Just some more random thoughts about Quake: There are a lot of types of attack that I really like, generally in games like this projectiles work better than hitscan weapons - although this is not a rule- and Quake has some interesting examples of this. The grenades from the chainsaw guy work much better than missiles in terms of their speed and trajectory, I often dodge them at the last second and can literally see it coming at the screen, which creates an intense moment. Their trajectory can be sometimes predictable or the exact opposite, which makes dodging them more interesting. The ball energy that follows you from the spider things is also very cool, especially because they move slower than you. Which means that you can literally go guns blazing against those enemies and as long as you remember to move you can stay alive. But my favorite is the ranged attack from those sword guys. As it comes towards the player you have a few moments to realize a pattern and strategize how to best dodge them. FPS should have built more these ideas.
Also, quad damage is AMAZING. It feels both overpowered but weirdly balanced at the same time. And I love how many secrets seems geared towards giving the player that power up exactly before major fights (and funnily you sometimes found them after the fight because you missed them... or way before).
One 'but' is that the shotgun is underpowered. Both the normal one and the super shot, at least on nightmare. Against humanoid enemies they work fine, but after the first levels when you only face tougher enemies they become secondary weapons. I mostly use them intermittently to save ammo from the bigger guns: mainly the super nail gun, the rocket launcher and the electric gun. It was better in the expansions where weaker enemies were not "forgotten" in latter levels.
Also, quad damage is AMAZING. It feels both overpowered but weirdly balanced at the same time. And I love how many secrets seems geared towards giving the player that power up exactly before major fights (and funnily you sometimes found them after the fight because you missed them... or way before).
One 'but' is that the shotgun is underpowered. Both the normal one and the super shot, at least on nightmare. Against humanoid enemies they work fine, but after the first levels when you only face tougher enemies they become secondary weapons. I mostly use them intermittently to save ammo from the bigger guns: mainly the super nail gun, the rocket launcher and the electric gun. It was better in the expansions where weaker enemies were not "forgotten" in latter levels.
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