It's a super cool SSD tech demo but for a gameplay feature this is annoying to be quite honest.
It's a super cool SSD tech demo but for a gameplay feature this is annoying to be quite honest.
It's a super cool SSD tech demo but for a gameplay feature this is annoying to be quite honest.
I'm saying I've seen games worlds load in 8 seconds on a 90MB/s hard drive, so it's hard to be BLOWN AWAY by 2 second load times of game worlds. Very impressive? Absolutely. Faster than physically possible on a hard drive? No doubt about it. But as fast as I expected based on Cerny's presentation? No. That's all. I expected less than one second load times based on 8-22GB/s compressed data reads and games not typically needing to recall full allotted memory on spawn. And I'm sure some games will have that. I'm not suddenly unimpressed by the PS5's I/O systems. I'm just saying it's not as fast as I was expecting.
Of course. I don't want to imply they're loading the same amount. I think something would be seriously wrong with the game if it loaded the same amount into RAM as GoT only four times faster. But I WAS expecting faster than we got.Do you acknowledge that Rift Apart is loading in considerably more than GoT in less than 1/4 the time?
Chill, I said it was a cool tech demo and that's what you're talking about here when listing all that. But going back and forth between different levels looks as annoying for gameplay as when my kids has the TV remote and can't decide what to watch.Wat? In what universe is being able to completely change your gaming environment, assets, physics, enemies, gameplay, AI, encounter design, bosses, NPC's, vehicles, lighting, weather or whatever else, in just 2 or so seconds, annoying? It's a revolutionary feature that has wide reaching, potentially incredible gameplay ramifications.
But 5.5 is only the best case maximum. It largely depends how the data is structured and we don't have numbers for random read performance.The PS5 ssd is only 5.5 gbps. thats good enough for instant loading in current gen games that only have access to 5.5 of the 8gb of ps4 ram, but next gen games will be utilizing up to 13.5 gb of ram with maybe 10 gb allocated for vram. and that means you will still need those 1-2 second loading screens.
thats the reason why the spiderman ssd demo loaded in just 0.8 seconds. its a current gen game that likely isnt even loading 4gb of data into vram.
Of course. I don't want to imply they're loading the same amount. I think something would be seriously wrong with the game if it loaded the same amount into RAM as GoT only four times faster. But I WAS expecting faster than we got.
What do you mean? How many types are there?
i see. so my next question is when exactly will the uncompressed data rate apply? once they uncompress the data and they dont need it anymore, are they storing it in the ssd somewhere or does it stay in the vram?Game data is stored on the SSD compressed, it is decompressed as it is transferred to memory.
Generally you decompress to RAM while keeping the compressed data static on the SSD. You wouldn't and shouldn't be writing otherwise static decompressed data to an SSD every single time you are "done with it". Loading stuff to offline storage is an artefact of the Xbox/360 era where loading data from the DVD all the time was pointless when you had a mechanical hard-drive you could cache some of it to in advance (plus allowed for you to compress stuff on the DVD in a single copy without having to worry about seek times from random access).i see. so my next question is when exactly will the uncompressed data rate apply? once they uncompress the data and they dont need it anymore, are they storing it in the ssd somewhere or does it stay in the vram?
Chill, I said it was a cool tech demo and that's what you're talking about here when listing all that. But going back and forth between different levels looks as annoying for gameplay as when my kids has the TV remote and can't decide what to watch.
But 5.5 is only the best case maximum. It largely depends how the data is structured and we don't have numbers for random read performance.
Chill, I said it was a cool tech demo and that's what you're talking about here when listing all that. But going back and forth between different levels looks as annoying for gameplay as when my kids has the TV remote and can't decide what to watch.
If the game would use the highest fidelity all the time it would be the most badly optimized AAA game in the last decade. The combination of the APU and SSD just make those transitions invisible, which is awesome.there is a TON going on, on top of everything pretty much being LOD 0. there is a lot going on screen and everything looks to be their highest fidelity.