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Jade1962

Banned
Oct 28, 2017
4,259
This is a weird post, considering this data is public. Spotify lists numbers. YouTube lists numbers. I'm sure plenty of other services list numbers.

We also have box office grosses for movies.

People just want to know how EGS is doing and whether or not their boycott added up to anything.

Also, while it might not matter for something like Borderlands 3 without competitive matchmaking, people need to be capable of seeing population counts for particular games to see if they'll even be playable if they buy it, something only Steam offers, and something Randy is literally relying on for this Tweet.

Where are all the Steam and Console sales numbers. What people want is an affirmation that EGS is failing. And we know no matter what the number is the response will always be some hypothetical bigger number it would've sold on steam.
 

Zealuu

Member
Feb 13, 2018
1,184
Interesting comparison for a lot of reasons. BL2 released in 2012, but isn't actually the latest installment in the series - that's The Pre-Sequel from 2014. The 5-year gap between that and BL3 is also the longest in the series' history (2009, 2012, 2014 -> 2019). But good on them, I guess, though I wish these EGS boasts would provide actual numbers and not just vague stats.
 

BeI

Member
Dec 9, 2017
5,980
Considering BL2 hit 120k~ 7 years ago when Steam was less than half the size, this is less than what I would have expected had it released on Steam in the first place. I imagine we'll get some slightly less vague numbers within the next week though, after the game has been out for at least a week.
 

Deleted member 42

user requested account closure
Banned
Oct 24, 2017
16,939
For fun series comparison's sake for peaks:

Borderlands GOTY: 23k
Borderlands 2: 124k
Borderlands Pre-Sequel: 68k

So it quadrupled for 2, halved for PS, and doubled 2 Edit: wtf was I saying here lol lemme try again

Borderlands 1 4x -> Borderlands 2 1/2 -> Pre-Sequel 4x -> Borderlands 3

10x Borderlands 1
2x Borderlands 2
4x Pre-Sequel

If you wanted a comparable franchise in another medium, the John Wick one would fit, as that has also either doubled or tripled with each franchise entry.
 
Last edited:

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
Ah yeah, nice troll comparing a 60€ game with a 25€ one lmao. Also pubg is not first game from a new dev, it's literally the same people who did dayZ mod from arma, which is basically almost exactly the same game, that already had a huge community. And arma was not free. (not even dayz was). They also went to make h1z1, but I guess they are first time dev to your eyes.
.

Lol. You're the one trolling saying they shouldn't feel good about 240k concurrent because monster hunter world did over 300k concurrent. I was just making the same argument as you.

The borderlands 3 numbers are great and I'm sure they're very happy with them. Monster Hunter World was a massive hit and had much concurrent users on steam. So what?

Where did I say Arma was free? I said free mod, which is true. Player Unknown (the creator) and PUBG Corporation's (the company) first developed game was PUBG. So you've got that wrong too. He made the mod before, but PUBG was his first released game.
 

Serene

Community Resettler
Member
Oct 25, 2017
52,529
This might be the only thread I've ever seen where something does double the numbers of its predecessor and everyone is like "yeah whatever". lol
 

Eggiem

Member
Oct 27, 2017
8,777
For fun series comparison's sake for peaks:

Borderlands GOTY: 23k
Borderlands 2: 124k
Borderlands Pre-Sequel: 68k

So it quadrupled for 2, halved for PS, and doubled 2

10x Borderlands 1
2x Borderlands 2
4x Pre-Sequel

If you wanted a comparable franchise in another medium, the John Wick one would fit, as that has also either doubled or tripled with each franchise entry.
Lol. Magic.
 

Dog of Bork

Member
Oct 25, 2017
5,989
Texas
This might be the only thread I've ever seen where something does double the numbers of its predecessor and everyone is like "yeah whatever". lol
Yeah, it's pretty silly to downplay the obvious success of this title.

Sure, it could have (probably would have, even) done better on Steam. I get the feeling it'll pick up a good chunk of those sales anyway down the line. Maybe it ended up as a worse deal than just releasing on steam, maybe it didn't. We don't know. What we do know is that this entry is successful when compared to previous releases.
 

Delusibeta

Prophet of Truth
Banned
Oct 26, 2017
5,648
lol wtf was I even saying there I tried again
Don't forget that the original Borderlands was one of the last notable GameSpy games, and it transitioned to Steamworks well after release (shortly before GameSpy shut down, I think). Subsequently, comparisons between BL1 and BL2 on Steam figures alone isn't reliable.
 

MrBob

Member
Oct 25, 2017
6,670
We get varying information based on industry. Like we know the cut for most game platforms - we have no idea about the profit cost for movies, especially by region.

We also don't know the margins Spotify/etc has. We don't get viewer numbers for Netflix, that's all private. We know very little when it comes to book sales.

