This is the biggest update in one season they've ever released for Siege, and I've been playing from a few months after launch.
Highlights:
- Sam Fisher, aka "Zero" (don't ask me). At this point dude has to be the Sixth Freedom and working for Fifth Echelon. Attack operator with a new assault rifle from Splinter Cell, and also Bandit's MP7 (!). Gadget is a drillable camera that's shot from a gun with the classic 3-shot Splinter Cell pattern for a laser sight. Each camera can look into both sides of a wall/floor/ceiling, and can shoot one laser.
- Chalet rework, in keeping with other reworks, adds a new set of stairs for rotation and a new hallway to basement
- Ping 2.0, contextual pings a la Apex Legends
- A bunch of new sights and redistribution of various sights to various operators, presumably for balancing
- Thatcher rework/nerf where his EMPs only temporarily disable gadgets
- New attacker gadget, a mini Thermite charge that opens up a small square
- Early replay/demo function to rewatch your previous 12 matches in the client with spectator view
- Probably other stuff that I'm missing, or stuff people will only discover after the fact
Insane amount of stuff to come out all for one season. I thought they'd still be working on some things and push them out for Y5S4.
The best tactical multiplayer shooter just gets better.