Not even remotely on the same level of those other people in terms of gameplay design. That's just silly.
I've gotten more entertainment out of this shithouse thread than last of us 2. At least this thread has pacing.
I don't think the original was particularly innovative or even particularly influential, there are more cinematic 3rd person shooters that you can see were inspired by Gears than by Uncharted. Uncharted itself being compared to Gears in many reviews at the time . I think as the series has gone on and how Naughty Dog developed in terms of the games it produced, they really have solidified the expectation of what a cinematic whatever person game should be, but I don't think that happened as early as the first game.
Who is Neil Druckman's movie director equivalent?
Zack Snyder?
Who is Miyamoto's?
Spielberg?
I don't agree with this at all. UC2 basically set the template for cinematic games for the next few decades, especially in terms of the use of interactive major set pieces. UC2 had these huge big budget playable set pieces that would have ordinarily been relegated to cutscenes, and I'd never experienced anything like it in the decades of games I'd played prior.
Stuff like this.
I think TLOU also pushed the genre forward in terms of narrative and characterisation. The only other AAA games I've played that really compare, are Red Dead Redemption 2 and The Last of Us Part II, maybe Bioshock as well but in a different way.
On that point, I think Part II pushes the genre forward again in narrative terms. I certainly have never played anything else like it, nor anything with nearly as nuanced, realistic, well realised, branching, unusually structured and emotionally impactful narrative and characters.
Can't you see why folks would push back tho? I don't think anyone is saying Druckman is not a talented director, but track record takes time. I get that it also early so there's a lot of enthusiasm, but others mediums would not crown someone so early amongst the most influential.
Miyamoto and Kojima are titans for good reason.
I feel like even this take ignores that Miyamoto's NES to GCN span was 20+ years - and that's still not counting the arcade games he made before that, or any Wii stuff he did after.No but I wouldn't put him on the pedestal all the time, especially over people who're currently working in the industry and constantly improving gaming and accessibility.
Death stranding is a better game than last of us 2.Kojimas portfolio isn't really that different to Druckmann's in quality terms though.
I've gotten more entertainment out of this shithouse thread than last of us 2. At least this thread has pacing.
This too. Seems the demons/dark souls theme is catching on more and more.Without comparing apples and oranges (directors of different generations with a different span of career).
Looking at contemporary directors I think Hidetaka Miyazaki is having a bigger influence in game design in later years.
Pretty much. If Druckmann invented the narrative driven TPS then there would be more of an argument in his favorWhy, though? Miyamoto and Sakaguchi created or completely redefined entire genres.
Druckmann made a couple of third person shooters that sold well.
It's not only quality though. It's influence and innovation. Quality will always be subjective.Kojimas portfolio isn't really that different to Druckmann's in quality terms though.
Sure why not. Never played one of his games but they seem to regularly be goty contenders
Whether one disagrees or agrees the anger in this thread is overboard wow
That gif is more close to a QTE to an actual gameplay sequence.I don't agree with this at all. UC2 basically set the template for cinematic games for the next few decades, especially in terms of the use of interactive major set pieces. UC2 had these huge big budget playable set pieces that would have historically been relegated to cutscenes, and I'd never experienced anything like it in the decades of games I'd played prior.
Stuff like this.
I think TLOU also pushed the genre forward in terms of narrative and characterisation. The only other AAA games I've played that really compare, are Red Dead Redemption 2 (which released in 2018) and The Last of Us Part II, maybe Bioshock as well but in a different way.
On that point, I think Part II pushes the genre forward again in narrative terms. I certainly have never played anything else like it, nor anything with as nuanced, realistic, hard hitting, well realised, branching, unusually structured and emotionally impactful narrative and characters.
Uh no, in Tomb 1996, you're mainly fighting animals/dinos and mutants. And if you wanna ignore 60% of my post, that's your decison.
Natla Tecnologies is literally a "large organization who have way more numbers and guns"
And I didn't ignore anything, you had nothing that substantiates the claim that Tomb Raider (2013) apes Uncharted in the entirety of your post
I agree with this, especially VNs and adventure games which I feel are often ignored when narrative and characterization are their bread and butter. I often feel much more comfortable with indies and their handling of much more sensitive topics and taking a stand on those topics than I do any AAA studio as well.I agree to some extent but I also think that this is entirely in the AAA space. The biggest achievements people seem to grant ND is their ability with narrative and writing but honestly indie games have been doing way more interesting things with that space than ND and especially Rockstar.
