight.Yup...
Very weird to see corporate cheerleading here in favor of Apple.
It's a sad state of affairs that Apple's senior executives would hand Epic's sincere request off to Apple's legal team to respond with such a self-righteous and self-serving screed
I ain't mad at em, lol. Epic wants money. They see the 30% cut as Apple "taking" from what's theirs as opposed to the 70% being what they can make because Apple put an ecosystem there for them to use.
This is what Tim Sweeney gets for not realizing he's the head of a corporation as he spews his utter bullshit onto Twitter. Even if my lowest corporate positions that I've held, I've heard at least one person at each company say, "write your emails as if they'll end up in front of a judge one day".Read through Apple's response and man, is it scathing. Constantly whipping Tim's words back at him.
What happened to the argument that Apple doesn't require use of their payment processing system for non-games, though? Strangely absent from all of the back and forth, but I felt it was amongst the strongest points Epic had against Apple.
I still think Apple is in bigger trouble here, but it's more likely to me that Epic loses this.
both are shitty, but only one is attempting to act like it's a ragtag group of freedom fighters sacrificing for everyone's freedomYup...
Very weird to see corporate cheerleading here in favor of Apple.
You need some form of hardware to develop anything. So by that logic regardless of what the hardware is or which company makes it: There's technically an associated cost for development.
On one hand, I would love to see tim brought down a peg and be humbled but on the other hand I would also like to see tim being brought down a few pegs as well. Fuck Tim.
Yup, this is very common in many workplaces. I was told at my one job, in no uncertain terms, "if you wanna blow off steam, that's what the break room is for. Emails and the company intranet are, for all intents and purposes, only private until someone asks to see them."This is what Tim Sweeney gets for not realizing he's the head of a corporation as he spews his utter bullshit onto Twitter. Even if my lowest corporate positions that I've held, I've heard at least one person at each company say, "write your emails as if they'll end up in front of a judge one day".
It really is cheap when you take into consideration the resources you get access to with said subscription.Ehhhh wouldn't call 99$ cheap. But in their defense, dev accounts had been free up until around two or three years ago, iirc. Right around when I got out of the jailbreak/iOS scene.
Why do people keep spinning this narrative? Both companies are shitty and they're going to war over who gets a cut of the billions. One of them is showing its ass to the world, pushing propaganda to kids, trying to create a publicity stunt, and overall acting like a complete baby so we are *relishing* in that. Fuck both companies, but nobody can deny how funny it is to see Tim Sweeney's hypocritical, lying ass getting absolutely exposed right now. It's an amazing byproduct of such a stupid corporate slapfight.
Last I heard, XCode was free and freely available on the Mac App Store.
The argument that you need to pay Apple for an Mac to develop on is stupid. You need to pay for hardware to develop on regardless. You need to pay for hardware to design on. Like what argument is that for.
Should you be forced to have a Mac to develop iOS apps?
The only use of Mac in this scenario is the Mac-specific app that you must use to develop for ipad or iphone.
Or did I get it wrong?
Should you to be forced to get a development kit for XBOX, PS or Nintendo to develop and test out their games?
Out of curiosity, why wouldn't epic be like: you can buy vbucks online but no longer through the app? Isn't your account linked between devices?
Isn't that how Sony uses game purchasing on phones?
Out of curiosity, why wouldn't epic be like: you can buy vbucks online but no longer through the app? Isn't your account linked between devices?
Isn't that how Sony uses game purchasing on phones?
Ok, here is the problem with your question.
Android studio supports all platforms. You don't need to switch the OS to design for Android Phones.
With Apple, they don't make multiplatform on purpose, so that you would have to entangle yourself with the MacOS if you want to be the iOS developer.