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Mory Dunz

Member
Oct 25, 2017
36,358
Sure why not. Never played one of his games but they seem to regularly be goty contenders

Whether one disagrees or agrees the anger in this thread is overboard wow
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,659
Western Australia
I don't think the original was particularly innovative or even particularly influential, there are more cinematic 3rd person shooters that you can see were inspired by Gears than by Uncharted. Uncharted itself being compared to Gears in many reviews at the time . I think as the series has gone on and how Naughty Dog developed in terms of the games it produced, they really have solidified the expectation of what a cinematic whatever person game should be, but I don't think that happened as early as the first game.

In fact, Uncharted happened because Sony, presumably sensing the change in the wind following the announcement of Gears of War in mid-2005, flexed its parent company muscle and ordered that the Tolkien-inspired fantasy RPG(?) Naughty Dog was working on be reworked into a third-person shooter.
 

ZoomyRamen

Member
May 15, 2020
93
I don't agree with this at all. UC2 basically set the template for cinematic games for the next few decades, especially in terms of the use of interactive major set pieces. UC2 had these huge big budget playable set pieces that would have ordinarily been relegated to cutscenes, and I'd never experienced anything like it in the decades of games I'd played prior.

Stuff like this.

DbRK.gif


I think TLOU also pushed the genre forward in terms of narrative and characterisation. The only other AAA games I've played that really compare, are Red Dead Redemption 2 and The Last of Us Part II, maybe Bioshock as well but in a different way.

On that point, I think Part II pushes the genre forward again in narrative terms. I certainly have never played anything else like it, nor anything with nearly as nuanced, realistic, well realised, branching, unusually structured and emotionally impactful narrative and characters.

I agree to some extent but I also think that this is entirely in the AAA space. The biggest achievements people seem to grant ND is their ability with narrative and writing but honestly indie games have been doing way more interesting things with that space than ND and especially Rockstar.

That scene in uncharted is good but like...what does it actually change about video games? They're good at using system power but I don't think that adds much. Won't get too much into rockstar as I think they're vastly overrated.

The stories ND writes aren't particularly ground breaking, there's usually always a very easy to pick template film they've borrowed from.

I think games like Edith Finch, Gone Home, Journey, Outer Wilds all do significantly more interesting things with marrying narrative that can only be achieved in video games and gameplay.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
Can't you see why folks would push back tho? I don't think anyone is saying Druckman is not a talented director, but track record takes time. I get that it also early so there's a lot of enthusiasm, but others mediums would not crown someone so early amongst the most influential.

Miyamoto and Kojima are titans for good reason.

Kojimas portfolio isn't really that different to Druckmann's in quality terms though.
 

Bait02

Member
Jan 5, 2019
645
Without comparing apples and oranges (directors of different generations with a different span of career).
Looking at contemporary directors I think Hidetaka Miyazaki is having a bigger influence in game design in later years.
 

JershJopstin

Member
Oct 25, 2017
5,332
No but I wouldn't put him on the pedestal all the time, especially over people who're currently working in the industry and constantly improving gaming and accessibility.
I feel like even this take ignores that Miyamoto's NES to GCN span was 20+ years - and that's still not counting the arcade games he made before that, or any Wii stuff he did after.

Not to mention, for every modern game dev interview where people like to pinpoint Miyamoto for insisting on some gimmick they don't like, there's two more from well received games where the devs say having even a little oversight from Miyamoto was invaluable. IIRC, even the BotW devs attributed some of their decisions to him.

What greats currently in the industry were around in the 80s?
 

Deleted member 51691

User requested account closure
Banned
Jan 6, 2019
17,834
Fr though Druckmann has had a hand in polished, well-crafted games that more pushed the industry forward in production values than in actual gameplay and storytelling innovations like Sakaguchi, Miyamoto, Kojima, etc
Why, though? Miyamoto and Sakaguchi created or completely redefined entire genres.

Druckmann made a couple of third person shooters that sold well.
Pretty much. If Druckmann invented the narrative driven TPS then there would be more of an argument in his favor
 
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entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
59,940
Kojimas portfolio isn't really that different to Druckmann's in quality terms though.
It's not only quality though. It's influence and innovation. Quality will always be subjective.

I think Kamiya has a better portfolio than Druckmann but I would argue that Druckmann has been more influential at this moment since cinematic gaming is the darling right now.
 

Coi

Banned
Oct 27, 2017
1,808
I don't agree with this at all. UC2 basically set the template for cinematic games for the next few decades, especially in terms of the use of interactive major set pieces. UC2 had these huge big budget playable set pieces that would have historically been relegated to cutscenes, and I'd never experienced anything like it in the decades of games I'd played prior.

