Oooh. Sorry 😅I think you've misquoted me XD
I said correct you don't need always on for quick resume to work
Oooh. Sorry 😅I think you've misquoted me XD
I said correct you don't need always on for quick resume to work
Saving RAM to SSD for every game creates a ton of writes on flash memory, which will shorten its life span. MS obviously accounted for that, so that average console shouldn't have problems in it's average life span, one has to wonder how long will these flash drives last for heavier users, and especially for people who like to collect consoles and use them longer than 5 years or so. So yeah, why is Quick Resume forced on me if I don't want it?
There's now a button to force the running game in suspend mode when you are downloading, it's in the download queue screen.Maybe I've missed it, but is there an option to suspend a game into the quick resume state instead of shutting it down altogether or loading up an app like YouTube to force the game into the quick resume state? I've wanted that for a while to avoid the Xbox throttling my downloads while in-game.
I do see the warning while downloading if a game is in the background, but I don't see how to actually suspend the game itself from that menu. Is it in a preview build? Also, just being able to suspend the game outright would still be nice.There's now a button to force the running game in suspend mode when you are downloading, it's in the download queue screen.
Oh I though it was already public, it's a new button next to Pause all and Cancel all.I do see the warning while downloading if a game is in the background, but I don't see how to actually suspend the game itself from that menu. Is it in a preview build? Also, just being able to suspend the game outright would still be nice.
Okay this makes a lot more sense.I always position it as an answer to these types of scenarios:
- You're ready to stop playing but your last save point was 10 minutes ago, you don't know where the next one is and your console is set to fully turn off
- You're in the middle of a story mission and need to stop for some reason, doing so would lose your progress (again, console set to fully turn off)
- A friend has come online and you're ready to play a multiplayer game but you're not in a position to save your current game
- The console is shared by multiple people who play different games, suspending a game simply isn't an option as the next person to use the console will quit your game in progress to play their own.
None of these are related to fast loading, though that is absolutely a benefit of Quick Resume.
If you only play multiplayer games, or just play one game at a time with no outside factors affecting your play sessions, then I can see why Quick Resume might only be seen as an answer to loading times but it's really so much more.
My assumption was it takes space on the SSD (unsure of how little/much it takes however) and that if I play games that don't support it, why not have the option to disable it and reclaim that space?
Yeah I hear you now... gothi gave me a solid breakdownIt's basically like a save state. Preserves your game in the exact same position and condition it was when you left it.
for example, if you were in the middle of a boss battle and had to nap, you'd get back to that same battle, with the boss's health at that same level.
A game merely loading fast to a save point would probably put you at the checkpoint before the boss battle.
You can turn off your Series X in the middle of a race or firefight or raid and it would bring you back to that exact same point when you fire it up again.
I'm as puzzled as you are.
It's not the energy use I was really concerned with, it was the SSD space...I'll copy paste what I wrote above:There is zero energy usage for quick resume. This is not suspend like on PS4, Xbox One and PS5, which hold the data in RAM. This feature saves the game state on the SSD, so you can...
It's a amazing feature all around.There is not more energy use. This isn't comparable to suspend, which holds the data in RAM. QR uses the SSD and you can even unplug the console and it still works, when you plug it in and start the console again.
- Unplug it
- Update the console
- use the feature on multiple games
- use the feature on Xbox OG, 360, One and Series games
I disagree, because the feature doesn't work or need what you think it does. More info like power usage under the other quotes.
Btw this feature isn't just about loading. It's about the ability to resume where you want, when you want and so on. So you could do a endurance race and QR out of it, play something with your friends and go back to the race at the exact same spot. Due to this being a system level feature, it even works for older games and you can load RDR2 for instance within single digit seconds, whereas PS5 and Series (not using QR) need more than 30-60 seconds iirc.
