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Mugman

One Winged Slayer
Member
Oct 27, 2017
1,369
Their games on Nintendo consoles were treated as events, because Nintendo seemed to view them as a valuable partner. Even the good games that Rare has put out since the Microsoft purchase were never treated with anywhere near the level of respect as their other first party releases, because I think Microsoft just viewed them as the key to attracting a different demographic to their consoles.
 

Megatron

Member
Oct 27, 2017
5,445
Hasn't every staff member from those golden days basically left Rare? Like, the folks responsible for those peak games are all gone; and the folks there today are new blood wearing a Rare t-shirt.

No, thats a myth. While a small group did leave, Lots of people stayed when they moved to MS. But over 17 years, a ton of people will naturally leave a company. I'm sure a ton of people who made Spyro are no longer at Insomniac.
 
OP
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,506
Ibis Island
So I know people to pick on Kinect Sports for obvious reasons but that game cleared three millon units and probably saved Rare as a studio.

This is something I've thought about and wonder if it has been impacting the studio's choice in titles.

MS pushes Kinect
- Let's focus on Kinect

MS pushes service games
- Let's focus on making our own service games.

Can't really blame them for wanting to stay in MS's good graces rather than take a risk that might not pan out.
 

TheFurizzlyBear

The Fallen
Oct 25, 2017
3,455
A lot of talent is gone, Perfect Dark Zero was horrible, Kameo was okay, Viva Pinata was pretty cool.

Never understood why Microsoft wont let them try another Banjo Kazooie or Perfect Dark 2.

Maybe with the new Xbox.
They have shown little interest in going back. Sea of Thieves was Microsoft giving them the opportunity to make whatever they wanted.
 

TheMadTitan

Member
Oct 27, 2017
27,246
Microsoft needs them to make another Perfect Dark. Third person stealth action adventure. Fill the void left behind by Metal Gear and Splinter Cell.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,769
I don't really think they will.

Rare had a good opportunity to re-assert their ability for unique classics by the time the 360 era rolled around, but after Nuts & Bolts sort of came out with a collective sigh it felt like they needed to hurriedly win back a lot of their brand image which was sort of completely lost once the Kinect / Don Mattrick era happened. The end result is a whole console generation that saw them put out a couple of decent games at the start but then completely fall into a shell of their former self, and game development isn't getting any easier. Back in the day they could squeeze out two games a year, but post-Rivals we had to wait four more years until we finally got Rare's attempt at a return to form - Sea of Thieves - and while it was clearly the financial success they needed, the overall reception seems fairly in line with the "okay-ish" output they've been putting out on the 360 era.

I think there's a good reason why we've had people like Chris Seavor speculate that Rare IPs coming back to Nintendo was an inevitability. At this point, their biggest fans are those who latch onto those golden days, and it's fairly certain that Nintendo are better at creating avenues for franchises to reach that cult of personality status than Microsoft are. That's not to discount Rare's forward thinking mentality and genuinely talented artistry, but I think we're well gone beyond the point where they'll be anywhere near that peak when they provided imaginative games that created icons and were also classics. Right now I get the sense that their current trajectory is more likely to have them becoming more of Microsoft's answer to Media Molecule; a studio that seems to put more value in visionary products more than anything, rather than necessarily trying to make the next classic franchise.

Hasn't every staff member from those golden days basically left Rare? Like, the folks responsible for those peak games are all gone; and the folks there today are new blood wearing a Rare t-shirt.
A lot of the Rare's old guard have gone, but they're not all gone. A lot of miscellaneous staff have remained (such as Louise Ridgeway of Conker), Robin Beanland is still employed there as their lead musician/sound engineer, and notably Gregg Mayles seems to have maintained every bit as much creative director duties now as he had during the Banjo days.
 

Jimmy Joe

Member
Aug 8, 2019
2,200
Part of me feels like Rare would be producing better games if they were working on multiple smaller projects rather than absolutely massive undertakings like Sea of Thieves—reel in their scale and put out fun, quirky titles that are full of ideas and clever writing but not especially asset-intensive

...yes I'm asking for a bunch of low-poly games that capture the N64 era when they made weird games like Blast Corps.

