The Switch Pro Controller has both & lasts 40 hours on a single charge.
That would be totally fine.
The Switch Pro Controller has both & lasts 40 hours on a single charge.
I hope they add it to a revision of the standard series controller. I would love to get a custom controller from the xbox design lab, but there's no way I can justify buying a new one just to get a different color. C'mon microsoft, follow the money.They did sound open to it in the past so who knows, maybe they'll like it as a reason to sell new controllers eventually I donno
Posts like this make it very clear who has used gyro aiming and who has not. You're not shaking the controller around when using gyro aiming. You make slight adjustments with the controller while aiming with the sticks for greater accuracy and speedWe're going the wrong direction. Gyro doesn't belong in console gaming; I do not want to be rocking my controller around while playing, the same way I didn't want to be waggling a wand on Wii. If competitive games start adding it then the players using it need to go into a separate matchmaking hopper.
I agree with you, it should be added. I don't get the complaints about anyone want it to be included going forward.Imagine being against adding gyro to a controller. I never use it but being against more accessibility is just dumb as fuck.
I personally do decent against Gyro players on sticks so I don't see a difference, and I rarely change the controller settings.Gyro haters gotta be one of the weirdest people on the planet. always on the crusade, entirely ignoring platforms where it's standard and even hating on the option, if present.
y'all complained about the additional facebuttons when the SNES released?
"but I really HATE being able to aim accurately!"
me and the fellow headshot enjoyers will roll over you in matchmaking when it's finally standard on all platforms.
This is some spectacularly obstinate "head in sand" over here.Its fomo because people saw streamers talking about it. The amount of people that care about gyro is likely smaller than those who prefer Linux for pc gaming.
me and the fellow headshot enjoyers will roll over you in matchmaking when it's finally standard on all platforms.
I'd say it's that and the fact that almost no games on PS/Xbox support or push for it. If a lot more of them did, I think a lot of folk would change their tuneAs an aside, it makes me laugh how vehemently against gyro aim some people are. This irrational hatred towards an alternate control scheme that can be disabled is absolutely hilarious to me. Just turn it off? What is gained or lost by offering options?
Did the Wii really instil this level of no confidence and pure anger towards gyro aiming? Why is the animosity so high towards it?
I'm reminded of when Doom added support for Gyro and someone said "who asked for this?" and they simply said, "Literally everyone"Xbox devs have already said that "Literally Everyone" wants gyro support in their games, not much to say beyond that. 🤷♀️
Are you actually unable to tell the difference between an analogy and a direct comparison of two things? Or are you just being an ass lolLOL are you really likening the automobile revolution to ....gyro controlls on a bloody controller?
I would complain if I had it. If they were to add it hopefully we could turn it off.
Gyro haters gotta be one of the weirdest people on the planet. Always on a crusade, entirely ignoring platforms where it's standard and even hating on the option, if present.
Now turn off all aim assists while using the right stick and report back to us.I personally do decent against Gyro players on sticks so I don't see a difference, and I rarely change the controller settings.
It is pretty funny but also quite annoying, instead of supporting other peoples taste, likes and even form of accessibility option they go grumpy grandpa with gyro. what I like is how the anti-gyro crowd has now started to change the rhetoric of why they are against it.As an aside, it makes me laugh how vehemently against gyro aim some people are. This irrational hatred towards an alternate control scheme that can be disabled is absolutely hilarious to me. Just turn it off? What is gained or lost by offering options?
Did the Wii really instil this level of no confidence and pure anger towards gyro aiming? Why is the animosity so high towards it?
? Are games turning off stick user aim-assist when up against a gyro player?Now turn off all aim assists while using the right stick and report back to us.
It is pretty funny but also quite annoying, instead of supporting other peoples taste, likes and even form of accessibility option they go grumpy grandpa with gyro. what I like is how the anti-gyro crowd has now started to change the rhetoric of why they are against it.
Did Splatoon have aim assist?Now turn off all aim assists while using the right stick and report back to us.
I'd say it's that and the fact that almost no games on PS/Xbox support or push for it. If a lot more of them did, I think a lot of folk would change their tune
Why do you want no batteries? Microsoft are wizards but I don't think they can make the worlds first perpetual motion controller. Something has to power it.Gyro and no batteries would make the Xbox controller perfect for me.
I'm reminded of when Doom added support for Gyro and someone said "who asked for this?" and they simply said, "Literally everyone"
I thought you were referring to a traditional shooter, like Counterstrike. Motion controls are better for aiming regardless vs. the stick with aim assists disabled, but that matters far less in a game like Splatoon where the arenas are small, the targets are huge, and big sized projectiles is the ammo (all while in third person).
