So low? Its above other games with million+, Ark and MK11. This is also just applies to just console. This is how a massive games like Minecraft & Roblox don't top the list.Until they release the numbers we will never know. And the number in the article is literally talking about anyone that has installed the game. Ether through gamepass, bought through physical/digital. Which is not indicative of total active players.
I mean there's a large player pool no doubt. But saying millions would infer that actively there are million on playing the game currently when looking at most played and compared to Fortnite/pubg among others it ranks close to the low 50 most played on xbox.
So those numbers are weird when you look at steam stats.
Then why is it so low on most played?
Jesus you people.
Just because the game isn''t trending all over the internet doesnt mean the game isn't doing well.
Most played is a weekly chart of total hours played depending on the country it is searched in.
Yeah, the most played charts on xbox is hardly indicative of actual numbers.Most played is a weekly chart of total hours played depending on the country it is searched in.
Millions yet idk a single person online or irl whos mentioned it in well over a year
Unless thats the most dedicated random community ever, sure.
Millions yet idk a single person online or irl whos mentioned it in well over a year
Unless thats the most dedicated random community ever, sure.
Millions?
and so I don't get killed for drive by...
Like others have said, I only know a few people who even tried it and even less who have gone back to it. Probably just poor wording choices on his part but I can't imagine it has millions of active users.
Fair enough, but the gameplay loop works best with other people. It adds in so much more. That simplicity belies a petrie dish for a huge range of possible interactions and a real range of skills/skill ceilings on show.
The old dismissive 'any game is better in co-op' routine misses this, which reduces it to 'add a friend, things are better, game is still shit'. The thing is designed to be so, that's the point of it. The addition of other friends increases the possibilities available to you, and the addition of other crews does it exponentially again.
Hey I was just as surprised as that user. I guess my interests and the demographics that play SoT do not overlap AT ALL. That or it's one of those weird anomalies where a game is stupidly popular but nobody has the need to talk about it on social media all the time so it stays 'hidden.
Good for them either, way it's nice having a successful new IP, but I'm not lying when I say I've literally never heard of the IP since it's initial reveal like 2(?) years ago? I can't even remember that.
I can't stand Rare's constant lackadaisical approach to their old IP. I don't have a problem if Rare themselves don't want to revisit the past, even if I do find it annoying when Craig Duncan gets out the strawman and acts like making new installments in old franchises means doing endless rehashes of NES and Spectrum games. Sequels are not inherently bad, most of the best games ever made are sequels, but it's certainly true that Rare has always focused on moving forward with new ideas.
What I have a problem with is when fans absolutely CLAMOR for certain games to make a return, they hear and acknowledge the feedback, and then proceed to do absolutely nothing with it. Are you telling me that after 11 years we still can't get Banjo-Threeie? Absolutely no one at Rare or any other competent dev studio wants to work on what is basically the platformer equivalent of Half-Life 3?
I'm grateful for KI and Battletoads but it's just depressing that a company that made some of the greatest video games of all time rarely ever wants to acknowledge the value of them. MS is fine with pumping out Gears 5, Halo 6, and Forza 7 but god forbid we get consistent sequels to popular Rare IP.
Why do another new IP and not go to something you've got in the bank? A new Banjo Kazooie, for example?
Craig Duncan: If that was our logic we'd have been making Jetpac for the last 35 years. The great thing about making games is putting a set of passionate people together making something they truly love and believe in. That's the goal of making anything. That's why Sea of Thieves is the game it is. That's why Everwild will be the game it will be, because we have a team of people who are truly passionate about the thing they're creating. Then my job as the studio head is to create an environment where they can go do that, and they can do their best work, and we can create something amazing. It's not about me picking the game I want made, or I want people to go do. It's about the team building the thing that is in their burning desire and heart to go make the most amazing experience.
Great post.
I've hated Craig Duncan from the first day he opened his mouth at an interview
Nah moreso was weird to me because I offhand know a good dozen people into both games (or just see them playing them on discord) and havent seen a single SoT in over a year so was just a bit odd to me ig.Dota 2 has over 10 millions monthly users
CSGO has over 18 millions monthly users
And people don't talk about both games here or IRL but this does not mean that "millions" are not playing both games.
Is Valve lying as well?
This is the one game that I regret not starting. I bought it day one and just have always put it off. How approachable is it now?
Yikes.. (and I have when people say yikes lol)Great post.
I've hated Craig Duncan from the first day he opened his mouth at an interview, not just because of his contempt for legacy IP but especially because of his terrible reasoning behind it. It's nothing new. But I've never seen him being as explicit as he's been in this interview.
REALLY no room for doubt. And I doubt this reflects the hearts of most of the staff. I'd wager very few game devs have an intrinsic passion for GaaS as a model. It reeks of bullshit and it's very obvious the new studio direction came from the top down.
YikesGreat post.
I've hated Craig Duncan from the first day he opened his mouth at an interview, not just because of his contempt for legacy IP but especially because of his terrible reasoning behind it. It's nothing new. But I've never seen him being as explicit as he's been in this interview.
