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Algorum

Attempted to circumvent ban with an alt-account
Banned
Dec 23, 2018
580
00b06ce3-f475-4440-b597-3b5c2ea94079.jpg
 

xabbott

Member
Oct 28, 2017
1,065
Florida
Until they release the numbers we will never know. And the number in the article is literally talking about anyone that has installed the game. Ether through gamepass, bought through physical/digital. Which is not indicative of total active players.

I mean there's a large player pool no doubt. But saying millions would infer that actively there are million on playing the game currently when looking at most played and compared to Fortnite/pubg among others it ranks close to the low 50 most played on xbox.

So those numbers are weird when you look at steam stats.



Then why is it so low on most played?
So low? Its above other games with million+, Ark and MK11. This is also just applies to just console. This is how a massive games like Minecraft & Roblox don't top the list.
 

Tawpgun

Banned
Oct 25, 2017
9,861
Tbh. I don't think this is very impressive for a whole month.

Tbf, the Fort of the Damned was a very long, arduous process. I thought it looked cool but didn't want to go through the hoops to do it.

SoT is no Dota2 or Fortnite but so many people here are acting as if it had the sharp drop off of something like Anthem.

I'd wager SoT is doing better than Fallout 76 too (but I don't have numbers to back that up)
 

Shpeshal Nick

Banned
Oct 25, 2017
7,856
Melbourne, Australia
Millions yet idk a single person online or irl whos mentioned it in well over a year

Unless thats the most dedicated random community ever, sure.
Millions?





and so I don't get killed for drive by...

Like others have said, I only know a few people who even tried it and even less who have gone back to it. Probably just poor wording choices on his part but I can't imagine it has millions of active users.


You two understand that your anecdotal evidence means nothing ultimately right?

Like...I actively dislike the game. Tried it once, hated it. I don't know anyone (irl) that plays it.

But I don't know anyone irl who plays RDR2, LoL, DOTA, GTAV, Minecraft...etc.

See what I'm getting at?
 

Watership

Member
Oct 27, 2017
3,118
What's with everyone jumping into MS PR threads basically saying "I don't think so! No one I know plays it so your lying!"

MS PR: "it's done really well! We're very happy with the results"
Era "You're full of shit."

Rando "No one plays Sea of Thieves. No one."
Era "Finally, some solid data!"
 

Deleted member 10847

User requested account closure
Banned
Oct 27, 2017
1,343
This logic of I don't know anyone that plays this or that game doesn't make any sense.

Don't know anyone that plays minecraft yet millions upon millions play the game?
 

Mr_DyZ

Attempted to circumvent ban with alt account
Banned
Jun 12, 2019
776
Fair enough, but the gameplay loop works best with other people. It adds in so much more. That simplicity belies a petrie dish for a huge range of possible interactions and a real range of skills/skill ceilings on show.

The old dismissive 'any game is better in co-op' routine misses this, which reduces it to 'add a friend, things are better, game is still shit'. The thing is designed to be so, that's the point of it. The addition of other friends increases the possibilities available to you, and the addition of other crews does it exponentially again.

I'm sure the gameplay can be fun under the right circumstances. I just dislike the "well go to Island X and dig up a few chests" play style. Even skull forts or islands where you have to fight waves of skeletons/skeleton bosses aren't that fun for me. I've never done Athena stuff so maybe when the stakes are much higher, it feels more rewarding.

My favorite player aspect is goofing around with other players. Hijacking ships, player vs. player stuff. But, Rare has pretty much considered any of that Pirate-y stuff to be griefing (imo). So now I just sail the seas.
 

solidsnakeiv

Member
Dec 28, 2017
42
This is the one game that I regret not starting. I bought it day one and just have always put it off. How approachable is it now?
 

MagicDoogies

Member
Oct 31, 2017
1,047
Yes, millions. What are you on about?

Hey I was just as surprised as that user. I guess my interests and the demographics that play SoT do not overlap AT ALL. That or it's one of those weird anomalies where a game is stupidly popular but nobody has the need to talk about it on social media all the time so it stays 'hidden.
Good for them either, way it's nice having a successful new IP, but I'm not lying when I say I've literally never heard of the IP since it's initial reveal like 2(?) years ago? I can't even remember that.
 
