.....This actually just made me realize forum posting is kinda like turn based conversation. Huh. I should probably sleep.
anyway, in an effort not to derail this thread further, namaste 🙏🏻
namaste
.....This actually just made me realize forum posting is kinda like turn based conversation. Huh. I should probably sleep.
anyway, in an effort not to derail this thread further, namaste 🙏🏻
I won't play any game with random encounters if I can't turn them off at certain points, so yeah, it's a bad mechanic imo. Any time a core game mechanic can elicit groans from the player, you botched it. Let me turn them on if I want to grind, and off if not. No one has ever had fun mindlessly clicking basic attacks to clear scrub enemies that keep trolling you as you move through a dungeon.
I've thought about this many times, and I always come to the same conclusion: my problem is not with random battles themselves, but rather with the frequency in which they appear. Especially when there's no consistent way to avoid them, such as an item (Repel in Pokémon games) or an outright option in the menus (Bravely Default).
i feel like this is the usual issue people have, they just bark at the wrong tree. its not the random part of random encounter they have an issue with, its the encounter part. example - a game with overworld encounters that pack their tight corridor dungeons with them, the only real difference you're having is seeing what you will be battling beforhand (or even not, case in point shadows in persona). you're still going to have to go through a lot of battles the same way.
It was never due to a technical limitation, it was all mostly for artistic reasons. Random encounters originated from D&D after all, which many of the original RPGs took direct inspiration from. Many earlier titles had non-random encounters with enemies on the screen and there was never anything stopping you from doing so outside of purposeful design. Things like maintaining game state on consoles or color limitations were actual technical problems that developers had to grapple with.I think that random encounters are one of those things, like tank controls, that were originally done due to a technical limitation, and are no longer needed any longer. I wouldn't mind if they ceased to exist from now on.
I always felt like they were mainly inspired by random 'wandering monster' tables in tabletop RPGs where the GM wants to add filler encounters to add pacing and danger to long journeys.I think that random encounters are one of those things, like tank controls, that were originally done due to a technical limitation, and are no longer needed any longer. I wouldn't mind if they ceased to exist from now on.
This actually just made me realize forum posting is kinda like turn based conversation. Huh. I should probably sleep.
anyway, in an effort not to derail this thread further, namaste 🙏🏻
Octopath is the only game in the past 20 years where I didn't mind the random encounters, mostly because the dungeons were pretty compact and simple. Nothing worse than trying to solve a puzzle only to get interrupted every 15 seconds.
Omg this. This, so much.I'm actually playing FF7 myself and while I can see what you are saying, they don't bother me yet. You know what does bother me though? missable content in these games.