Wccftech said:Last Friday, Quake II RTX received a big new patch, version 1.6. The developers added a bunch of new features, though the most interesting ones came directly from the community, as GitHub user @res2k introduced support for AMD's FidelityFX Super Resolution (FSR) and for High Dynamic Range (HDR) displays.
The game now supports AMD FSR, but what about NVIDIA DLSS? Sadly, in a somewhat ironic turn of events, NVIDIA's prized Deep Learning Super Sampling cannot be added because of the GPL license used by Quake, as confirmed by developer AlexP on the Quake II RTX Steam forum.
via Wccftech
It stinks that DLSS can't be added to the game due to GPL. Hopefully the DP4a path of XeSS ends up being really good, and is implemented into this. Projects like this continuing to get momentum will hopefully incentivize support for other ray-tracing inspired conversions of classic games. I'm still personally hoping for a Doom 3 ray-tracing conversion.
Edit: Now if someone could add the Nvidia Flow based particles and explosion effects back in to the game. It sucks that they got replaced with 2D billboards.
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