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SuikerBrood

SuikerBrood

Member
Jan 21, 2018
15,490
Hey I was just as surprised as that user. I guess my interests and the demographics that play SoT do not overlap AT ALL. That or it's one of those weird anomalies where a game is stupidly popular but nobody has the need to talk about it on social media all the time so it stays 'hidden.
Good for them either, way it's nice having a successful new IP, but I'm not lying when I say I've literally never heard of the IP since it's initial reveal like 2(?) years ago? I can't even remember that.

But.. it has been front and center at every event Xbox has held since. It had a Twitch Rivals event. Ninja and DrDisrespect streamed it this year. Hell, it even has 10k viewers on Twitch right now.

They've been to GuardianCon, Gamescom, E3 2019, PAX, etc. And there have been dozens of threads about the game on resetera since launch.

So.. if you would have had any interest you wouldn't have missed the game, I think.
 

Salty Hippo

Member
Oct 25, 2017
362
I can't stand Rare's constant lackadaisical approach to their old IP. I don't have a problem if Rare themselves don't want to revisit the past, even if I do find it annoying when Craig Duncan gets out the strawman and acts like making new installments in old franchises means doing endless rehashes of NES and Spectrum games. Sequels are not inherently bad, most of the best games ever made are sequels, but it's certainly true that Rare has always focused on moving forward with new ideas.

What I have a problem with is when fans absolutely CLAMOR for certain games to make a return, they hear and acknowledge the feedback, and then proceed to do absolutely nothing with it. Are you telling me that after 11 years we still can't get Banjo-Threeie? Absolutely no one at Rare or any other competent dev studio wants to work on what is basically the platformer equivalent of Half-Life 3?

I'm grateful for KI and Battletoads but it's just depressing that a company that made some of the greatest video games of all time rarely ever wants to acknowledge the value of them. MS is fine with pumping out Gears 5, Halo 6, and Forza 7 but god forbid we get consistent sequels to popular Rare IP.

Great post.

I've hated Craig Duncan from the first day he opened his mouth at an interview, not just because of his contempt for legacy IP but especially because of his terrible reasoning behind it. It's nothing new. But I've never seen him being as explicit as he's been in this interview.

Why do another new IP and not go to something you've got in the bank? A new Banjo Kazooie, for example?

Craig Duncan:
If that was our logic we'd have been making Jetpac for the last 35 years. The great thing about making games is putting a set of passionate people together making something they truly love and believe in. That's the goal of making anything. That's why Sea of Thieves is the game it is. That's why Everwild will be the game it will be, because we have a team of people who are truly passionate about the thing they're creating. Then my job as the studio head is to create an environment where they can go do that, and they can do their best work, and we can create something amazing. It's not about me picking the game I want made, or I want people to go do. It's about the team building the thing that is in their burning desire and heart to go make the most amazing experience.

REALLY no room for doubt. And I doubt this reflects the hearts of most of the staff. I'd wager very few game devs have an intrinsic passion for GaaS as a model. It reeks of bullshit and it's very obvious the new studio direction came from the top down.
 

Soulflarz

Member
Oct 25, 2017
2,807
Dota 2 has over 10 millions monthly users
CSGO has over 18 millions monthly users

And people don't talk about both games here or IRL but this does not mean that "millions" are not playing both games.

Is Valve lying as well?
Nah moreso was weird to me because I offhand know a good dozen people into both games (or just see them playing them on discord) and havent seen a single SoT in over a year so was just a bit odd to me ig.

How many people do you know that play roblox?

Dozen or so, family friends kids always talk to me about it lmao.
 

Deleted member 35071

User requested account closure
Banned
Dec 1, 2017
1,656
i've tried it twice. I like the look and the sounds. the controls are fine. The boat stuff is cool. navigating is cool

but i just can't jump into a game as a service with no progression. If i can't get a better weapon than what i start out with default. Why bother.

couldn't get past that
 

Tawpgun

Banned
Oct 25, 2017
9,861
This is the one game that I regret not starting. I bought it day one and just have always put it off. How approachable is it now?


It's both VERY approachable and not at all. I can try to explain.

1. There's no level or loot advantages. Everyone starts out with the same abilities, same access to weapons etc. So it's not like you're getting annihilated by super ships and crazy guns.

2. I believe they added a muuuuch more robust onboarding system. At launch there was an incredibly minimal tutorial AND it was bugged so many people didn't even get it.

