It's not about swapping between 4 games at once. It's about playing a single-player game, getting a multiplayer invite, jumping out to multiplayer without saving, and then jumping back to your single player game exactly where you left off. It's about having minimal loads to your exact state in your whole rotation of games that you play over the course of months. It's about how multiple users can play different games and suspend them without having to restart.
Quick Resume will still lead to a much faster startup of said game, but yeah, you'll have to get up, take the disc out and put the new one in.I think OP is implying quick resume loses its value with physical media because you still need to swap out discs.
That was the obvious point of the thread. Technically it could work but there would need to be some other license check implemented beyond just the physical presence of the disc, like if say each disc had a unique identifier attached to it and it could only be activated on a single console at a time etc.
I would say I rarely play one game exclusively so the expanded quick resume will be hugely beneficial to me. Add my kids into the equation and it becomes even more significant.Quick Resume seems like a gimmick anyway. How many people really juggle between 4+ games at the same time? Load times from cold boot are super fast as well with SSDs. And loading a game you haven't played in a while is always disorienting, I can't see why it would be any different with quick resume.
This is where I'm at. I can see the advantages of quickly swapping between my single player game of choice and my multiplayer game of choice. After that it's a none issue. Saving 5 - 10 seconds of loading on a game I play occasionally is negligible.Quick Resume seems like a gimmick anyway. How many people really juggle between 4+ games at the same time? Load times from cold boot are super fast as well with SSDs. And loading a game you haven't played in a while is always disorienting, I can't see why it would be any different with quick resume.
I would say I rarely play one game exclusively so the expanded quick resume will be hugely beneficial to me. Add my kids into the equation and it becomes even more significant.
Have you had a chance to test Quick Resume across multiple profiles as well? I'm very curious if it will support this for my kids and I.I have a brother-in-law who loves having me as a source on home electronics, and we talked at length about this feature in Series X while I was previewing it. "Your sister might let me buy one of these," was his takeaway from the usefulness of Quick Resume + discs.
Have you had a chance to test Quick Resume across multiple profiles as well? I'm very curious if it will support this for my kids and I.
I've heard this a lot, but 99 percent of games have most of the content on disk. Even preorder content is generally just useless nick nack stuff. The only exceptions I can think to this are fighting games with dlc rosters and GAAS titles.That definitely depends on how much of that game is on the disc.
Okay, fair enough. Has MS mentioned anything about Quick Resume across multiple profiles then? I know there have been tests saying anywhere from 4-10 games can be saved (depending on size and gen), but I'm curious whether it will save across multiple profiles as well since that is the most common case for clearing a game session in my household.Only one Gamertag supported on this preview device, as per MS pre-release requirements.
I think OP is implying quick resume loses its value with physical media because you still need to swap out discs.
Either way, I only play one game at a time so the quick resume feature will be mostly useless to me. I will stick with physical games.
Makes sensefrom my Ars piece on back-compat:
Xbox Series X hands-on: The big back-compat dive begins [Updated]
Xbox Quick Resume impresses. Plus: New controller, auto-HDR, venting holes, and more.arstechnica.com
Yeah this is how I read the OP.
But I see this less as 'quickly switching back and forth between games' and more like 'save states'. I know the demos are showing quickly flipping back and forth but that feels like an artificial example to showcase loading times. Most of the time you'll be playing one or two games
Here's my assumption: Quick Resume will work, but you'll wind up with the same hiccups when a game recognizes a "profile has signed out" issue while juggling multiple accounts on a single game. Test that out on your current Xbox One, where you back out to the Home menu, switch to a new profile, then go back to the game. Xbox Series X will likely continue keeping so many games in Quick Resume RAM, only to toss up more of those error messages as profiles switch.
Suspend/resume has always been spotty on Xbox One. Even my Xbox One X is a toss up whether it will resume my suspended RDR2 game or not when we've used a few media apps between. Hopefully this solution is more consistent for both platforms.Here's my assumption: Quick Resume will work, but you'll wind up with the same hiccups when a game recognizes a "profile has signed out" issue while juggling multiple accounts on a single game. Test that out on your current Xbox One, where you back out to the Home menu, switch to a new profile, then go back to the game. Xbox Series X will likely continue keeping so many games in Quick Resume RAM, only to toss up more of those error messages as profiles switch.
I would assume the same if it's within the same game but a different profile, same as what happens today. But, if it's a different profile and game then I wonder if it will persist the session for when the original profile comes back. This will be one of the first scenarios I test on launch day.Here's my assumption: Quick Resume will work, but you'll wind up with the same hiccups when a game recognizes a "profile has signed out" issue while juggling multiple accounts on a single game. Test that out on your current Xbox One, where you back out to the Home menu, switch to a new profile, then go back to the game. Xbox Series X will likely continue keeping so many games in Quick Resume RAM, only to toss up more of those error messages as profiles switch.
Exactly, this is my daily situation... I can play (and quick resume) all day long, until the kids come home from school and mess it all up.Its definitely for me a 'I can stop playing whenever and not be worried if my kids start a new game and fuck up my 'suspended ram state'. I don't need multiple slots myself as long as my stuff is protected when profiles change..
Correct it does sound similar to the system MS tried to push with the Xbox One at launch, so we don't really want to go down that path. It would add a lot of complication to things to come up with a licensing system that works which would allow people to still trade/loan their games.That would lead to used game sales where the original user didn't free the license though. Functionally it would be Microsoft's original Xbox One plan and I don't think that's something they want to revisit.