Stuff like this.

DbRK.gif


I think TLOU also pushed the genre forward in terms of narrative and characterisation. The only other AAA games I've played that really compare, are Red Dead Redemption 2 (which released in 2018) and The Last of Us Part II, maybe Bioshock as well but in a different way.

On that point, I think Part II pushes the genre forward again in narrative terms. I certainly have never played anything else like it, nor anything with as nuanced, realistic, hard hitting, well realised, branching, unusually structured and emotionally impactful narrative and characters.
That gif is more close to a QTE to an actual gameplay sequence.
Kojima did that years before. ND just had more budget.
 

Belthazar90

Banned
Jun 3, 2019
4,316
Uh no, in Tomb 1996, you're mainly fighting animals/dinos and mutants. And if you wanna ignore 60% of my post, that's your decison.

Natla Tecnologies is literally a "large organization who have way more numbers and guns"

And I didn't ignore anything, you had nothing that substantiates the claim that Tomb Raider (2013) apes Uncharted in the entirety of your post
 

dorjjj

Member
Oct 31, 2017
971
User Warned: Trolling
You really can't compare someone who makes really good, playable movies to someone who makes games with actual gameplay.
 
Oct 25, 2017
5,872
Las Vegas
Druckmann is like, the Micheal Bay of movies. Makes popular stuff backed by a stupidly high budget.

It's just writing in video games is typically so bad, that something like TLOU2 gets heralded as generation defining.
 

Deleted member 56306

User-requested account closure
Banned
Apr 26, 2019
2,383
Natla Tecnologies is literally a "large organization who have way more numbers and guns"

And I didn't ignore anything, you had nothing that substantiates the claim that Tomb Raider (2013) apes Uncharted in the entirety of your post

I feel like you can just go look at both games and see it. It isn't hard to see the link from UC2 to the Tomb Raider reboot. This is honestly silly.
 

Nanashrew

Banned
Oct 25, 2017
6,328
I agree to some extent but I also think that this is entirely in the AAA space. The biggest achievements people seem to grant ND is their ability with narrative and writing but honestly indie games have been doing way more interesting things with that space than ND and especially Rockstar.
I agree with this, especially VNs and adventure games which I feel are often ignored when narrative and characterization are their bread and butter. I often feel much more comfortable with indies and their handling of much more sensitive topics and taking a stand on those topics than I do any AAA studio as well.
 

Deleted member 23046

Account closed at user request
Banned
Oct 28, 2017
6,876
Warren Spector, Richard Garriott, Will Wright, Sid Meier, Nolan Bushnell, John Carmack, John Romero, Gabe Newell. That's a lot of names to push through and that's just off the top of my head and not considering any of the Japanese guys.
Lucas Pope also earns his medal of influencing creator, the question isn't to rank him, that's not what the tread title is insinuating but a lot of you read a bit to fast. Especially when Druckmann could the son of all those you've quoted.
 

Ryutaryi

Member
Oct 25, 2017
1,069
Imagine thinking that they aren't crunching their ass off in Japan of all places, the country with the most notoriously horrid workplace culture in the modern world. Cmon.
Then don't include them, either, but I don't have a list to replace them all with. Even if we take away the crunch, Druckmann still doesn't stack up to how the others have influenced the industry at large.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
I agree to some extent but I also think that this is entirely in the AAA space. The biggest achievements people seem to grant ND is their ability with narrative and writing but honestly indie games have been doing way more interesting things with that space than ND and especially Rockstar.

That scene in uncharted is good but like...what does it actually change about video games? They're good at using system power but I don't think that adds much. Won't get too much into rockstar as I think they're vastly overrated.

The stories ND writes aren't particularly ground breaking, there's usually always a very easy to pick template film they've borrowed from.

I think games like Edith Finch, Gone Home, Journey, Outer Wilds all do significantly more interesting things with marrying narrative that can only be achieved in video games and gameplay.

Again, I disagree.

Yes, interactive or playable set piece moments offer a uniquely entertainment type of interactive experience. They essentially put you the player inside these massive, complex, awe inspiring and bombastic sequences that can be absolutely thrilling and enjoyable.

Regarding comparing narrative and characterisation in the said (AAA) games vs indie titles, there are several indie games that have fantastic narratives in their own right, eg stuff like Disco Elysium and Soma, but they still don't have anywhere near the level of characterisation or realism of say TLOU or RDR2, because they largely rely on player interpretation and imagination due to not having complex looking characters, cutscenes, animations, visuals etc. In other words, they sort of offer a different type of indirect narrative, almost closer to a visual novel, whilst AAA games are generally closer to cinema or TV, thus have completely different considerations, delivery and complexities.
 