3. There's a crazy amount of content compared to launch but a lot of it is still dependant on how much you like crossing off commendation/goal lists in games or playing "for fun" or creating your own fun. It's still very much a sandbox game, almost like Minecraft in a way. But resources won't follow you between sessions. So you can fully stock your ship with the best food, cannonballs, etc. but it will be gone next session. A lot of people don't like this. It's the "well whats the point of it all?" crowd. That being said, the Anniversary update added in Tall Tales which are story oriented missions. If you only play enough to complete those I VERY HIGHLY recommend it. I also highly recommend doing them blind. They can be very simple in mechanics but can feel very satisfying when you figure them out. There's no waypoints. Like a real pirate adventure you have to decipher clues and maps and riddles to progress. Definitely try these out. Feel free to look up the answers after you get stuck for a bit since I will say some of the riddles did require knowing your way around the map/islands a bit.

All that being said.... There is a surprisingly decent skill ceiling in this game. A great pvp player can solo sink an entire mediocre 4 player galleon. You may run into a person who just wants to kill you over and over again. YOu might also run into a friendly crew who would love to take you under their wing. That's part of the beauty of the shared world.
 

daTRUballin

Member
Oct 25, 2017
3,139
Portland, Oregon
Yeah lol at people in here doubting SoT's success just because of personal anecdotal "evidence" of not knowing anybody in real life who plays it or has tried it.

I personally don't know anybody who has even tried the game either. Let alone actively plays it. That doesn't mean shit. It's like some people are still stuck in March 2018.
 

Bradbatross

Member
Mar 17, 2018
14,216
Great post.

I've hated Craig Duncan from the first day he opened his mouth at an interview, not just because of his contempt for legacy IP but especially because of his terrible reasoning behind it. It's nothing new. But I've never seen him being as explicit as he's been in this interview.



REALLY no room for doubt. And I doubt this reflects the hearts of most of the staff. I'd wager very few game devs have an intrinsic passion for GaaS as a model. It reeks of bullshit and it's very obvious the new studio direction came from the top down.
Yikes.. (and I have when people say yikes lol)
 

VinFTW

Member
Oct 25, 2017
6,470
Great post.

I've hated Craig Duncan from the first day he opened his mouth at an interview, not just because of his contempt for legacy IP but especially because of his terrible reasoning behind it. It's nothing new. But I've never seen him being as explicit as he's been in this interview.



REALLY no room for doubt. And I doubt this reflects the hearts of most of the staff. I'd wager very few game devs have an intrinsic passion for GaaS as a model. It reeks of bullshit and it's very obvious the new studio direction came from the top down.
Yikes
 

HibbySloth

One Winged Slayer
Member
Oct 25, 2017
6,159
Today's Rare is very comparable to Naughty Dog. They both still make great games, but neither have any interest in going back to older IP.

I'd say give Banjo to another team. Vicarious Visions and Beenox have both done justice for Crash Bandicoot. I think Rare making entirely new games is fine, but I don't believe leaving Banjo alone now that he's back in the spotlight is a wise decision.

I also find irony in Craig Duncan still insisting revisiting old IP would a bad move, when Rare has done nothing but promote and attach their name to the new Battletoads on social media.
 

daTRUballin

Member
Oct 25, 2017
3,139
Portland, Oregon
I think "hate" is definitely a strong word for Craig Duncan, but I definitely see where many posters in this thread are coming from. Craig has been pretty much saying the EXACT SAME things for the last 5 years when it comes to Rare's legacy IP. This kind of stuff just gets old, you know?

I'm also not a huge fan of Rare throwing their IPs out to other developers. I've said this a million times and I'm going to keep repeating this ad nauseam: I want Rare to work on their own IPs. I want to see what Rare's own vision and ideas for their IPs are, not someone else's.

I appreciate that Rare is making new stuff and Everwild looks like it could be super cool. I just wish they also cared more about their older IPs. Constantly handing them out to others has always seemed like carelessness to me.
 

Rodelero

Member
Oct 27, 2017
11,533
Tbf, the Fort of the Damned was a very long, arduous process. I thought it looked cool but didn't want to go through the hoops to do it.

SoT is no Dota2 or Fortnite but so many people here are acting as if it had the sharp drop off of something like Anthem.