REALLY no room for doubt. And I doubt this reflects the hearts of most of the staff. I'd wager very few game devs have an intrinsic passion for GaaS as a model. It reeks of bullshit and it's very obvious the new studio direction came from the top down.
to be fair to the man....they keep asking him the same questions every time lmaoCraig has been pretty much saying the EXACT SAME things for the last 5 years when it comes to Rare's legacy IP. This kind of stuff just gets old, you know?
It's salty. He's the person who said he wanted to fist fight Phil Spencer. Hate is in his dna
Tbf, the Fort of the Damned was a very long, arduous process. I thought it looked cool but didn't want to go through the hoops to do it.
SoT is no Dota2 or Fortnite but so many people here are acting as if it had the sharp drop off of something like Anthem.
I'd wager SoT is doing better than Fallout 76 too (but I don't have numbers to back that up)
Today's Rare is very comparable to Naughty Dog. They both still make great games, but neither have any interest in going back to older IP.
I believe he said something like "punch him in his face"It's salty. He's the person who said he wanted to fist fight Phil Spencer. Hate is in his dna
They could clear alot of this skepticism up if they just showed the actual numbers. Don't really understand why they can't be more specific.
They don't have to say the numbers in this specific interview though. They keep talking in vague terms about numbers all over the place without ever getting specific.Because it's a throwaway line in a random interview 18 months after the game's launch. Do interviews normally have the interviewee take out his Powerpoint slides with the up-to-date stats on everything he says? This wasn't an official announcement in the form of a news like "look at how many players we have, what a milestone". It's a random line in a cool and lengthy interview. That's it.
I'm highly skeptical of those numbers. Show me daily current users instead a smattering of who started the game and logged in for maybe for a few minutes to an hour and never have been back.
I'm highly skeptical of those numbers. Show me daily current users instead a smattering of who started the game and logged in for maybe for a few minutes to an hour and never have been back.
Tks for the write up. Cool that it exist but definitely not a game for me. I have never really cared for "create ur own fun" type of experiences except for Minecraft and all that's because all your creative progression stays with you. Even with that I'm mostly just impressed by what kids build, not actually playing all the made up content in the universe.It's both VERY approachable and not at all. I can try to explain.
1. There's no level or loot advantages. Everyone starts out with the same abilities, same access to weapons etc. So it's not like you're getting annihilated by super ships and crazy guns.
2. I believe they added a muuuuch more robust onboarding system. At launch there was an incredibly minimal tutorial AND it was bugged so many people didn't even get it.
3. There's a crazy amount of content compared to launch but a lot of it is still dependant on how much you like crossing off commendation/goal lists in games or playing "for fun" or creating your own fun. It's still very much a sandbox game, almost like Minecraft in a way. But resources won't follow you between sessions. So you can fully stock your ship with the best food, cannonballs, etc. but it will be gone next session. A lot of people don't like this. It's the "well whats the point of it all?" crowd. That being said, the Anniversary update added in Tall Tales which are story oriented missions. If you only play enough to complete those I VERY HIGHLY recommend it. I also highly recommend doing them blind. They can be very simple in mechanics but can feel very satisfying when you figure them out. There's no waypoints. Like a real pirate adventure you have to decipher clues and maps and riddles to progress. Definitely try these out. Feel free to look up the answers after you get stuck for a bit since I will say some of the riddles did require knowing your way around the map/islands a bit.
All that being said.... There is a surprisingly decent skill ceiling in this game. A great pvp player can solo sink an entire mediocre 4 player galleon. You may run into a person who just wants to kill you over and over again. YOu might also run into a friendly crew who would love to take you under their wing. That's part of the beauty of the shared world.
Holding modern Naughty Dog's and current Rare's output in the same regard is a laughable statement.
I mean, seriously. As if games like Fortnite or Minecraft tell you how much time the players who logged on spend on the game instead of just boasting the total number. This thread is bordering parody levels.
Oh don't get me wrong, Salty. I'm not saying Rare and ND are comparable in terms of sheer quality or anything. My comparison stems from the fact they both were known for making platformers in the 90's, have no interest in returning to develop those, and both make very different kinds of games nowadays.
I think a lot of why you don't see people asking for ND to work on Crash is because Sony doesn't own it. I still see plenty of requests for a new Jak and Daxter, but obviously no one at that studio is interested in doing it. It's very similar to how Rare is uninterested in revisiting their old IP.
Of course, I still wish they would. That or lend the IP out to a passionate development team that would do the games right.
Or you know, that's what they want to do.Great post.
I've hated Craig Duncan from the first day he opened his mouth at an interview, not just because of his contempt for legacy IP but especially because of his terrible reasoning behind it. It's nothing new. But I've never seen him being as explicit as he's been in this interview.
REALLY no room for doubt. And I doubt this reflects the hearts of most of the staff. I'd wager very few game devs have an intrinsic passion for GaaS as a model. It reeks of bullshit and it's very obvious the new studio direction came from the top down.
I see what you did there..but seriously Xbox and MS as whole has seen a lot of changes since the early days of the xbox one. This narrative is pretty old and tired by now.I'm sure that's the case. Just like they were very "passionated" about Kinect. Until it made no financial sense.
Rare under Microsoft has had a history of pure freedom, it's only logical we assume that is still the case. It's not like in the past there has been a ton of project cancellations and a bunch of departures motivated by disagreement with the studio's direction indicating otherwise.