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subpar spatula

Refuses to Wash his Ass
Member
Oct 26, 2017
22,075
Why does Neil get all this praise? There was more than just him who made this thing. Y'all act like he sat at home making shit sit line by line, texture by texture by himself. Like, where the fuck are all of Halley Gross's threads of praise?
 
Dec 15, 2017
1,590
LOL!!!! Picture mentioning his name among greats like all those folks from Japan, Sid Meier, Warren Spector, Ken Levine, Gabe Newell, Chris Roberts, Ed Boon/John Tobias, Notch, PLAYERUNKNOWN, freakin CARMACK & ROMERO...

for a couple of derivative cover shooters with high production values. Because sure as hell Druckmann wouldn't be mentioned if he kept releasing on rail platformers. The modern gaming industry and it's endless inferiority complex with cinema...

One of the most Reset Era threads i have seen.
 

Ojli

Chicken Chaser
Member
Oct 28, 2017
2,652
Sweden
Maybe he's Rod Fergusson tier right now. Might get to climb to Will Wright/Sid Meier tier
 

Biske

Member
Nov 11, 2017
8,255
Miyamoto hasn't done fk'all in a long time besides adding forced gimmicks into otherwise fine games.

hahaha this is so true it hurts my soul. I'm sure he's had a good impact on a lot of games, but the bad impact on some games like Color Splash.... yikes.

With game development being the way it is, it would be almost impossible for anybody to catch up to someone who was established in the days when a handful or handfuls of people even could get together and make a bunch of games over a number of years. Now you can easily spend a decade or more on 1 or 2 games.
 

Deleted member 59109

User requested account closure
Banned
Aug 8, 2019
7,877
LOL!!!! Picture mentioning his name among greats like all those folks from Japan, Sid Meier, Warren Spector, Ken Levine, Gabe Newell, Chris Roberts, Ed Boon/John Tobias, Notch, PLAYERUNKNOWN, freakin CARMACK & ROMERO...

for a couple of derivative cover shooters with high production values. Because sure as hell Druckmann wouldn't be mentioned if he kept releasing on rail platformers. The modern gaming industry and it's endless inferiority complex with cinema...

One of the most Reset Era threads i have seen.

If he made games with fun gameplay he probably wouldn't be mentioned
 

WetWaffle

Member
Oct 25, 2017
4,601
Natla Tecnologies is literally a "large organization who have way more numbers and guns"

And I didn't ignore anything, you had nothing that substantiates the claim that Tomb Raider (2013) apes Uncharted in the entirety of your post
Do you directly fight them? Their leaders? Is the leader the final boss? No. Where do you think all those Nathan Drake's a serial killer memes come from? And you can tell just from the set pieces the similarities between the two
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
hahaha this is so true it hurts my soul. I'm sure he's had a good impact on a lot of games, but the bad impact on some games like Color Splash.... yikes.

With game development being the way it is, it would be almost impossible for anybody to catch up to someone who was established in the days when a handful or handfuls of people even could get together and make a bunch of games over a number of years. Now you can easily spend a decade or more on 1 or 2 games.

I mean that's a really reductive and one-sided way of looking at things. I could easily counter this by saying that pretty much every single game Druckmann has every made has been afforded every single financial support of one of the richest companies in the world whereas Miyamoto's breakout game which you might have heard of got so little support that it almost didn't release outside of Japan just because a couple of people who tried it out didn't like it for some reason. And that little game is called Donkey Kong.
 

ZoomyRamen

Member
May 15, 2020
93
Again, I disagree.

Yes, interactive or playable set piece moments offer a uniquely entertainment type of interactive experience. They essentially put you the player inside these massive, complex, awe inspiring and bombastic sequences that can be absolutely thrilling and enjoyable.

Regarding narrative and characterisation in the said (AAA) games, there are several indie games that have fantastic narratives in their own right, eg stuff like Disco Elysium and Soma, but they still don't have anywhere near the level of characterisation or realism of say TLOU or RDR2, because they largely rely on player interpretation and imagination due to not having complex looking characters, cutscenes, animations, visuals etc. In other words, they sort of offer a different type of indirect narrative, almost closer to a visual novel than a movie, thus completely different considerations, delivery and complexities.

As to your first point I don't think they do that particularly well, I think Infinity Ward did that way better with the call of duty campaigns.

I don't think ND create anything outside of archetypes though, good archetypes, but archetypes nonetheless.

All of the characters in uncharted have their 1 to 1 with characters in Indiana Jones. Joel is an amalgamation of basically every post apocalyptic being a daddy issues character.

Again, that doesn't make them bad but it means they aren't nearly groundbreaking enough to be considered amongst the GOATS.