Yeah, same. It was really jarring at first because it felt really janky compared to RDR2, but I quickly grew to appreciate it.I remember playing Asscreed odyssey right after rdr2 and being able to pickup shit right from the horse and no animation was so fucking refreshing. Glad Tsushima followed this.
That one is so good to use, hahaha. The loot flying to you fulfills that role of a satisfying animation attached to looting, without actually having looting animation.
RDR 2 all the way. Missing animations in a AAA game, especially the huge number of missing animations in Ghost, is a big no go. It looks super cheap, soulless, simple and fucking lazy.
Yeah for sure, it annoyed to so much that SP didn't have adjustable control schemes, I found it baffling tbh. Maybe it's my controller also, it's getting old after all, but changing stances with R2 in combat was really sluggish a lot of the time, it would often not react and bring up the menu properly.yea this is where the new AC games get it right, you hold the button to get everything that's piled up together at once, and pressing O/B to pickup feels better than pressing R2 since R2 takes a lot more effort to press for something that mundane that you do repetitively.
Oh man, controls are basically the worst thing about that game. No lock on ability, which is fine I guess, but then no ability to use shoulder buttons for attacks...which is not fine. So you basically have to choose between fighting the camera and adjusting it or fighting the enemy.Yeah for sure, it annoyed to so much that SP didn't have adjustable control schemes, I found it baffling tbh. Maybe it's my controller also, it's getting old after all, but changing stances with R2 in combat was really sluggish a lot of the time, it would often not react and bring up the menu properly.
Oh man, controls are basically the worst thing about that game.
No lock on ability, which is fine I guess, but then no ability to use shoulder buttons for attacks...which is not fine. So you basically have to choose between fighting the camera and adjusting it or fighting the enemy.
Then there's no inconsistency in item management, R2 slows down time to allow you to switch stances. L2 which has more items due to each item having a sub menu...doesn't slow down time. The weapons from the same category (Ghost weapons) are split between L2 and R2. It's basically like the control choice of the game is total nonsense.
I really liked the immersion factor of RDR2 to begin with, but after a while it stopped making sense even on its own terms. For example, in-universe Arthur wouldn't need to flick through the same goddamn clothing catalogue or weapons catalogue every time he went into the store; he'd know what he wanted, and he'd just ask.
Same goes for looting a chest of drawers. Sooner or later he'd lose patience with meticulously examining every nook and cranny of a dresser in a place he knew was empty of people, and where he clearly doesn't care about appearances, so he'd just rip the drawers out, or kick the thing over and scoop up whatever falls out.
RDR2 felt very non-gamey to begin with, but then it became more obviously gamey over time by drawing attention to things that would naturally have evolved by that point in the character's journey.
Nor Tetris, but is 1000 times funnier. And wouldnt call shooting in RDR2 polished...GOT is not in the same league as RDR2 in immersion and polish.
Not to mention GoT doesn't need a map as it uses ingame world to guide you. RDR2 on the other hand does need a map, along with a mini map without which you'd be lost. RDR2 isn't this pinnacle of immersion that some make it out to be. It just ends up feeling more game-y than if anything because there's no change or improvement to his behaviour and animations regardless of whether you are in shooting or just exploring, whether you are 1 hour in or 30 hour in...something that would need to happen if you are going for total immersion in those areas.Nor Tetris, but is 1000 times funnier. And wouldnt call shooting in RDR2 polished...
I don't think I have ever agreed as much with a post here than with this one :D I loved the game and deemed it worthy to get the plat in, but man it is deeply flawed at the same time somehow.Oh man, controls are basically the worst thing about that game.
No lock on ability, which is fine I guess, but then no ability to use shoulder buttons for attacks...which is not fine. So you basically have to choose between fighting the camera and adjusting it or fighting the enemy.
Then there's no inconsistency in item management, R2 slows down time to allow you to switch stances. L2 which has more items due to each item having a sub menu...doesn't slow down time. The weapons from the same category (Ghost weapons) are split between L2 and R2. It's basically like the control choice of the game is total nonsense.
This. Brilliant idea.Maybe something in options "quick loot= on" that disables all the looting animations.