You mean the doors with mail slots?Game was 😘👌
Excellent design, the soundtrack was great and story was fairly solid. The combat was pretty bad, but worked well enough and difficulty wasn't bad. The worlds, er brains were fantastic.
Liked it better than the first title.
Minor quip would be having doors locked that can't be accessed until after beating the game is weird. I don't think you can't max things until after and then what's the point? That might be a misunderstanding.
Did anyone else think at the end of the game...
When you get told you've passed the interm program, the music that plays during the "victory pose" is extremely reminiscent of Star Wars OG trilogy?
Finished the game.
yes!
my game of the year until now!!
I just have to give my congrats to double fine.
This game is amazing overall, has great story, characters, gameplay, presentation and it's very imaginative.
Everything feels good but I just have to really elevates one thing that i think that is REALLY REALLY rare in this medium nowadays.
The game just feels incredible hand crafted in a way I really really miss in nowadays games.
Every part of the game feels that took the attention of developers and was carefully crafted.
Thats the thing that most impressed me.
In a Era were 95% of the games released just feels samey after a few hours, with the same talk of developers that " we created a sandbox world for players express themselves" , and then what we get are some mechanics played a thousand times in 2 or 3 types of mission designs repeated for the number of hours you want and most of time without a single incentive to do that , this game just feels really really hand crafted and made with absolutely passion.
In the end, I just find funny that, as a older guy (42 years) and a more technology lover, that likes more of games with more "realistic" characters with more "mature themes" , the 2 best games of the year for me are Psychonauts 2 and Ratchet and Clank.
If Psychonauts 2 doesn't at least get nomination for game of the year will be a really really shame in my opinion.
Game really is brilliant!
I'm with you. This sucks..
It's probably a deliberate homage, yeah. It's the music they played in the first game whenever you got a power, and while they make a joke about it in the sequel with Mental Connection, it's only at the end he really gets to show off again.
Yeah man, pc gaming already has many quirks with games being unoptimized at launch and now you got gamepass issues on top too lol :/
Levitation is life in Psychonauts.after seeing this trailer, I'm reminded that there were numerous opportunities to use levitation to bypass hazards on the ground.
outside of the lobotto level I didn't use it at all. Totally forgot.
after seeing this trailer, I'm reminded that there were numerous opportunities to use levitation to bypass hazards on the ground.
outside of the lobotto level I didn't use it at all. Totally forgot.
Damn, I can't imagine doing that boss fight in the cooking game show level without using Levitation. I'm sure it's possible but it must be a nightmare.
I used it all the time, mainly as a speed boost, but almost never to roll over hazards. I forgot that was a feature.
Lol, looking back on it, it was a nightmare. Just kept trying to jump from can to can And collecting health when needed. I'm guessing you can just roll through the vomit without taking damage?
First one holds up well... On PC. On Xbox it's still 30 fps and a little janky. I think it's 4:3 too?Never played the original, had little interest in Psychonauts 2, only played after seeing such rave reviews on here...
and I'm blown away. One of the most imaginative, funny and tight platformers I've played in recent years, maybe since Mario Odyssey.
How does the first one hold up? Worth going back on Xbox GamePass?
Never played the original, had little interest in Psychonauts 2, only played after seeing such rave reviews on here...
and I'm blown away. One of the most imaginative, funny and tight platformers I've played in recent years, maybe since Mario Odyssey.
How does the first one hold up? Worth going back on Xbox GamePass?
Yeah! You can straight up roll through all the gunk. I remember looking at those cans and thinking how much harder that would be without using the ball.
That boss fight is so long, too. Must have been pretty brutal.
Yeah this kinda blows. Waiting on continuing to play because it's pretty bothersome. Why isn't there HDR either when it says it supports it on the store page?
I'm already limiting the frame rate at below the monitor's refresh rate, but tearing is still there. I have to use the game's v-sync to make it stop. I guess VRR is a Series X exclusive like HDR?With Nvidia make sure you have G-sync set to on and V-sync set to on at driver level using Nvidia control panel.
I wonder if this is partially due to it also being available on Gamepass?The progress stats on Steam are pretty impressive. Almost 40% of players have finished the game.
I wonder if this is partially due to it also being available on Gamepass?
If there's an option to play it for $10/mo and you opt to pay $60 instead... you probably really want to experience the full game. (this describes me, can confirm, I paid full price on Steam and completed it!) Those who aren't as sold on it have a cheaper option available to try it out if they want to.
I'm missing just one PSI card in the Questionable Area and it's driving me insane lol.
Is there one that's easy to miss in there? I got literally every other collectible there on my first visit besides what looks to be a scavenger hunt item behind a locked door with a mail slot. Maybe it's in the cabin the rapidly spinning waterwheel is attached to and I can't access it yet?
I also am missing one PSI card and a key in the Quarry, but I know one of those is behind a big fan in Otto's lab and I haven't taken that much of a look around the area in comparison.
Got that one. =/The one I was missing was right at the start. There's three poles in the parking lot, north of the diner. You can climb them and jump from one to the other up to a platform that has a psi card
It's very hard to see this one from the ground.
Yet no one complains it being easy game. That is a testament of amazing game design.It's funny how small the percentage of people having the achievement for resuscitating is (10%).
Really hard to die in this game.
Yet no one complains it being easy game. That is a testament of amazing game design.
Also I think if you die a lot in platformer, it isn't fun.
---
Got ~3GB update on Xbox. Can't find any patch notes on Doublefine site or elsewhere. Anybody know what is fixed?
It's funny how small the percentage of people having the achievement for resuscitating is (10%).
Really hard to die in this game.
Finding all fitments stinks when you're missing a few. Currently hunting.
Someone made an insanely great/useful list of all the figments in the game if you want to go that route.
https://docs.google.com/document/d/1brszMl9RLbrGcf_HPtpKvNhagy_f-z7i9hbEWiN9hO8/edit
Like 40% there is a lot of stuff still
Niiiice. Thanks.
Thank you!!! I have 6 from bob's bottles that are kicking my ass. This guide is great!Someone made an insanely great/useful list of all the figments in the game if you want to go that route.
https://docs.google.com/document/d/1brszMl9RLbrGcf_HPtpKvNhagy_f-z7i9hbEWiN9hO8/edit