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Spazerbeam

Prophet of Truth
Member
Oct 26, 2017
1,448
Florida
Not every game will have it. Maybe the big AAA Exclusives yeah but it's so expensive in the hardware use kind of way where not every dev is going to have the time to optimize it.
 

nded

Member
Nov 14, 2017
10,561
There's not much you can do with "fake" lighting that you can't also do with ray tracing. The whole point of those lighting and texturing tricks was to approximate what could be achieved with real-time lighting.
 

machinaea

Game Producer
Verified
Oct 29, 2017
221
As others have mentioned, ray tracing the technology (input/data) should not be confused with the output or the style of the games it is currently mostly being used for. It's just producing sets of data that were previously too expensive to gather in real-time to produce effects such as accurate reflections, indirect lighting, or shadows. That doesn't mean that the data couldn't be used for stylized effects, art style or just completely different in other games.

Secondly it's still not being used for the entire lighting pipeline of a modern game, so in most cases you could still easily fake the effects you mention in the original post and using ray tracing doesn't mean even close to always producing similar visual style across different games. There's incredible amount of artistry behind creating game visuals no matter what, and all ray-tracing does is give those artists more tools to produce their vision without certain limitations or spending vast amounts of the development budget on going around those limitations (and while those work-arounds are a part of the craft, removing them naturally allows people to work on other beneficial things, and crazy amounts of per scene manual setup to achieve certain effects isn't necessarily super motivating when that time could instead be used more productively).
 
Oct 27, 2017
42,700
So they'll use baked lighting when it's more appropriate just like now. What's the problem??

There's no mandate that every game use real time/dynamic lighting now, so why would that suddenly be the case next gen?
 

White Glint

Banned
Oct 25, 2017
3,617
It should always be used for certain parts of the scene. There's no negatives to always having proper ray-traced reflections and shadows as both will make artists' and programmers' lives easier not having to come up with hacky ways around the limitations of inferior methods.

Not saying we'll get there in the beginning of next gen but it's the clear end point.
 

Replicant

Attempted to circumvent a ban with an alt
Banned
Oct 25, 2017
9,380
MN
It won't. I suspect next gen hardware implementation to be very weak anyway. AMD is behind in Ray Tracing as is and it already severely affects performance on PC on high end cards.

mid we see it at all, expectit to be minimal.
 

7thFloor

Member
Oct 27, 2017
6,635
U.S.
You guys realize that Ray tracing doesn't make artists obsolete? Like what kind of stupid idea is that to begin with? If anything it'll make good lightning artists work easier, but it's not a simple toggle and that's that.
Besides the fact that even next gen consoles won't be able to use unbiased rendering and Ray tracing will be used to varying degrees or not at all.
This is such a non issue, and a concern that only highlights the ignorance of what ray tracing actually does and what it doesn't.
JFC seriously, it's crazy how people invent ways to be concerned about these sorts of things.