A company doesn't have to sell it's products at a store you prefer. If you don't like it, then don't buy it. It's that company's loss.
Of course they don't have to do anything. No duh. Of course it's ultimately their decision. But consumers don't have to take that sitting down and can respond in kind and actually use their voices and stuff. They don't have to be quiet little lambs.
And again with the don't like it, don't buy it/vote with your wallets tripe. That's nice and everything but speaking of voting, it calls to mind someone who decides not to vote as a protest vote. That's nice, but without saying WHY you're not voting, kinda the most important part, no one's really going to care. People aren't mind readers y'know.
Sane deal here. And thus stuff like review bombing.
Definitely not a fan of this whole "oh, you can protest... As long as you do it silently and in ways you can't be heard, like Judy voting with your wallet, whatever tyst means."
Like just no duh though, companies don't have to do anything and can do what they want. No duh. That isn't in question. But when they decide to do that, consumers can respond in kind, and there's nothing wrong with that to, especially if we're just framing things in terms of what people literally either "can" or "cannot" do.
Or is it the case that it's only with developers and publishers that the standard is literally what they can or cannot do, such as what storefronts they sell a game on, but when it comes to consumers, suddenly it's the consumers where what they can and can't do aren't the standard anymore and you suddenly start talking about right and wrong like this?
Because that's definitely something that stands out to me here... That you don't seen to care about right/wrong at all when it comes to developers and publishers, deferring instead to what they literally have the right to do or not do... So why do you suddenly abouy right/wrong when it comes to consumer actions either?
After all, by your own logic for devs/publishers, only their ability to choose their storefronts matters. So by that sane logic, consumers have the ability to leave reviews for what reasons they want, and since it's ability that matters, no problem right?
Or does right/wrong matter after all? In which case, you can't just hide behind developers having a choice of storefronts and have to consider how those choices affect other people, such as leading to higher prices for many games (just look at the prices of games on sites like cdkeys when they get announced for EGS exclusivity), the lack of features of the EGS compared to Steam, stuff like EGS affecting the Linux version of games due to not supporting it, and how the Epic Gsne Store can't even be used in countries like China. If right/wrong for consumers matter, and that's why review bombing is bad, surely that applies to EGS just as much and stuff like that becomes fair game.
Either way, the point is, be consistent, and either it's a question of simple ability for both devs/publishers and consumers, in which case, by the logic of well, developers have the choice of storefronts, so no problem then well consumers have the choice to review bomb so no problem there either if choice and ability is what it's all about, or it's about right and wrong, in which case, if consumers have legitimate grievances with the decision to be EGS exclusive, no problem.
But please, be consistent witg the standards you're holding devs/publishers and consumers to, and don't go one way with one group and a completely different way with the other, thanks.