Because of this work, we have dramatically sped up ray tracing performance for GeForce RTX GPUs, and can now enable DirectX Raytracing ( DXR ) on GeForce GTX 1060 6GB and higher graphics cards via a Game Ready Driver update, expected in April.
CE's solution isn't a great one quality wise & requires SVOGI on top of it, so it's expensive & only runs in a scripted demo so far, not a real game. It seems for now decent RT quality that's viable without any catches will be a Nvidia thing unless you want a big performance hit.Between this and the CryEngine thing running on a Vega 56 the other day, looks like RT cores weren't quite as important for ray-tracing as we might've been led to believe.
Nvidia said during the prebrief that:
Basically, Battlefield V-style RTX (reflections and shadows) will work well on powerful Pascal cards. Metro Exodus/Quake II VKPT (global illumination) will be butt.
time to buy BF5, ray tracing on my laptop 1060.Nvidia said during the prebrief that:
Basically, Battlefield V-style RTX (reflections and shadows) will work well on powerful Pascal cards. Metro Exodus/Quake II VKPT (global illumination) will be butt.
by this logic, you wouldnt need a GPU to render real time 3D graphics as well as a CPU can technically do it.Yes, of course, I didn't say the cores weren't important for maintaining performance - just that it looks like ray-tracing doesn't *need* the RTX cores. It's just highly recommended.
Give the people with GTX cards a taste of ray tracing with horrible performance and hopefully that'll push them closer to upgrading to an RTX card. Genius Nvidia. Gotta increase the sales anyway you can, price cuts aren't an option.
So do people still think the new consoles won't support some form of ray-tracing?
So do people still think the new consoles won't support some form of ray-tracing?
The big question would be if there is accelerated ray tracing hardware, because yes, any gpu could do it, it just would not be fast or at low resolutionmaybe that rumor from reddit about the 2 different Xbox skus, 1 4TF, other 12 TF wasn't far off, it said both would have ray tracing.
Nvidia said during the prebrief that:
Basically, Battlefield V-style RTX (reflections and shadows) will work well on powerful Pascal cards. Metro Exodus/Quake II VKPT (global illumination) will be butt.
Give the people with GTX cards a taste of ray tracing with horrible performance and hopefully that'll push them closer to upgrading to an RTX card. Genius Nvidia. Gotta increase the sales anyway you can, price cuts aren't an option.
CEO Jensen Huang has been describing how Q4 of fiscal year 2019 was a "real punch in the gut." The executive was referring to the news that Nvidia has had to lower its revenue guidance for the quarter.
The company is not blind to the issue though, theorising that potential purchasers could be waiting for further demonstrations of the GPUs' capabilities
No. DLSS requires the tensor cores which aren't in the GTX series cards.Could someone clarify something pleade? Will the gtx 10 csrds be able to use dlss after the update? That is the one aspect that interests me out of this.
Thanks for clearing it up. I am not too interested in rtx, but dlss intrigues me.No. DLSS requires the tensor cores which aren't in the GTX series cards.
Purchasers are waiting for reasonable prices more like it, but sure, $1200 GPU to play Quake 2 with ray tracing is what we want Nvidia.Has anyone considered that this might be Nvidia trying to encourage people to buy RTX cards because they haven't sold as well as planned*
*https://www.notebookcheck.net/Nvidi...-GPU-sales-weaker-than-expected.401341.0.html
This is a perfect way for people to see the visual improvements it offers and once people see it for themselves they will want an RTX card and not be able to resist because pascal won't give them enough raw performance to run it at acceptable framerates?
Smart business move for sure, maybe I am just being cynical though.
Let's also not forget that if you want to try these features on Metro then you will need to use Epic Games Store, that would be another great way to get people to use that abomination, again, maybe I am just being cynical/paranoid but I don't tend to think moves like this are made unless there is an underlying benefit to the company doing it, I doubt it's just because they want everyone to have nice things...
To me this looks like them wanting to make you try it while it runs like crap and make you go " oh man I guess I REALLY DO NEED an rtx card " then the gulible gets hooked into buying those cards which are currently selling not to well.
To me this looks like them wanting to make you try it while it runs like crap and make you go " oh man I guess I REALLY DO NEED an rtx card " then the gulible gets hooked into buying those cards which are currently selling not to well.
That's exactly what it is imo.
Just like this rubbish about quake 2 ray tracing not working as well on older cards.
You can literally mod Minecraft to use GI and I have seen GI implemented in games with great framerates, this is a business move imo.
What... GI and raytraced GI are completely different things, down to how they are done.That's exactly what it is imo.
Just like this rubbish about quake 2 ray tracing not working as well on older cards.
You can literally mod Minecraft to use GI and I have seen GI implemented in games with great framerates, this is a business move imo.
I'm trying to think how many people would actually fall for that and it doesn't make a lot of sense. "My 10 series GPU is crap its not even comptabile with ray tracing features I REALLY DO NEED to upgrade" vs "my 10 series GPU CAN run ray tracing features but its so crap at it I REALLY DO NEED to upgrade". And the benchmarks for RTX cards are aplenty to see how well they perform. Seems to me people who could afford the RTX gpus most probably already have one atm and this won't change that.To me this looks like them wanting to make you try it while it runs like crap and make you go " oh man I guess I REALLY DO NEED an rtx card " then the gulible gets hooked into buying those cards which are currently selling not to well.
That's exactly what it is imo.
Just like this rubbish about quake 2 ray tracing not working as well on older cards.
I mean, support was always there since the NES... :)So do people still think the new consoles won't support some form of ray-tracing?
You have no idea what RTX is and what it does and how it relates to DXR and Vulkan, do you?Yep RTX is a scam. Support DXR and vulkan's implementation so we can see this stuff adopted
I'm a bit confused why Nvidia is doing this. More options are always better, but I don't expect this to run good on Pascal GPUs.
Maybe they are trying to promote RTX cards by showing off how badly DXR runs on older cards?
Maybe they are trying to promote RTX cards by showing off how badly DXR runs on older cards?