Why is QR faster? Well it bypasses the loading of the game and simply writes and loads a save state to the SSD. It doesn't matter if that's a OG, 360, One or Series game. It'll just fill the RAM with the save state when starting the game again and bypassing any legacy code, loading of the game, ... in the process.
It's more than that as @ghoti said. There is always the expectation with the "switch" on PS5 that this feature will come and it could come, but as he said it's unlikely imo.
Yeah, I have a friend who quits games completely and powers his Switch off after he's done playing every time vs. just sleeping it and popping it in the dock or to a charger. He's worried it's going to ruin the battery, etc. So, people have reasons, even if they don't make much sense to me personally. LOL Being able to get back into my games within seconds was probably the best thing about Gen 8 consoles.Wait…why wouldn't you use it?
Edit: should have read the rest of the thread.
I still don't understand why you would explicitly quit out of your games, though, rather than take advantage of QR. I don't understand why people quit apps religiously on their phones, either. :-)
I guess I stand corrected lmao. Apologies for those who took severe umbrage with me bringing up the environmental concerns
Older games (360 in particular) have no idea how to handle quick resume. I started Lost Odyssey again (because it's brilliant and you should all play it) played about 3 hours then called it a day, when I came back the next day my in game timer was on 25 hours because I guess technically the game didn't consider it had ever been turned off. I think I'll probably end up hitting the 999 hour cap on this one!
hello samuel, i hope you're doing well. i think you may have misunderstood my question; while you raised a terrifically nifty point of how a solid state drive's lifespan can diminish by rewriting on flash memory, i fail to see how that is at all related to my original question of how saving the ram to the ssd is related to an always on/always connected/always watching device? please reread my original question before you make your response. cheers!Saving RAM to SSD for every game creates a ton of writes on flash memory, which will shorten its life span. MS obviously accounted for that, so that average console shouldn't have problems in it's average life span, one has to wonder how long will these flash drives last for heavier users, and especially for people who like to collect consoles and use them longer than 5 years or so. So yeah, why is Quick Resume forced on me if I don't want it?
So what's stopping Sony from saving these states as well, then, they got the technical expertise in ICE and make their own drivers, so....??
It's so odd.
Saving RAM to SSD for every game creates a ton of writes on flash memory, which will shorten its life span. MS obviously accounted for that, so that average console shouldn't have problems in it's average life span, one has to wonder how long will these flash drives last for heavier users, and especially for people who like to collect consoles and use them longer than 5 years or so. So yeah, why is Quick Resume forced on me if I don't want it?
Saving RAM to SSD for every game creates a ton of writes on flash memory, which will shorten its life span. MS obviously accounted for that, so that average console shouldn't have problems in it's average life span, one has to wonder how long will these flash drives last for heavier users, and especially for people who like to collect consoles and use them longer than 5 years or so. So yeah, why is Quick Resume forced on me if I don't want it?
Thanks for the enlightenment, my posts do seem ignorant now. Live and learn.When running bare metal you're incurring in very risky and expensive behaviors if you try to load and store an "instant" of the CPU, including cache, data in flight (read/write requests still being processed), registers, interrupts, etc. The right way to do it is not to record the final state but all the steps leading up to it from the latest "safe" spot (which can be several hundreds of instructions before and which take a LOT of processing power to retrace and record)
It's much easier when you're running in a hypervisor because the hypervisor assigns/creates the resources in the first place (by having the program run against a "virtual processor" then executing it on real hardware if the hypervisor deems the operation safe without compromising the system or violating the resources that it has assigned to that program) so it has a much better tracking of what's going on underneath and can just halt the execution on the spot, transparently to the program running underneath, and resume it with no issue.
Thanks for the enlightenment, my posts do seem ignorant now. Live and learn.
So the hypervisor makes this stuff possible, does it mean we likely won't get to see this kind of stuff happening on PC? Unless DirectX introduces it for PC gaming?
