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EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,678
This was known already want it, as the Xbox supports FP4 integers.

It takes me back to the PS4 Pro supporting FP16 and how that doubled the Teraflops. That was during a run of TF does matter.
 

Rosebud

Two Pieces
Member
Apr 16, 2018
43,495
5KbDJrr.png

This always get me
 

stormfire

Member
Nov 26, 2018
2,847
nah. It's very feasible. We'll see solutions appear soon enough. Microsoft has already been working on one for some time. And AMD's solution will be open source so everyone can use it.
Yes, AMD is working on it, Sony has patent too. We will see more about DLSS in future.

www.psu.com

Sony Patent Suggests DLSS-Like Sampling Technique Could Be Used On PS5 Games - PlayStation Universe

A new Sony patent suggests that DLSS-Like sampling techniques could be used on PS5 games to make the PS5 more efficient and productive.
 

pg2g

Member
Dec 18, 2018
4,794
Yeah, i believe one of Microsoft's customization was adding support for 16 and 4 bit math in order to aid in ML.
 

Spork4000

Avenger
Oct 27, 2017
8,488
Interesting. PS5 pro is shaping up more and more in my head. We'll probably see a reversal of last gens strategy with Sony making a decent amount of changes for it's enhanced console while Microsoft just drops in a better gpu.
 

CanisMajoris

The Fallen
Oct 27, 2017
887
Overall, I think that the pure analysis of the hardware shows an advantage for Microsoft, but experience tells us that hardware is only part of the equation: Sony showed in the past that their consoles could deliver the best-looking games because their architecture and software were usually very consistent and efficient.

I think this bit is more important.
 

Aardvarken

Member
Dec 28, 2019
64
So David Cage's opinion matters all of a sudden? It seemingly didn't a few weeks ago.

www.resetera.com

David Cage: Xsx and Xss dual console strategy is "questionable" and "confusing" News

Having multiple consoles with different specs is similar to the environment on PC, where various configurations, graphic cards, and other features make development “much more complex”, he said. “When a manufacturer offers two consoles with different specs, there is a strong chance that most...
 

Doc Cottle

Member
Jan 28, 2020
245
If PS5 hasn't got INT8/4 support then someone is getting sacked. The XSX is some piece of engineering and design.
 
OP
OP
Alucardx23

Alucardx23

Member
Nov 8, 2017
4,711
If PS5 hasn't got INT8/4 support then someone is getting sacked. The XSX is some piece of engineering and design.

Yes, so far we haven't seen Sony talking about this. If that is the case, that is the advantage David Cage is talking about.

"We knew that many inference algorithms need only 8-bit and 4-bit integer positions for weights and the math operations involving those weights comprise the bulk of the performance overhead for those algorithms," says Andrew Goossen. "So we added special hardware support for this specific scenario. The result is that Series X offers 49 TOPS for 8-bit integer operations and 97 TOPS for 4-bit integer operations. Note that the weights are integers, so those are TOPS and not TFLOPs. The net result is that Series X offers unparalleled intelligence for machine learning."

www.eurogamer.net

Inside Xbox Series X: the full specs

This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard …
 

christocolus

Member
Oct 27, 2017
14,932

macapes

Member
Nov 19, 2019
212
United Kingdom
The console warriors are heavy in here. Funny how preordering one or the other somehow makes you more knowledgeable than people who've actually developed games and have devkits.
 

BeI

Member
Dec 9, 2017
5,974
I wonder how these compare to Nvidia's tensor cores...?

Didn't they already say the Series X has ~100 "TOPs" of machine learning performance? RTX 2060 has 2x that, but I think that just means less time to do the "DLSS" part of rendering, which is to say that Xbox would gain less performance than RTX cards using similar methods.
 

johan

Member
Oct 29, 2017
1,554
This is exactly what I'm thinking. Multi-purpose Azure/cloud shenanigans that's easily scalable.

same goes for the full RDNA2 spec implementation vs PS5's somewhat custom but likely pretty much the same implementation. Xbox adhering to the standard would make it better for generic GPGPU workloads
 

WishIwasAwolf

Banned
Oct 24, 2020
260
Those aren't GPUs.

Colloquially the fastest GPU has always meant the most powerful. I'm not sure why you are convinced otherwise.

www.gamersnexus.net

Vega 64 vs. Vega 56 Clock-for-Clock Shader Comparison (Gaming)

We’re putting that knowledge to the test on Vega architecture, equalizing the Vega 56 & Vega 64 clocks (and HBM2 clocks) to determine how much of a difference emerges from the 4096 shaders on V64 to 3584 shaders on V56. -
www.gamersnexus.net

Revisit: Vega 56 & 64 At Same Clocks, From 800MHz to 1020MHz HBM2

This content piece looks at a mix of clock scalability for Vega across a few key clocks (for core and HBM2), and hopes to constrain for a CU difference, to some extent. -

I haven't checked for more recent tests but this is just food for thought.
Less compute units but higher clock, or more compute units with slower clock. I understand it is a different architecture sure, but we'll see in a few weeks anyway.
Colloquially the most powerful GPU has always meant the highest performance (fps and resolution) if the GPU is the only variable. Would you agree on that?
 

Rosebud

Two Pieces
Member
Apr 16, 2018
43,495
So David Cage's opinion matters all of a sudden? It seemingly didn't a few weeks ago.

www.resetera.com

David Cage: Xsx and Xss dual console strategy is "questionable" and "confusing" News

Having multiple consoles with different specs is similar to the environment on PC, where various configurations, graphic cards, and other features make development “much more complex”, he said. “When a manufacturer offers two consoles with different specs, there is a strong chance that most...