Ah sorry, meant I prefer a built-in battery rather than using AAA batteries. Though the first perpetual motion controller? That's something I want to see hahaWhy do you want no batteries? Microsoft are wizards but I don't think the make the worlds first perpetual motion controller. Something has to power it.
Why do you want no batteries? Microsoft are wizards but I don't think the make the worlds first perpetual motion controller. Something has to power it.
We need to go back. It's completely BS that we are forced to use "dual analog" when shoulders and DPad work just fine. I didn't buy into Playstation gaming to push sticks around FFS. I would've bought the casual N64 if I was into that.It's not standard. Controller players generally don't matchmake into Mouse and Keyboard matches by default, and they shouldn't matchmake with Gyro nonsense either. I didn't buy into HD console to flop my controller around when playing; it's completely unenjoyable.
You mean AA, not AAA. But good news, you already have that option: https://www.xbox.com/en-US/accessories/batteries-chargers/play-and-charge-kit you've always had this option. You have had it since the 360 controllers. You never had to use AAs.Ah sorry, meant I prefer a built-in battery rather than using AAA batteries.
I don't think it's gonna matter to me regardless. I have no issues playing Halo or Gears against PC players so gyro should be no different.I thought you were referring to a traditional shooter, like Counterstrike. Motion controls are better for aiming regardless vs. the stick with aim assists disabled, but that matters far less in a game like Splatoon where the arenas are small, the targets are huge, and big sized projectiles is the ammo (all while in third person).
Have you tried the rechargeable battery packs?Ah sorry, meant I prefer a built-in battery rather than using AAA batteries.
On this, I actually agree with the Xbox folks. In my ideal scenario, the controller would come with a rechargeable battery that can be charged via USB-C as well as be swapped out for a replacement rechargeable battery or regular AA batteries should be included one eventually run dry. This is actually what 8BitDo does with their controllers.Have you tried the rechargeable battery packs?
I use the Venom ones (I think they're venom) and they're pretty good. Just clip them in the battery port. They last longer than inserting rechargeable batteries and seem to last about the same time as the dual shock charge. Obviously not as good as the Switch controller but they're pretty solid.
They do only come in matte black and white, so they clash with a lot of the controller designs unfortunately
*cheffkiss*We need to go back. It's completely BS that we are forced to use "dual analog" when shoulders and DPad work just fine. I didn't buy into Playstation gaming to push sticks around FFS. I would've bought the casual N64 if I was into that.
Jesus Christ… I REALLY dislike gyro aiming and even I know that it is exactly how you describe it.Posts like this make it very clear who has used gyro aiming and who has not. You're not shaking the controller around when using gyro aiming. You make slight adjustments with the controller while aiming with the sticks for greater accuracy and speed
Grab the official Xbox ones. They charge through the controller itself so you don't have to replace the door.They do only come in matte black and white, so they clash with a lot of the controller designs unfortunately
They should just copy the 8bitdo Pro 2 controller. It has gyro and includes a rechargable battery pack that works exactly like the DS4/5/Switch Pro controllers. BUT you can take it out and put regular AA batteries if you wish. It's the solution that would fix the problem completely. It just costs $50 to boot, CHEAPER than an Xbox Series controller, so that proves right there those added features add really nothing to the price.Two things I'd love for the Xbox controller:
1) gyro
2) no batteries
Batteries are what makes the Xbox controller. You get like 32+ hours on a single set, and can just swap out the rechargeables and keep playing.Two things I'd love for the Xbox controller:
1) gyro
2) no batteries
We're back at square one... turn off aim assists for a traditional shooter vs. those mouse aimers on PC and report back. Here's a quote from one of the best Xbox Titanfall players in the world backing this up as he describes how difficult it is to get frags against quality opponents without aim assists enabled on a controller:I don't think it's gonna matter to me regardless. I have no issues playing Halo or Gears against PC players so gyro should be no different.
"I think a controller with disabled aim assist would be so inaccurate you couldn't get a kill," Anthony "Gamesager" Jarvis, a player on Exertus, told the Daily Dot. He points to the example of trying to team kill a teammate in the console shooter Halo, a notoriously difficult feat compared to blasting an enemy, since there's no aim assist on friendly targets.
I am failing to see why you keep saying turn off aim-assist and see....we get it, but what game (sans Splatoon which doesn't have it in general) is turning that off if you are up against kb+m or gyro if you are using neither of those?We're back at square one... turn off aim assists for a traditional shooter vs. those mouse aimers on PC and report back. Here's a quote from one of the best Xbox Titanfall players in the world backing this up as he describes how difficult it is to get frags against quality opponents without aim assists enabled on a controller:
I mean, the basic laws of physics show that stick aiming (without assists) can never be as good as mouse or gyro aiming, all else being equal. It really isn't much of a debate to suggest otherwise.