Huh, really? That'd be nice. Not sure if it is the case for me though, I'll have to pay more attention.They even changed this process -- when you turn your xbox fully off, it'll turn itself on to check for updates somewhere at night. With the short boot times there's really no need to use Instant On at all.
Cutting the power doesn't affect Quick Resume at all.Didn't use it so far tbh.
I cut the power of my consoles/tv/etc. at night and while i'm working.
But thanks to the minimal loading times so far i'm not complaining.
I also don't get why they don't simply admit their mistake. That would actually earn my respect. Their notifications must light up like a goddamm Christmas tree.I can't wait to post that quick resume takes up too much energy in for future quick resume threads. It's the new $1 game pass ultimate members
They came back and acted snarky about people who pointed out how awful their take was.Huh, really? That'd be nice. Not sure if it is the case for me though, I'll have to pay more attention.
Cutting the power doesn't affect Quick Resume at all.
I also don't get why they don't simply admit their mistake. That would actually earn my respect. Their notifications must light up like a goddamm Christmas tree.
(Disclaimer: maybe they did in the meantime, I have only read until page 3)
They came back and acted snarky about people who pointed out how awful their take was.
I'll never understand this argument. A game like Dead Cells indeed loads quickly. I can get into a game within about 30 seconds. Or when I'm done playing, I can simply exit to home and then the next time I feel like playing I can get right back to the exact spot I was in within 3 seconds. If you're a fan of fast loading times, it doesn't get faster than QR.That's cool. Maybe I'll actually start using QR now. I never bothered with it but because of the short loading times I never felt like needing it
Jeez. Even worse.They didn't even respond with a new post either. They just updated their post where anybody following the thread wouldn't see and it would only impact getting more alert notifications from new replies.
LMAO people take umbrage with your console warring bullshit disguised as environmental concerns.I guess I stand corrected lmao. Apologies for those who took severe umbrage with me bringing up the environmental concerns.
Thanks for the enlightenment, my posts do seem ignorant now. Live and learn.
So the hypervisor makes this stuff possible, does it mean we likely won't get to see this kind of stuff happening on PC? Unless DirectX introduces it for PC gaming?
My favorite part of this post clarification is how you were wrong about something but decided that the correct response was to be snarky at the people who corrected you
LMAO people take umbrage with your console warring bullshit disguised as environmental concerns.
How do you show that menu? I don't have itCrazy to see that you can potentially have 8 games open on quick resume
I don't think it's in a general release yet. Just for preview members.
how is this childish ass behavior allowedThey did a whole report on it: https://www.gamesindustry.biz/articles/2021-01-14-ps5-and-xbox-series-x-energy-consumption
"Carbon negative in 2030" my ass.
I guess I stand corrected lmao. Apologies for those who took severe umbrage with me bringing up the environmental concerns.
If they add this, they'd probably force you to free the necessary space for it to work. Or at least make it a toggle in the settings, and turning it on would require you to have the free space.I don't see how PS5 could add that down the line. Xbox has reserved SSD space for this that PS5 doesn't. If they turn this feature on in let say 12 months and you have your SSD at 99% on PS5, how do you make that work ?
DirectStorage doesn't have anything to do with it, it's the Xbox's hypervisor that does it, which Windows lacks. With the Xbox all the memory is contained; VRAM and DRAM are the same thing and exist in the same location and the HV holds all the resources. What the Xbox is doing with QuickResume isn't that far different from an emulator save state. Things like drivers and services aren't a problem because there is only ever one graphics driver and the OS has full control over it.With DirectStorage coming to PC eventually, we could see it become available. It would require a DX12U GPU and an NVMe drive you're OK with sequestering some amount of space to be able to hold the RAM dump and other things MS is grabbing but I would assume it would be possible.
This is the weirdest hill to die on.Saving RAM to SSD for every game creates a ton of writes on flash memory, which will shorten its life span. MS obviously accounted for that, so that average console shouldn't have problems in it's average life span, one has to wonder how long will these flash drives last for heavier users, and especially for people who like to collect consoles and use them longer than 5 years or so. So yeah, why is Quick Resume forced on me if I don't want it?