Indeed it is no Anthem situation. Thing is you have to remember how exponential popularity tends to be. Fortnite's CCU on Xbox is quite likely in the ballpark of Sea of Thieves' MAU on Xbox. There's an absolutely enormous gap between first and fifth, fifth and tenth, tenth and twentieth, twentieth and fiftieth. Sea of Thieves is 47th on the Xbox Most Played charts in the US (admittedly not its best region but obviously the most important region). It's not exactly a booming example of GaaS but it's buoyant - the servers aren't going to die.

The games towards the top of those charts are behemoths that, competently monetised, make more money than you can really get your head around. Microsoft haven't really had a game like that this generation despite trying a lot (Halo 5 probably got closest). It feels now that their focus is shifting quite a bit now with game pass, to which end I think Sea of Thieves was pretty successful as its first good exclusive offering.

I'd wager SoT is doing better than Fallout 76 too (but I don't have numbers to back that up)

Not in terms of the number playing it. Even just on Xbox.

Most played games - Microsoft Store

Most played games – Shop these 49 items and explore Microsoft Store for great apps, games, laptops, PCs, and other devices.
 

Salty Hippo

Member
Oct 25, 2017
362
ITT some people can't handle a little figure of speech. Yikes.

Today's Rare is very comparable to Naughty Dog. They both still make great games, but neither have any interest in going back to older IP.

Holding modern Naughty Dog's and current Rare's output in the same regard is a laughable statement. I know taste is subjetive and everything but we're talking about about a developer that has made 2 or 3 GOTY contenders in the last 10 years, with likely another one coming next year, vs. a developer that in the same time frame has made a couple of Kinect shovelwares and a preposterous game about getting in a Discord channel to do nothing with other people, that was met with lukewarm reception from both critics and players. And they likely have another one of those coming who knows when, judging by Everwild's bullshit description and vague promises of "unforgettable experiences".

There's a reason why you see way more clamor about Rare going back to their old IP than Naughty Dog. If Rare was putting out the kinds of game ND does, most people would have moved on a long time ago and Craig Duncan would not need to answer the same question in every single interview.
 

Good4Squat

Banned
Nov 2, 2017
3,148
They could clear alot of this skepticism up if they just showed the actual numbers. Don't really understand why they can't be more specific.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
They could clear alot of this skepticism up if they just showed the actual numbers. Don't really understand why they can't be more specific.

Because it's a throwaway line in a random interview 18 months after the game's launch. Do interviews normally have the interviewee take out his Powerpoint slides with the up-to-date stats on everything he says? This wasn't an official announcement in the form of a news like "look at how many players we have, what a milestone". It's a random line in a cool and lengthy interview. That's it.
 

Good4Squat

Banned
Nov 2, 2017
3,148
Because it's a throwaway line in a random interview 18 months after the game's launch. Do interviews normally have the interviewee take out his Powerpoint slides with the up-to-date stats on everything he says? This wasn't an official announcement in the form of a news like "look at how many players we have, what a milestone". It's a random line in a cool and lengthy interview. That's it.
They don't have to say the numbers in this specific interview though. They keep talking in vague terms about numbers all over the place without ever getting specific.
 

Blizzcut

Banned
Dec 13, 2017
747
I'm highly skeptical of those numbers. Show me daily current users instead of a smattering who started the game and logged in for maybe for a few minutes to an hour and never have been back.
 
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SuikerBrood

SuikerBrood

Member
Jan 21, 2018
15,490
I'm highly skeptical of those numbers. Show me daily current users instead a smattering of who started the game and logged in for maybe for a few minutes to an hour and never have been back.

Would it matter if it was 800k active players instead of 1.1 million?

There is an interesting interview. It shows the game has been successful.
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
It's both VERY approachable and not at all. I can try to explain.

1. There's no level or loot advantages. Everyone starts out with the same abilities, same access to weapons etc. So it's not like you're getting annihilated by super ships and crazy guns.

2. I believe they added a muuuuch more robust onboarding system. At launch there was an incredibly minimal tutorial AND it was bugged so many people didn't even get it.

