It won't change until Rare starts producing hits on the same level as their N64 output.
So likely never.
So likely never.
In terms of raw talent the writing was on the wall before they even left Nintendo. Tons of people had left by the time Perfect Dark had launched, Star Fox Adventures I think is easily one of their worst games and I could complain for days about how bloated and messy Banjo-Tooie and Donkey Kong 64 are. They had pretty significantly changed by the time Microsoft bought them.
Technically that was Kinect Sports.
They were definitely on the NES but didn't partner with Nintendo fully until the SNES.
I don't think many here are going to say Beetlejuice and Nightmare on Elm Street were classics lol.
We'll never really know, but I've never thought the Arwing sections or Star Fox story meshed especially well with the rest. It very much feels like one game, and half of another, jammed together.This is the same exact thing Nintendo was doing with all its internal teams at the time though. If rare couldn't finish it on time, it got pushed out in whatever patched up state they could get together. Even mario sunshine and wind waker clearly followed that line of thought, with plenty of obvious cut corners. There's not really any reason to assume a game that was rebooted in plenty of time (the Starfox change happened while it was still planned as an64 game, it launched on GameCube more than a year after the platforms launch, meaning they got a year extra development as originally the intent was it be a launch title) would have been meaningfully better otherwise.
I can see the similarities you're talking about from that point of view, but I think that is mostly down to marketing in the 90s and "edge" being in. The Rare DK characters themselves are not actually especially edgy, certainly not in the Sonic, etc. vein. With the possible exception of Funky Kong.I didn't mean a literal clone. DK as a character wouldn't work as a fast paced game.
But it was a 'cool 90s attitude' animal mascot platformer with ultra-simple controls and mechanics (jump and attack, the end) rolling into enemies as attack, not much emphasis on power ups, and a partner mechanic. It came from the same marketing angle Sonic did, just like Bubsy, Awesome Possum, Gex, Spakster etc.
Mario had already become more sophisticated puzzle/creative/secrets style game with SMB4 and went even further down the path with Yoshi.
Maybe. But at the end of the day it's only one game, and one game doesn't stack up to their entire output produced under Nintendo.Sea of Thieves is the most Rare game ever to me. I feel like if Rare never left Nintendo and it launched on Switch Nintendo fans would be singing its praises.
you mean the successful and well received games that probably prevented rare from getting downsized or shut down? those heartless microsoft monsters, they won't give me my banjo!Bigger question: will Rare's time with MS ever not be defined by Kinect Sports, a series that spanned only three releases over a time span of less than 3.5 of those 17 years?
It's pretty stunning that Nintendo had that foresight. I imagine the nail in the coffin was DK64 being so bug-ridden that they were FORCED to include the memory expansion hardware in the game to get it to ship.It seems pretty clear now that Nintendo saw the writing on the wall before letting them go.
Heck, if Sea Of Thieves was the next Xbox game to get a Switch port, you'd see a lot of the posters in this thread do a total 180.Sea of Thieves is the most Rare game ever to me. I feel like if Rare never left Nintendo and it launched on Switch Nintendo fans would be singing its praises.
Nintendo didn't see anything. Rare's output after the buyout was the result of mismanagement by MS. There were countless game cancellations during that time, and probably more we don't know about. MS and Rare were simply incompatible. Grant Kirkhope worked there for over a decade and to this day he solely blames MS for what happened to them.It seems pretty clear now that Nintendo saw the writing on the wall before letting them go.
Exactly.Should be pretty easy, they only need to make games that are cultural cornerstones such as Donkey Kong Country, GoldenEye and Banjo-Kazooie. No pressure at all.
It seems pretty clear now that Nintendo saw the writing on the wall before letting them go.
Heck, if Sea Of Thieves was the next Xbox game to get a Switch port, you'd see a lot of the posters in this thread do a total 180.
Sure derivative but Rare often applied some kind of unique spin to existing popular formulas they reworked with their games.In my opinion they were always on the downwards spiral. They started as innovators with genre defining games, such as Knight Lore or Attic Attac but then ended up at Nintendo. During their Nintendo period they created games which were amazing technically but derivative. There is nothing genre-defining in Banjo Kazooie or Goldeneye.
Or maybe Nintendo calculated well the costs/benefits of the purchase.More like Nintendo miscalculated the situation and took a short sighted approach.
I was more referring to Nintendo fans ability to go from complete indifference to a game toover excitement when a port announced. Although that was more in the early Switch days than when the Switch became a port haven.Not from me. Played Sea of Thieves, and it just isn't a very good game IMO