I believe there are small, non-obvious things in games, in this case RPGs, that help tie the whole game together. Knights of the Old Republic has a couple of those. Mainly Swoop Racing and Pazaak.
Pazaak was a very simple card game, but the fact that you could keep improving your deck over the entire game and playing many other NPCs everywhere you went helped create a sense of coherence in the story, of progression. Some mind feel that feels like an exaggeration, but I truly believe that. It's a small thing, but those small things can make a lot of difference, even if the player doesn't realize it.
Probably the best example of such a mini-game, and most successful, is GWENT from The Witcher 3, which works just like Pazaak, but in a much significant and expanded way. I should also mention the lesser known Rage Frenzy, which was the first card game I saw that captured that idea of using its own universe as inspiration:
Personally something like that would be my choice, as the original minigame might feel too simple today.
Pazaak was a very simple card game, but the fact that you could keep improving your deck over the entire game and playing many other NPCs everywhere you went helped create a sense of coherence in the story, of progression. Some mind feel that feels like an exaggeration, but I truly believe that. It's a small thing, but those small things can make a lot of difference, even if the player doesn't realize it.
Probably the best example of such a mini-game, and most successful, is GWENT from The Witcher 3, which works just like Pazaak, but in a much significant and expanded way. I should also mention the lesser known Rage Frenzy, which was the first card game I saw that captured that idea of using its own universe as inspiration:
Personally something like that would be my choice, as the original minigame might feel too simple today.