Hmmm once I'm able to make threads maybe I'll make one on the idea of scaling back games in general; anyway I think this would do wonders for Rare just in terms of how good their games would feel and how often they come out
 

TheFurizzlyBear

The Fallen
Oct 25, 2017
3,455
Can't really blame Rare for not wanting to focus on a past that hasn't worked out under the Microsoft banner and isn't really ever coming back.
Hey, you won't hear a disagreement from me. What I would want from a modern Perfect Dark doesn't seem to be what I would expect from modern Rare. I'm happy to have some other studios work on old Rare properties if they dont want to. I will also be waiting to see what Rare does next. Not always a home run but I have enjoyed Rare's output under MS.
 

francium87

Member
Oct 27, 2017
3,041
Looking at that list, Rare really doesn't do a lot of sequels. Only Donkey Kong got past 2.

Too bad many didn't appreciate Nuts and Bolts.
 

Cess007

Member
Oct 27, 2017
14,116
B.C., Mexico
I knew them first from their NES days, seems much longer than 8 years to me.

It wasn't until many years later that I knew, but my first Rare game was:

ironsword-wizards-and-warriors-2-01.png


As a note, just looking at that image, I can hear the music in my head lol
 

AtomicShroom

Tools & Automation
Verified
Oct 28, 2017
3,079
I seriously doubt it. Most of the talent that made Rare so special during the Nintendo days has long since left the company. The Rare we knew simply can't be compared to today's Rare. It bears the same name but it's not the same company anymore. Overall it's not the same people with the same spirit and the same goals.
 
Oct 25, 2017
7,070
They were definitely on the NES but didn't partner with Nintendo fully until the SNES.
I don't think many here are going to say Beetlejuice and Nightmare on Elm Street were classics lol.
I actually really liked Nightmare on Elm Street and feel like it was a misunderstood game.

Here's is a review that helps explain a little better what I mean by misunderstood.

 

overcast

Member
Oct 25, 2017
13,427
As time rolls, less and less people will remember Rare for the Nintendo stuff. I'd say 2 more hits will do the trick. Though if you put a gun to my head and asked me to name a Rare game it's a 50/50 between Perfect Dark and Sea of Thieves (PD being my favorite Rare game and SoT being the one talked the most about these days).

Edit: did they not have a hand in the Perfect Dark 360 release like the Banjo rereleases?
I disagree with your assessment that less people will remember them because anybody who does know Rare as a developer probably has deep reverence for their early works. All of their work on Xbox have come and gone, how many people are talking about any of that? Only Sea of Thieves left any kind of impression. Viva Pinata was critically acclaimed but seems to never come up, especially in comparison to the ridiculous amounts of hits they strung together in the 90s.

Fewer and fewer people will remember Rare period before they remember the Xbox era before Nintendo.
 

Betelgeuse

Member
Nov 2, 2017
2,941
God no. Old Rare were bespoke technical geniuses that crafted technically and mechnically top-end hit-after-hit across wildly different genres. That Rare is long gone (besides which, nobody can expect that kind of output in today's world).

Microsoft needs them to make another Perfect Dark. Third person stealth action adventure. Fill the void left behind by Metal Gear and Splinter Cell.

There are hints another PD is in development. I don't think it's being done by Rare, though. And I think that's for the best - Sea of Thieves has elements of brilliance, but its FPS mechanics are terrible.
 

Jiraiya

Member
Oct 27, 2017
10,292
It doesn't need to change. It's a part of their history and I don't see them trying to recapture that "magic" to prove to the nostalgia crowd that they still make those games.

I could see this being a problem if they were trying to prove they make those games in today's market.

They'll always get bashed by folk who want them to go back decades.
 

Phil32

Member
Oct 28, 2017
4,568
It takes too long to make games now for the most part to have such a quick deluge of excellent titles. I would love, however, for Rare to just make one generation-defining or a title that's one OF the generation-defining titles. I still like Rare. Post-2008 was when I dropped off for a little bit, though.
 

Sydle

Member
Oct 27, 2017
3,280
They were so innovative back then, making things people hadn't seen before and releasing across multiple genres. They also peaked at a time when the industry was exploring new ideas in 3D and there was no indie scene. The world of game development was smaller back then with much more attention focused on fewer studios.

I think games like Sea of Thieves (updated) and Viva Pinata are among their best work. I think the ideas and spirit are still there, it's just not feasible for them to explore like they used to due to rising costs in AAA game development. I'd love to see Rare staff up to get back to having multiple teams, maybe even go AA so they could explore more ideas and release more games more often.
 