Like most entertainment industries, they mainly provide numbers when they want to.
On a tangent but the fact that these numbers are held private is a big annoyance. This is why people are not trustworthy of pr because big companies do all they can to hide data from the public and only release info they want to release. Easy to spin numbers this way too because you have to rely only on the info they decide to give out. I wish we had more transparency with numbers.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,276
Midgar, With Love
It flew off the shelves at a ridiculously brisk pace at my friend's local GameStop, for whatever that's worth. Shrug.
 

Deleted member 42

user requested account closure
Banned
Oct 24, 2017
16,939
Don't forget that the original Borderlands was one of the last notable GameSpy games, and it transitioned to Steamworks well after release (shortly before GameSpy shut down, I think). Subsequently, comparisons between BL1 and BL2 on Steam figures alone isn't reliable.

Yup, def not wrong there. The main thing people should go off of is it's likely 250k concurrent, which definitely puts Borderlands as a franchise in a new tier compared to before.

On a tangent but the fact that these numbers are held private is a big annoyance. This is why people are not trustworthy of pr because big companies do all they can to hide data from the public and only release info they want to release. Easy to spin numbers this way too because you have to rely only on the info they decide to give out. I wish we had more transparency with numbers.

We never will, sadly. Those numbers are tied to employee bonuses and such, and companies really really don't want that stuff out there. That's before you get into companies like Amazon and Netflix, who are generally so data-oriented that it's staggering.
 

masizzai

Member
Nov 28, 2017
1,574
It's interesting how passionate everyone is talking about this when the people who these numbers are truly most important to are employees at gearbox and 2K. Borderlands 3 is a hit and that tweet confirmed it. If you were hoping for low numbers because of egs exclusivity, it's not here. We all know the PC numbers are a fraction of the console ones also. Can't wait to see NPD next month.
 

Zarckoh

Member
Oct 25, 2017
1,084
Mexico
Saw the previous thread title and found it funny how it was changed. I don't even like the EGS but the spin is something else.
 

EloKa

GSP
Verified
Oct 25, 2017
1,906
It's interesting how passionate everyone is talking about this when the people who these numbers are truly most important to are employees at gearbox and 2K. Borderlands 3 is a hit and that tweet confirmed it. If you were hoping for low numbers because of egs exclusivity, it's not here. We all know the PC numbers are a fraction of the console ones also. Can't wait to see NPD next month.
Last BL2 numbers we know from 2018 are: 20 million sales in total with 11+ million Steam sales. Which means that the Steam version made up more than 50% of the overall sales, probably more in the range of 65%. (which is "a lot" just in case you aren't good with numbers).

Also 250k CCU PC version isn't exactly something one should call "hit".
 
Oct 27, 2017
6,960
9grnNyo.png


Gears (PC + Xbox) got to the number one spot for the day, and now BL3 is doing the same only on Xbox, without demos, passes, bundles or trials.

I think the game is... insanely successful already. Any kind of negative PR regarding Randy, Gearbox, Reviews or Tone is irrelevant.
 

Deleted member 42

user requested account closure
Banned
Oct 24, 2017
16,939
If this launch went the way I think it did/continues on, then Borderlands 3 is a top 5 game for 2019 when it comes to sales on every platform it's on

It's in the big boi category now
 

Dalik

Member
Nov 1, 2017
3,528
Lol. You're the one trolling saying they shouldn't feel good about 240k concurrent because monster hunter world did over 300k concurrent. I was just making the same argument as you.

The borderlands 3 numbers are great and I'm sure they're very happy with them. Monster Hunter World was a massive hit and had much concurrent users on steam. So what?

Where did I say Arma was free? I said free mod, which is true. Player Unknown (the creator) and PUBG Corporation's (the company) first developed game was PUBG. So you've got that wrong too. He made the mod before, but PUBG was his first released game.
Mine is a fair comparison, yours is not. That's simple really.
240k is super huge for a full priced game, it's not amazing for a series with 45 mln copies sold. It's borderlands on steam, with only 6 mln CCU it had 120k, we now have 18+ CCU on steam.
We are "downplaying" cause it would have been a lot more on steam.

Like what is even your point? We now have new standards than 240k, borderlands 2 was breaking records in 2012, BL3 is not doing it this time cause they went EGS. That's it, easy.
I5Fe6.png

Blame Randy for comparing it to that then :)
 

masizzai

Member
Nov 28, 2017
1,574
Last BL2 numbers we know from 2018 are: 20 million sales in total with 11+ million Steam sales. Which means that the Steam version made up more than 50% of the overall sales, probably more in the range of 65%. (which is "a lot" just in case you aren't good with numbers).

Also 250k CCU PC version isn't exactly something one should call "hit".

A game with 250K CCU isn't a hit? Since when?
And yeah those are awesome numbers for BL2 on pc I'm sure those grew over time with the countless sales but I'm sure on launch especially back then it was heavily weighted towards consoles.
 

