With the way that path-traced Minecraft demo for XSX was shown before launch and largely disappeared, I think we won't see a title like that (e.g. Quake II RTX) until the "pro" versions of XSX/PS5 drop. RT performance just isn't there yet on console.
With the way that path-traced Minecraft demo for XSX was shown before launch and largely disappeared, I think we won't see a title like that (e.g. Quake II RTX) until the "pro" versions of XSX/PS5 drop. RT performance just isn't there yet on console.
Minecraft geometry is about as simple as it gets, it's just blocks. :-P Full path tracing is hugely intensive as RT is used for the entire render, not just key elements like shadows or reflections. DF did a great video on the tech demo that Microsoft made where Minecraft with path tracing was running at 1080p targeting 60 fps.I wonder. This game has such simple geometry, and we've seen more taxing games bring rt into the fold.
Those old Quake 2 ray trace demos blew my mind. I'd love to have something comparable on console.
Same issue here, can't find this on psn in canada. Via either the console or the app. And that link doesn't allow me to purchase 🤔
Minecraft geometry is about as simple as it gets, it's just blocks. :-P Full path tracing is hugely intensive as RT is used for the entire render, not just key elements like shadows or reflections. DF did a great video on the tech demo that Microsoft made where Minecraft with path tracing was running at 1080p targeting 60 fps.
I'm not sure if making a path traced version of the original Quake would perform better than Quake II, just don't know enough about it. But path tracing is soooooo expensive just from the word go that I don't know that it'd be a negligible difference trying to run it on the current consoles.
Awesome, thanks for the heads upIt's back now! Maybe it was something to do with prepping the update.
Yeah just out today.As in it just came out? Wonder what the list of improvements is yum yum! I'm playing on PS5
You can't transfer ps4 saves to ps5, but also the native PS5 verison is dropping frames like crazy. Hope there's performance patch. PS4 Pro BC version is quite a bit more stable than the native PS5 port.
Is there a trick to enabling 120FPS on PS5? I can't see any option in-game, console is set to auto 120hz with performance mode as default.
Don't feel bullied by Nightmare, become the bully 👿This is going to sound dumb. I never knew that going to the higher difficulty meant more enemies. I thought it would just be more damage ect.
Its so cool that they did it this way. Makes it feel so much fairer and more fun to master.
Can't be fixed, direct limitation of Quake itself due to the way its entities work. If a map updates and the entity order changes, it breaks. Only option is to restart the map (which we should have done automatically, but we discovered that unusual quirk too late).Still hoping for a patch that can fix the save files the game straight up broke and corrupted ._.
Investigating. We are configuring the video output as 120Hz, and the ingame framerate is set as such, but something seems to have changed between testing and release and apparently that's no longer enough anymore?
I saw on the Bethesda FAQ page that PS4 saves will not transfer to the PS5 version.
Can't be fixed, direct limitation of Quake itself due to the way its entities work. If a map updates and the entity order changes, it breaks. Only option is to restart the map (which we should have done automatically, but we discovered that unusual quirk too late).
Restarting the map is one thing, but those were saves with a completed main campaign + saves about halfway through Scourge of Armagon, and I just can't be bothered to start the game from the beginning again just to replay all of that :/
Also lost my save like this, for what it's worth. Just 100% corrupted.
Wait, when you say corrupted, do you mean the entity models going funky or the PlayStation saying your save file is corrupted? Because the latter is a very different issue.Restarting the map is one thing, but those were saves with a completed main campaign + saves about halfway through Scourge of Armagon, and I just can't be bothered to start the game from the beginning again just to replay all of that :/
Wait, when you say corrupted, do you mean the entity models going funky or the PlayStation saying your save file is corrupted? Because the latter is a very different issue.
My save files are entirely corrupted. The game won't read them at all, and just gives an error message about not being able to read saved data because they're corrupt. For some reason it wrecked all of them, and not only the one I was trying to save over when the error occurred. You replied to one of my posts about it earlier, and I think you mentioned it had something to do with the PS4 or the game having too many instances of the save file open, or not closing them correctly, or something like that?
Ah, okay, so that's a different situation. That's the playstation saying the save file blocks are corrupt, not a game message. I can't restore or control that, it's not a flag we manage.My save files are entirely corrupted. The game won't read them at all, and just gives an error message about not being able to read saved data because they're corrupt. For some reason it wrecked all of them, and not only the one I was trying to save over when the error occurred. You replied to one of my posts about it earlier, and I think you mentioned it had something to do with the PS4 or the game having too many instances of the save file open, or not closing them correctly, or something like that?
Ah, okay, so that's a different situation. That's the playstation saying the save file blocks are corrupt, not a game message. I can't restore or control that, it's not a flag we manage.
I did find an issue a while back on the PS4 where file management would run out of handles over time, which could have caused a save task to be interrupted if it ran out of handles at just the right time, that was stealth fixed. But I otherwise never reproduced any such issue personally so I couldn't say if that was related.
If there's anything to come from it, it's that going forward we really need to split save files into their own blocks. This single block model is a little too volatile, because if the PS just decides the save file is corrupt, it nukes everything you have. However rather frustratingly a multi-block model is incompatible with how every other platform handles save files. It'll need some thinking.Yeah, it's a weird one. I think it's the only PS4 game I've ever had corrupt my save data. It's a great port, but losing all that progress sucked. Playing it all again is a bit too much, at least at the moment 😅 Might do it again sometime in the future.
If there's anything to come from it, it's that going forward we really need to split save files into their own blocks. This single block model is a little too volatile, because if the PS just decides the save file is corrupt, it nukes everything you have. However rather frustratingly a multi-block model is incompatible with how every other platform handles save files. It'll need some thinking.
The Switch is just a PC file system under the hood, and the Xbox has this thing called connected storage that you can treat as a typical file system you upload data chunks to, though you're using byte buffers instead of file handles. Both would just treat a corrupt file as just that individual file, not the whole mount.Wait, Switch and Xbox don't use multi-block models? Weird. I've never owned any Xbox models and never dug into the save files on my Switch, I just assumed every platform used a multi-block model. The more you know!
What issues were they and when? Keyboard and mouse wasn't a feature until last week.
What issues were they and when? Keyboard and mouse wasn't a feature until last week.
Odd, I don't seem to be able to reproduce this. Couldn't say why you're experiencing that but it doesn't seem to be game related at first glance.Why does the PS5 version take like 5 seconds to load a quick save? It was instant on the PS4 version...
Odd, I don't seem to be able to reproduce this. Couldn't say why you're experiencing that but it doesn't seem to be game related at first glance.
We have a hotfix ready. So within days, hopefully (I'm unaware of the exact process for hotfixes on PS5, just an FYI).
We have a hotfix ready. So within days, hopefully (I'm unaware of the exact process for hotfixes on PS5, just an FYI).
Launched "project silver"… basically the same experience however framerate seems to be jerky/dropping frames? Anyone else noticing this? PS5 here