That was how I felt about the demo at PAX. Car stuff just felt like a way to get between the FPS arenas but damn the shooting encounters are funLooks like a worthy successor to Rage: Boring car combat, great FPS gameplay. Even though this is nothing like what I wanted from a Rage 2, I am still pretty excited.
Fuck where was the demo at Pax!? I was there on Sunday and didn't see itThat was how I felt about the demo at PAX. Car stuff just felt like a way to get between the FPS arenas but damn the shooting encounters are fun
That was how I felt about the demo at PAX. Car stuff just felt like a way to get between the FPS arenas but damn the shooting encounters are fun
That was how I felt about the demo at PAX. Car stuff just felt like a way to get between the FPS arenas but damn the shooting encounters are fun
All the awesome AI and hit reactions are intact. I had one enemy catch a grenade in midair and throw it back at me. Shit's cool.You mind me asking how the enemy AI is? The demo might not be representative but it was one of the aspects that really made me appreciate the original.
It wasn't on the show floor. It was at Bethesda's separate "show" in the Westin Hotel lobby connected to the convention center.Fuck where was the demo at Pax!? I was there on Sunday and didn't see it
Ow ok!All the awesome AI and hit reactions are intact. I had one enemy catch a grenade in midair and throw it back at me. Shit's cool.
It wasn't on the show floor. It was at Bethesda's separate "show" in the Westin Hotel lobby connected to the convention center.
Ok. But it`doesn`t look like 4k tbh. That`s why I thought the`ve recorded the Xbox X-version in 4k (is this even possible, lol?).It's the PC version. The video is 4K60 while the game runs at 1080p60 on the Pro/X.
Looks great, lots of fun and very "punchy" sounds. Though the shadow filtering is extremely poor as you can see it switch to low resolution filtering literally 1m ahead of you. But that's fine, it's an open world 60FPS game with lots of things going on and it actually looks pretty decent graphically overall to boot with lots of density .
Also calling it now, people will call the game unoptimised and poor/sub par because it'll run at like 900P or lower on base consoles....even if the framerate is rock solid and the actual visuals/shaders etc are good.
I agree, I did not like it all.Wow, I have to say, none of that looked all that impressive.
The levels look meh. Very flat, not really working in the mobility stuff, a mix of bland layout and tight connecting corridors. Not quite like military manblaster, but also not combat bowl like Doom; a weird and unsatisfying blend.
The mobility is kinda like one of the Future CoDs: fine, and yeah, I guess more fun and applicable here than it would be to have nothing, but not like, say, Titanfall's traversal. The jumping seemed floaty, which was fine.
The weapons seemed pretty standard except for the magnetic thing - which seems neat, but also exactly like the sort of thing that would show up in a demo pre-release but be deemed completely impractical during actual gameplay.
The abilities are whatever: we have the shield, which is fine, if a bit basic; the groundpound, which, yeah, same thing; and the super mode, which is...faster firing and health regen? Booooooooooooooooooooring. The most interesting part was the defib sequence. I guess the focus stuff has potential; I wish it was explained more.
The enemies, Rage's previously strongest aspect, had no time to shine here whatsoever. Mutants who rush towards the player. A mini-boss who seems to just be Guy With Gun. Big clobber enemies. Nothing there stood out.
TBH it kinda seems like everything is half assed..? I didn't even get the sense of colorful bombast that previous trailers have given me, or that smoky intensity of Rage 1. A weak showing all around.
i mean the engine is rather poor and we have several games now demonstrating how poor it is
Errr... might pick this up late that driving mechanic looks really bad.
I just want it to be as fun as DOOM