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
Mine is a fair comparison, yours is not. That's simple really.
240k is super huge for a full priced game, it's not amazing for a series with 45 mln copies sold. It's borderlands on steam, with only 6 mln CCU it had 120k, we now have 18+ CCU on steam.
We are "downplaying" cause it would have been a lot more on steam.

Like what is even your point? We now have new standards than 240k, borderlands 2 was breaking records in 2012, BL3 is not doing it this time cause they went EGS. That's it, easy.
I5Fe6.png

Blame Randy for comparing it to that then :)

Yours is a terrible comparison.

240k concurrent is top 10 all time for steam. That's fantastic. Doing it on EGS is even better.
 

TacoSupreme

Member
Jul 26, 2019
1,719
Anyone saying that this isn't solid is trippin'.

I do think it would have done larger numbers with a wider release, but I'm sure that 2K and Gearbox made absolutely sure that their contract with Epic covered whatever difference they're feeling in that regard.
 

EloKa

GSP
Verified
Oct 25, 2017
1,906
A game with 250K CCU isn't a hit? Since when?
And yeah those are awesome numbers for BL2 on pc I'm sure those grew over time with the countless sales but I'm sure on launch especially back then it was heavily weighted towards consoles.
Since that time we were talking about Borderlands 3 in this very thread. Like right now.
If you have a potential for half or a full million CCU and only reach 250k of that potential: then "hit" isn't the correct term.

Let's rephrase it like this: 250k CCU is impressive for the EGS and okay'ish for BL3 on PC.
 

Deleted member 42

user requested account closure
Banned
Oct 24, 2017
16,939
I would never have guessed that Hitman 2 was so popular. Didn't the developer get dropped by their publisher? Maybe I'm thinking of another game.

IO bought the Hitman IP from Square IIRC

I believe Dec 2018 is when they launched the free prologue, which gave you access to the Hitman 1 missions upgraded with Hitman 2 graphics
 

Deleted member 42

user requested account closure
Banned
Oct 24, 2017
16,939
Four of those games are on there because they went free/had trading cards to farm.
Kathy Rain (a lovely adventure game you should play)
Kholat
Payday 2
Hitman 2
 

Kitten Mittens

Attempted to circumvent ban with alt account
Banned
Dec 11, 2018
2,368
Control's numbers were dreadful yet people said it was doing really well despite the evidence, and now we have people telling us the evidence is lying and the game isn't doing well. What could be at play here?
 

Ploid 6.0

Member
Oct 25, 2017
12,440
no unpacking bs and fast download speed on epic launcher was a big plus for me. Won't hesitate to buy the next exclusive they steal.

It seems that they do it to prevent errors during downloading patches. I had to move from Steam to Path of Exile's standalone client because of the long updates for super small patches. Thankfully Warframe patches outside of steam.


HenryG_Valve said:
This is true. Steam uses the space to create a temporary backup copy of each file that is being patched. We do this because we have no idea if your internet or wifi will cut out during the download, or if your PC will shut down, or if Steam will crash for some reason. If any of those things happen and the patch is only halfway done, and we didn't have the backup files, then the game would be in a totally broken state and wouldn't be playable until you got online again and Steam could do a full re-download of the broken files.

Back when games were 5-10 GB this was totally uncontroversial. Now that many games are in the 20-50 GB range, it's kind of annoying. We could add a prompt like "If your computer or internet access shut down for any reason during the patch process, you may have to redownload the game" and make you click the "I'm a Cowboy" button. But I think you can understand that even if we do that, it will generate a lot of angry people saying "I went on vacation and took my laptop and I don't have internet access and MY GAME DOESNT WORK" and asking for refunds.
 

Deleted member 42

user requested account closure
Banned
Oct 24, 2017
16,939
Control's numbers were dreadful yet people said it was doing really well despite the evidence, and now we have people telling us the evidence is lying and the game isn't doing well. What could be at play here?

Forum bias is a thing (remember when Ghost Recon Wildlands, the biggest game of the year, was barely a blip?) - I say this as someone who loves Control, but also sees that the expectations for it are several times lower. It'll likely do fine in the end.

All evidence I've seen so far tells me that Borderlands 3 has had a super strong launch, to the point where 2K will likely go 1-2 this month, thanks to Borderlands 3 and NBA 2K20
 
Oct 25, 2017
41,368
Miami, FL
Good for the studio. I like Borderlands and can't wait to jump in once it hits steam.
+1

Very nice to see its steady growth in popularity. But yea, it probably opens to 400k cu if it had launched on Steam, and probably 500k if it launched on Steam and EGS. Oh well. Definitely not a bad haul when considering they already paid for the costs of the game from the EGS money bag.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
It seems Control didn't do as well on Console too, at least PC has the "show off RTX on your overly expensive card" thing going for it. As far as giving people that aren't into Remedy Alan Wake games a reason to get it that is (for the graphics). RTX framerate is still too much of a hit for me, I rather have 144hz.