do you think they should do a special optimization for the Xbox One X? that is too much work, was clear from the get go that this machine won´t be pushed to the max at all because it would be much more work for developers to achieve that.
"just screams wrong" is nonsense imo, you can´t expect that devs will go the extra mile for one console, they will try to achieve an equal level for both upgraded consoles and that is it.
people expected way too much out of the X´s performance advantage...
Let's assume, because at this point that's all we can do, that the pro runs it locked 60fps most of the time. Let's just assume. If that was the case, then the X will also run it the same or better. Which means that the difference in power, which is about a third, is going to waste.
Now, power isn't all the same. Cpu deals with things differently to gpu. But here I see a graphically intensive game but not cpu intensive.
Regardless... if the game was cpu bound, they should be able to increase resolution without much getting in the way. If it's gpu bound then the pro will likely run utterly piss poor compared to the x at release.
It doesn't make any sort of sense. There's a reason that you usually see a 1080p/1440p or 1440p/4k divide, and that's because the power difference between the two make it easy.
It's essentially, if done right, possible to get the X release higher res by default, because there will be power gone to waste.
That's why it doesn't make sense. You can use the exact same optimisations and set up on one machine and then just use that on X and have performance to spare.
All of this is telling me one thing... the Pro will run really badly. And that's a massive shame. It's also making me worried about about base consoles.