I've been pretty intrigued by the trailers for the new Ace Combat game. It's not a genre I've ever gotten into or cared for, but I'm always up for trying new genres and series that might not seem to suit my tastes. Last time that happened, I became a big Yakuza fan
So someone who never played the series before, or any flight combat game really, had some questions:
1) This is a sci-fi series? Do the games do anything interesting with that, like unique planes and high tech weapons or futuristic settings and so on?
2) So...how exactly do these games add challenge and not get repetitive after one fight? Last flight game I tried was the HAWX demo a decade ago, and it seems the gameplay loop of these games is "get behind enemy, lock on, fire, use flares to break missile lock". Obviously that's my completely uninformed perspective of this genre, so I'm curious where the depth comes from, how they keep the combat interesting and varied, and so on
3) From the comments I've read here, this series is known for having good stories? Is this new one stand-alone, or would I be completely lost playing this as my first one?
4) Will this only have flight combat? Or will be take-offs and landing/docking, mid-air refueling, and other mechanics/systems? Is it 100% skill-based or are there RPG mechanics like unlocks and loadouts? Does the narrative aspect have choices or is it just cutscenes and dialogue?
So someone who never played the series before, or any flight combat game really, had some questions:
1) This is a sci-fi series? Do the games do anything interesting with that, like unique planes and high tech weapons or futuristic settings and so on?
2) So...how exactly do these games add challenge and not get repetitive after one fight? Last flight game I tried was the HAWX demo a decade ago, and it seems the gameplay loop of these games is "get behind enemy, lock on, fire, use flares to break missile lock". Obviously that's my completely uninformed perspective of this genre, so I'm curious where the depth comes from, how they keep the combat interesting and varied, and so on
3) From the comments I've read here, this series is known for having good stories? Is this new one stand-alone, or would I be completely lost playing this as my first one?
4) Will this only have flight combat? Or will be take-offs and landing/docking, mid-air refueling, and other mechanics/systems? Is it 100% skill-based or are there RPG mechanics like unlocks and loadouts? Does the narrative aspect have choices or is it just cutscenes and dialogue?