Lucas Pope also earns his medal of influencing creator, the question isn't to rank him, that's not what the tread title is insinuating but a lot of you read a bit to fast. Especially when Druckmann could the son of all those you've quoted.Warren Spector, Richard Garriott, Will Wright, Sid Meier, Nolan Bushnell, John Carmack, John Romero, Gabe Newell. That's a lot of names to push through and that's just off the top of my head and not considering any of the Japanese guys.
Then don't include them, either, but I don't have a list to replace them all with. Even if we take away the crunch, Druckmann still doesn't stack up to how the others have influenced the industry at large.Imagine thinking that they aren't crunching their ass off in Japan of all places, the country with the most notoriously horrid workplace culture in the modern world. Cmon.
I've gotten more entertainment out of this shithouse thread than last of us 2. At least this thread has pacing.
'Who is Neil Druckman's movie director equivalent?
Zack Snyder?
Who is Miyamoto's?
Spielberg?
I agree to some extent but I also think that this is entirely in the AAA space. The biggest achievements people seem to grant ND is their ability with narrative and writing but honestly indie games have been doing way more interesting things with that space than ND and especially Rockstar.
That scene in uncharted is good but like...what does it actually change about video games? They're good at using system power but I don't think that adds much. Won't get too much into rockstar as I think they're vastly overrated.
The stories ND writes aren't particularly ground breaking, there's usually always a very easy to pick template film they've borrowed from.
I think games like Edith Finch, Gone Home, Journey, Outer Wilds all do significantly more interesting things with marrying narrative that can only be achieved in video games and gameplay.
Thers lots of quality gameplay in TLOU2. Your post sounds like trolling.You really can't compare someone who makes really good, playable movies to someone who makes games with actual gameplay.
Miyamoto hasn't done fk'all in a long time besides adding forced gimmicks into otherwise fine games.
I very much doubt he'll ever be a will wright lolMaybe he's Rod Fergusson tier right now. Might get to climb to Will Wright/Sid Meier tier
LOL!!!! Picture mentioning his name among greats like all those folks from Japan, Sid Meier, Warren Spector, Ken Levine, Gabe Newell, Chris Roberts, Ed Boon/John Tobias, Notch, PLAYERUNKNOWN, freakin CARMACK & ROMERO...
for a couple of derivative cover shooters with high production values. Because sure as hell Druckmann wouldn't be mentioned if he kept releasing on rail platformers. The modern gaming industry and it's endless inferiority complex with cinema...
One of the most Reset Era threads i have seen.
Do you directly fight them? Their leaders? Is the leader the final boss? No. Where do you think all those Nathan Drake's a serial killer memes come from? And you can tell just from the set pieces the similarities between the twoNatla Tecnologies is literally a "large organization who have way more numbers and guns"
And I didn't ignore anything, you had nothing that substantiates the claim that Tomb Raider (2013) apes Uncharted in the entirety of your post
Shift? I think it's has been like this since the late 90s. It was always like this.'
Bro you're an asshole
Lordy I need to just not go on the internet anymore when was this shift where everyone just decided to become complete asshats.
Imagine thinking that they aren't crunching their ass off in Japan of all places, the country with the most notoriously horrid workplace culture in the modern world. Cmon.
hahaha this is so true it hurts my soul. I'm sure he's had a good impact on a lot of games, but the bad impact on some games like Color Splash.... yikes.
With game development being the way it is, it would be almost impossible for anybody to catch up to someone who was established in the days when a handful or handfuls of people even could get together and make a bunch of games over a number of years. Now you can easily spend a decade or more on 1 or 2 games.
All gameplay TLOU has is subpar shooting and presiing triangle to loot everything, that's not what I would call quality gameplay.Thers lots of quality gameplay in TLOU2. Your post sounds like trolling.
Again, I disagree.
Yes, interactive or playable set piece moments offer a uniquely entertainment type of interactive experience. They essentially put you the player inside these massive, complex, awe inspiring and bombastic sequences that can be absolutely thrilling and enjoyable.
Regarding narrative and characterisation in the said (AAA) games, there are several indie games that have fantastic narratives in their own right, eg stuff like Disco Elysium and Soma, but they still don't have anywhere near the level of characterisation or realism of say TLOU or RDR2, because they largely rely on player interpretation and imagination due to not having complex looking characters, cutscenes, animations, visuals etc. In other words, they sort of offer a different type of indirect narrative, almost closer to a visual novel than a movie, thus completely different considerations, delivery and complexities.