He's a clown, no matter what "side" he is.

www.theguardian.com

Game developer Quantic Dream accused of 'toxic' and 'sexist' working environment

The two French studio heads behind supernatural adventure Beyond: Two Souls face accusations of inappropriate behaviour towards staff
 

gofreak

Member
Oct 26, 2017
7,734
That is definitely true for this gen, but we already know how much Microsoft has improved their first party studios. This will have an effect on the quality of the exclusive games we will see on the XSX.

I read that as possibly more a reference to drivers and APIs and such rather than games specifically. Microsoft has seemingly always prioritised compatibility over the leanest performance possible. Though I think it unlikely that will make a huge difference to end results vs what the hardware specs suggest.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
Strange that, given the shader cores in both should be identical RDNA2 shader cores... maybe they just mean because there's more of them in the XSX GPU?
There's ton of evidence that the shader cores are not exactly the same between them.

Including a Sony engineer that did say there wasn't hardware for ML acceleration on ps5.
 

Spirited

Prophet of Truth
Member
Oct 25, 2017
1,792
Sweden
Well anyway if their implementation will be even close to as effective as DLSS 2.0 on RTX cards I can't wait to see it utilized for making games have RT and okay frame-rates in pretty much as good visual quality as 4K this gen. It really makes a difference.
 

CanisMajoris

The Fallen
Oct 27, 2017
887
That is definitely true for this gen, but we already know how much Microsoft has improved their first party studios. This will have an effect on the quality of the exclusive games we will see on the XSX.

I think he meant hardware architecture + APIs. Many devs where prizing PS5 architecture during reveal.
It'll be very interesting when Sony discusses their customizations, Hopefully before GDC 2021.
 

Scottoest

Member
Feb 4, 2020
11,326
Microsoft were really talking up their machine learning tech earlier this year, and the console is clearly designed with it in mind for the future. Interesting to see what becomes of it.

Should be a fun generation. Both consoles have their bespoke bells and whistles.
 
Jan 3, 2019
3,219
With the power of machine learning videogames will finally be able to display emotions. Also, I love workplace harassment

- David Cage, probably.
 
Oct 25, 2017
3,499
This was always know. MS made a custom addition regarding machine learning on XBSX/S. Int4 and Int8 capailities more specifically iirc. We also have some reports that Sony hasn't made such additions to the PS5 GPU.
 
Oct 25, 2017
3,499
This is exactly what I'm thinking. Multi-purpose Azure/cloud shenanigans that's easily scalable.
Yeah, that's exactly the plan. MS can lose much more money than Sony on the Xbox Series X because it was made to be multi-purpose. It can be either integrated to their Azure Services or as a game console.
 

Jedi2016

Member
Oct 27, 2017
15,614
He does know that Nvidia's tensor cores don't actually do machine learning, doesn't he? They just run the algorithms that the machine learning (run on their server farms) has spit out.
 

Pryme

Member
Aug 23, 2018
8,164
First: it's David Cage. Yup, that David Cage.
Second: he is mistaken; the GPU in the Xbox Series X is slower than the GPU in the PS5, instead of the other way around.
It is more powerful because it has more compute units. However, available bandwidth per compute unit is lower, also it has a split memory setup.

In computing, 'faster' has always been about carrying out more operations per second and not about clock speed.
 

robinium7

Member
Jul 25, 2020
989
Ireland
There's ton of evidence that the shader cores are not exactly the same between them.

Including a Sony engineer that did say there wasn't hardware for ML acceleration on ps5.

All machine learning is, by nature, hardware accelerated when running on a GPU. GPUs are the perfect hardware for running ML. The ML the XSX GPU is capable of will just be using some of the general compute power to do ML. The additional hardware is to allow it to do ML using FP16, INT8 and I believe INT4. Running ML at INT4 on GPUs capable of it, rather than standard FP32 GPU process, gives you 8x the performance as you're only using 4 bits per value rather than 32 bits. It allows you to pack 8 computations into a single compute. This might be what they are talking about here, but whether allowing INT4/8 will be useful remains to be seen.

We don't know what the PS5 supports but it should at least have FP16 in addition to FP32, as the Pro had that, but it was never used for anything afaik. But RDNA2 does not have anything which is equivalent to the Turing cores on the 2000 and 3000 series which is true dedicated ML hardware - but it just allows for the RESULT of a pre-trained network to be very quickly computed, like in DLSS, where a frame is supplied to a pretrained network and then it spits out a 4K frame (or whatever res you've set to upscale to).

I would be interested in seeing the comments by that Sony engineer though, I had not heard about them.
 

JediTimeBoy

Member
Oct 27, 2017
6,810
Forgive me if I've got this wrong, but isn't the Xbox algorithm for auto hdr, also based on machine learning (or something similar) ?
 

Raide

Banned
Oct 31, 2017
16,596
Outside of SSD''s being added to consoles, a viable alternative to DLSS on consoles will be massive.
 

WishIwasAwolf

Banned
Oct 24, 2020
260
In computing, 'faster' has always been about carrying out more operations per second and not about clock speed.
So the fastest gaming CPU would be.. Threadripper 3990X? Seeing as it can carry out more operations per second with it's 64 logical cores compared to the 6 core i5-10600K.

GPUs and CPUs dont work the same way when it comes to this.
They do;
Any task which does not use a GPU or CPUs' additional cores would benefit from increased clock speed.
 
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christocolus

Member
Oct 27, 2017
14,932
Lmao.. Looking for a gotcha moment? wasn't it just confirmed by MS in a tweet which also had AMD in it, that XSX has full Rdna2 integration and they waited until they could get all the tech before finalizing their hardware? Also insiders confirmed dev kits going out late, XsX has a lot of tech which will take some time to gradp. facts. ... stop over thinking my posts. lol
 
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