Bugalugs214

Banned
Nov 26, 2017
1,686
No it won't change that snes to n64 was golden age for platformers where Rare really shined.

I'll quite happy they are with Microsoft and am excited about the variety of games they will bring in the future.
I love Sea of thieves and I think Rare will make more unique experiences.
 

Jiraiya

Member
Oct 27, 2017
10,292
I disagree with your assessment that less people will remember them because anybody who does know Rare as a developer probably has deep reverence for their early works. All of their work on Xbox have come and gone, how many people are talking about any of that? Only Sea of Thieves left any kind of impression. Viva Pinata was critically acclaimed but seems to never come up, especially in comparison to the ridiculous amounts of hits they strung together in the 90s.

Fewer and fewer people will remember Rare period before they remember the Xbox era before Nintendo.

Right.... Because 90s consoles are all the rage with the young crowd.
 

DrArchon

Member
Oct 25, 2017
15,485
It doesn't help that, with the exception of Viva Pinata, Rare more of less squandered the 360 generation.
  • Perfect Dark Zero is awful, even as a launch game
  • Banjo Nuts & Bolts wasn't great despite what Giant Bomb will tell you, and was definitely not what Banjo fans wanted
  • Kameo went nowhere
  • No one wants to remember the Kinect, not even Microsoft
They've got no one to blame but themselves for not taking advantage of the total dominance that the 360 had for a while to build a new non-Nintendo name for themselves.
 

DongBeetle

Member
Oct 25, 2017
8,017
It doesn't help that, with the exception of Viva Pinata, Rare more of less squandered the 360 generation.
  • Perfect Dark Zero is awful, even as a launch game
  • Banjo Nuts & Bolts wasn't great despite what Giant Bomb will tell you, and was definitely not what Banjo fans wanted
  • Kameo went nowhere
  • No one wants to remember the Kinect, not even Microsoft
They've got no one to blame but themselves for not taking advantage of the total dominance that the 360 had for a while to build a new non-Nintendo name for themselves.
Umm nuts and bolts was great. One of Rares best games
 

Starmud

Member
Oct 27, 2017
1,443
viva pinata is the best post MS IP they've produced, easily... which is kind of surprising given the history and looking back
 

justiceiro

Banned
Oct 30, 2017
6,664
give it more 17 year and maybe they have a shot. I mean, not like rare didn't produced stinkers under nintendo belt, but we got nothing from the microsoft nearwhere close to goldeneye, dkc trilogy or killer instinct. And with the focus on live game now, i doubt we will get it anytime soon.
 

Wood Man

Member
Oct 30, 2017
5,449
Looking back at all the games they developed before joining Nintendo is crazy. They did a lot of stuff I didn't know about. Solar Jetman and Super Off Road. That's cool
 
Oct 28, 2017
5,804
Nothing would change even if Rare went back to Nintendo in some fan-fiction scenario, best to just let them do what they want.

I'd prefer to see other developers try their hand at a dormant Rare IP like Double Helix and Iron Galaxy did for Killer Instinct.
 

Dancrane212

Member
Oct 25, 2017
13,962
All the love for Viva Pinata here is wonderful. The idea that the "modern" Rare isn't incredibly talented is some utter nonsense.
 
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Poimandres

Member
Oct 26, 2017
6,872
Personally I think Viva Pinata was up their with their classics, and some of their great games were from before 1994 (I love Battletoads) even without having played any Amiga stuff. But... Can't really argue they never matched up to their heyday after splitting with Nintendo.
 

Horror

Banned
Nov 3, 2017
1,997
Rare and Nintendo struck a collaborative culture and enjoyed a level of chemistry that helped produce byproducts of their collective vision and ingenuity. They learned from one another and helped each other. I'm not at all familiar with the cultural characteristics of Microsoft's game studios back in the day but given it was their first foray in the console business at the time of the acquisition it wouldn't be a stretch of the imagine to believe it might have been too chaotic, visceral, and political compared to the established climate Rare was accustomed to at Nintendo.
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
56,664
Doubtful. And even reuniting with Nintendo as some people here seem to want wouldn't do anything. Not that they aren't capable of making good games these days, but it's clear that they aren't the same company from the SNES/N64 days.