3. There's a crazy amount of content compared to launch but a lot of it is still dependant on how much you like crossing off commendation/goal lists in games or playing "for fun" or creating your own fun. It's still very much a sandbox game, almost like Minecraft in a way. But resources won't follow you between sessions. So you can fully stock your ship with the best food, cannonballs, etc. but it will be gone next session. A lot of people don't like this. It's the "well whats the point of it all?" crowd. That being said, the Anniversary update added in Tall Tales which are story oriented missions. If you only play enough to complete those I VERY HIGHLY recommend it. I also highly recommend doing them blind. They can be very simple in mechanics but can feel very satisfying when you figure them out. There's no waypoints. Like a real pirate adventure you have to decipher clues and maps and riddles to progress. Definitely try these out. Feel free to look up the answers after you get stuck for a bit since I will say some of the riddles did require knowing your way around the map/islands a bit.

All that being said.... There is a surprisingly decent skill ceiling in this game. A great pvp player can solo sink an entire mediocre 4 player galleon. You may run into a person who just wants to kill you over and over again. YOu might also run into a friendly crew who would love to take you under their wing. That's part of the beauty of the shared world.
Tks for the write up. Cool that it exist but definitely not a game for me. I have never really cared for "create ur own fun" type of experiences except for Minecraft and all that's because all your creative progression stays with you. Even with that I'm mostly just impressed by what kids build, not actually playing all the made up content in the universe.

Also another thread in my ignore list...guys are the worse
 

HibbySloth

One Winged Slayer
Member
Oct 25, 2017
6,159
Holding modern Naughty Dog's and current Rare's output in the same regard is a laughable statement.

Oh don't get me wrong, Salty. I'm not saying Rare and ND are comparable in terms of sheer quality or anything. My comparison stems from the fact they both were known for making platformers in the 90's, have no interest in returning to develop those, and both make very different kinds of games nowadays.

I think a lot of why you don't see people asking for ND to work on Crash is because Sony doesn't own it. I still see plenty of requests for a new Jak and Daxter, but obviously no one at that studio is interested in doing it. It's very similar to how Rare is uninterested in revisiting their old IP.

Of course, I still wish they would. That or lend the IP out to a passionate development team that would do the games right.
 

Salty Hippo

Member
Oct 25, 2017
362
Oh don't get me wrong, Salty. I'm not saying Rare and ND are comparable in terms of sheer quality or anything. My comparison stems from the fact they both were known for making platformers in the 90's, have no interest in returning to develop those, and both make very different kinds of games nowadays.

I think a lot of why you don't see people asking for ND to work on Crash is because Sony doesn't own it. I still see plenty of requests for a new Jak and Daxter, but obviously no one at that studio is interested in doing it. It's very similar to how Rare is uninterested in revisiting their old IP.

Of course, I still wish they would. That or lend the IP out to a passionate development team that would do the games right.

Gotcha. That is certainly true. It's a funny comparison because in the 90s ND used Rare's games as inspiration. Crash took from DKC, CTR from DKR and Jak 1 from Banjo. The CTR team even recreated a DKR track during development to test whether they could achieve the same kind of scope.

Would be cool if modern Rare did the same these days.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,811
Great post.

I've hated Craig Duncan from the first day he opened his mouth at an interview, not just because of his contempt for legacy IP but especially because of his terrible reasoning behind it. It's nothing new. But I've never seen him being as explicit as he's been in this interview.



REALLY no room for doubt. And I doubt this reflects the hearts of most of the staff. I'd wager very few game devs have an intrinsic passion for GaaS as a model. It reeks of bullshit and it's very obvious the new studio direction came from the top down.
Or you know, that's what they want to do.
 

Salty Hippo

Member
Oct 25, 2017
362
Or you know, that's what they want to do.

I'm sure that's the case. Just like they were very "passionated" about Kinect. Until it made no financial sense.

Rare under Microsoft has had a history of pure freedom, it's only logical we assume that is still the case. It's not like in the past there has been a ton of project cancellations and a bunch of departures motivated by disagreement with the studio's direction indicating otherwise.
 

Remeran

Member
Nov 27, 2018
3,896
I'm sure that's the case. Just like they were very "passionated" about Kinect. Until it made no financial sense.

Rare under Microsoft has had a history of pure freedom, it's only logical we assume that is still the case. It's not like in the past there has been a ton of project cancellations and a bunch of departures motivated by disagreement with the studio's direction indicating otherwise.
I see what you did there..but seriously Xbox and MS as whole has seen a lot of changes since the early days of the xbox one. This narrative is pretty old and tired by now.