Just make sure to always quit your games when you've finished playing them if you really don't want to use it.Saving RAM to SSD for every game creates a ton of writes on flash memory, which will shorten its life span. MS obviously accounted for that, so that average console shouldn't have problems in it's average life span, one has to wonder how long will these flash drives last for heavier users, and especially for people who like to collect consoles and use them longer than 5 years or so. So yeah, why is Quick Resume forced on me if I don't want it?
It's a preallocated chunk of space from my understanding, which is why the number of games that stay there keep changing as it'll depend on how much of each games state it can compress into that chunk. Disabling an individual game won't reclaim any space for anything not related to QR.My assumption was it takes space on the SSD (unsure of how little/much it takes however) and that if I play games that don't support it, why not have the option to disable it and reclaim that space?
Unless of course the space is hard coded into the SSD and you can't reclaim it anyways.
Yeah, these comments are coming across as disingenuous, you can manage these scenarios, pretending there's no options is a plain lie. The concerns are tenuous at best. Why did someone feel compelled to associate carbon footprint to QR, which works without power. Utterly bizzareJust make sure to always quit your games when you've finished playing them if you really don't want to use it.
There are games that don't work well with it. Idle games like Clicker Heroes get put into a bad place where it saves the exact state it was left in with no time passing, so it defeats the entire purpose of the game. I'd imagine other games relying on time passing between system are not a great use of the feature unless you don't care.Quick Resume is such a game changer. It's a feature that I'm always wishing that I had whenever I switch from my Xbox over to my PC. Yeah, you can just keep a handful of games open and switch between them, but it's not as seamless as QR, and my PC doesn't really like it. Performance starts to take a hit. I can understand why some here don't use it, but on the flip side... There's really no reason not to, lol.
I gotcha now.It's a preallocated chunk of space from my understanding, which is why the number of games that stay there keep changing as it'll depend on how much of each games state it can compress into that chunk. Disabling an individual game won't reclaim any space for anything not related to QR.
10PB write endurance for QLC? You made these numbers up and your math is wrong. Typical 1TB QLC drive has official endurance of just 360TB writes (I'm quoting official Samsung 870 QVO specs). Anything beyond that manufacturer doesn't guarantee anything to you.Even giving you the benefit of the doubt on this concern, even QLC flash (which is bottom of the barrel for endurance) on a 1TB drive can do on average 10,000 erase/write cycles before wearing off, meaning a write endurance of 10PB. I'm going to give you the benefit of the doubt again and make it so it will die at 5 years.
That's still an endurance of 5.5 TB per day.
To write 5.5TB per day of Quick Resumes, you would have to quick resume 343 (heh) times a day
SO
You would have to do Quick Resumes of 343 different games (because reads are "free" for most intents and purposes on NAND flash so switching between two already saved games is "free") everyday, for 5 years, to have a 50% chance (because that's how those modules are rated) your console will die.
If it's TLC nand, the number goes 5 times higher because the endurance is 50,000 erase/write cycles
Write something constructive or go away.
That seems to be the way it is, yes. (I've been wrong before, but I'm yet to see anyone say anything that reliably conflicts with this observation.)I gotcha now.
By preallocated, you mean at the system level yes?
Like for example even if you have no games currently in QR, the OS itself is still "reserving" a defined amount of the SSD for potential use at all times?
What's audio passthrough BTW ?AND audio passthrough. Crazy it didn't have it yet. But great to have.
That's warranty period, not endurance. And if the warranty is 3 years well, my numbers just got higher too?10PB write endurance for QLC? You made these numbers up and your math is wrong. Typical 1TB QLC drive has official endurance of just 360TB writes (I'm quoting official Samsung 870 QVO specs). Anything beyond that manufacturer doesn't guarantee anything to you.
Write something constructive or go away.