Does anyone know if they've fixed the stuttering movement on PC at high frame rates? I tried to play it, but it just makes the whole game feel bad (because you're always moving).
If we did Doom, we absolutely wouldn't change the resolution. It's running the original software renderer which has limitations in performance and integer accuracy, but Doom's various sprite and level designs 100% requires aspects of how that software renderer uniquely works.
Frankly, if we did Doom, it wouldn't be obviously different from what's already there now. It's a vanilla port with various QOL changes and built in add-on support. The only thing we could bring to the table is online multiplayer, and due to various circumstances that's not something we'd have in an alternate reality anyway, only more time could ever hope to introduce that given the monumental amount of work involved in that task.
Great that you're looking forward to kingpin, but why are you telling me that? It ain't our game in any form. :VThank you for all your hard work on bringing new life to these classic games, my man. I look forward to Kingpin and System Shock
Great that you're looking forward to kingpin, but why are you telling me that? It ain't our game in any form. :V
When's Doomguy wearing Crash's outfit -- wait
If we did Doom, we absolutely wouldn't change the resolution. It's running the original software renderer which has limitations in performance and integer accuracy, but Doom's various sprite and level designs 100% requires aspects of how that software renderer uniquely works.
Frankly, if we did Doom, it wouldn't be obviously different from what's already there now. It's a vanilla port with various QOL changes and built in add-on support. The only thing we could bring to the table is online multiplayer, and due to various circumstances that's not something we'd have in an alternate reality anyway, only more time could ever hope to introduce that given the monumental amount of work involved in that task.
I mean, Quake Champions is basically dead at this point.I love that OG Quake is getting some love. It's usually the sequels that get all of the attention.
ZDoom would be a very wrong direction for us to take a classic Doom port. We'd prefer to keep the physics and gameplay intact, which the official port already does. :P
That sounds like your deadzone is/was set too low.Did this update omprove the aiming on switch? It was pretty poor last time I tried. Like if you push right it doesn',t just look right it goes slightly up and or down too.
Never had this issue with this port myself.Did this update omprove the aiming on switch? It was pretty poor last time I tried. Like if you push right it doesn',t just look right it goes slightly up and or down too.
Not sure, but I'd suggest playing at exactly 60 or 120 FPS. Anything in between results in some weird judder for me even though I have a G-Sync monitor (and it's properly enabled). I don't have that issue with the Quake source ports.Does anyone know if they've fixed the stuttering movement on PC at high frame rates? I tried to play it, but it just makes the whole game feel bad (because you're always moving).
Come on Quake 4 was good.NO. No Machine Games. id proper only please. Please stop giving Quake second-rate devs. Quake 4 and Quake Champions have caused enough suffering for Quake fans. We need a proper release. I'm sorry - Machine Games is a good developer, but they are not id.
I'm totally fine with Doomguy wearing Crash's outfit
The reason it "made it through" is you're having a system specific issue, we wouldn't have permitted it if it was happening to us. We've had no reports of input latency either from our own QA testers or Bethesda's, even from testing with a high speed camera. And unfortunately without your computer physically in our hands, we can't diagnose what your issue is being caused by, you'll need to do some investigations yourself.I've still had issues with input delay. This was partially fixed by switching to Direct3D, but I'm shocked that this bug still made it through.
Multiplayer.
But the helmet is different! (It has that killer tv static effect)lol
Well, they're basically wearing the same uniform already was my joke.
Other than the objectification that I would hope would be gone from a modernized Crash.
But the helmet is different! (It has that killer tv static effect)
Still, I would do terrible things to have a modern, badass take on Crash and Phobos, we need them back!
I mean, she was the one who trained not only the Slayer, but the rest of the folks at the arena... Her original lore gives a lot of room to go crazy with her.
Metaverses are so hot right now!I unironically want them to go crazy and have all the characters be involved in an actual story mode.
$10!Yo how much is this on ps5? A 4 player horde mode? This is the easiest sell to my crew...