Tons of figments, memory vaults, upgrade collectibles, key-chest pairs (need to collect keys and find chests), cards, psi challenge markers, emotional baggage + tags, etc. Lots to collect.
:)Tons of figments, memory vaults, upgrade collectibles, key-chest pairs (need to collect keys and find chests), cards, psi challenge markers, emotional baggage + tags, etc. Lots to collect.
It's migraine-inducing or motion sickness-inducing for some (i.e. me)
I'm maybe 3-4 hours into this but it's easily my GOTY so far.
What an absolutely incredible, one of a kind experience.
The scene with Sam and the animals in the kitchen.
I caaaaaaan't. This game is a blessing.
Lip animation is most definitely out of sync, it's not a huge issue but could've been better. I doubt there's a difference regardless of platform.I don't know where are you playing but i can assure you that lip sync is perfect on PC. It has to be a bug.
I'm a few hours in and there's certainly a lot to collect, so that's a yes to your question.
Lip animation is most definitely out of sync, it's not a huge issue but could've been better. I doubt there's a difference regardless of platform.
Oh, I'm sorry, forget I said anything and you should be good 😉I not sure anymore, dang. I for sure haven't notice anything weird :/
Excellent!I'm a few hours in and there's certainly a lot to collect, so that's a yes to your question.
The good thing is, none of it is pointless.
My absolute favourite level in the game.Finished the cooking show area, i'm floored. I really thought that this was going to be a great game but not this great!
I'm around 9 hours into the game, and I'm curious to hear your thoughts on something (that's related when you gain access to the outside of the Mother Lobe):
What you guys think of Raz's family, overall?
I hope the game doesn't spoil more solutions while I'm just messing around. I don't think socks with sandals is the real solution game. Let me hear the funny stuff without getting impatient with me!
Oh hey, same complaint lolI hope the game doesn't spoil more solutions while I'm just messing around. I don't think socks with sandals is the real solution game. Let me hear the funny stuff without getting impatient with me!
I'm around 9 hours into the game, and I'm curious to hear your thoughts on something (that's related when you gain access to the outside of the Mother Lobe):
What you guys think of Raz's family, overall?
Oh my god, I died at the last stage of thelevel boss fight and I have to do the entire fucking thing again? Ugh. The checkpoints suck sometimes.Boole
I'm not sure I understand the theme of this level.The level itself is a real low point for me, everything about it is super repetitive.I get that he feels judged by the other Psychonauts, so that makes sense, but the cooking theme seems completely random. Maybe I missed something?
Has anyone reachedin the Questionable Area? Kind of seems like a need a new power to jump farther.Fan's little brother when he moves to a platform near the funtronic
I'm curious what you liked about it. You're given a very simple set of tasks and then you just go through the motions of doing them. The platforming is easy, I don't see how you could screw it up. There's nothing to figure out when going through the steps.Stage rankings will be interesting because I thought that was one of the better ones.I admit I also failed on the last part, but once you think about an optimal order its pretty simple.The way they show Booles increasing confidence through a cooking show is kind of brilliant. As someone who loves animals (and is traumatized by what he accidentally did to them in the past), seeing the other founding members as sock puppet animals seems to be a coping device he eventually stops using.
I'm curious what you liked about it. You're given a very simple set of tasks and then you just go through the motions of doing them. The platforming is easy, I don't see how you could screw it up. There's nothing to figure out when going through the steps.
I guess you might have to put some thought into beating the timer, but even that's really simple. Pro tip: do the things with timers first!
It could have been cool if the level changed between rounds to have new obstacles. But as it is it wasn't exactly thrilling taking something over to thefor the third + time.chopper or blender or whatever
A Psychonaut stage is as much about its personality and theming as it is platforming (which this level still has some great opportunities for taking shortcuts/speed running). Also thought the boss was one of the better ones.
I'll agree the boss is fun (although a little long, especially since you have to repeat the entire thing if you die).
And I agree that the theme of a level is important, but if it's not fun to actually play that's pretty much the end of the story for me personally. You can see the entire level in what, a couple minutes, and then are made to repeat the same simple tasks multiple times.
And again, I feel like I'm missing something with the theme.For example, why do the Psychonauts talk like actual reality TV show judges, calling the food stuff like "pedestrian," and being impressed by Raz and Boole's pretentious descriptions? I can kind of get why they're judges, Boole literally feels judged by them. But does he also think they're pretentious? Or are the cooking show jokes just there to be funny and you're not really supposed to think about it too hard? Why are the gluttons? I don't get why Boole sees them that way?
I don't know, that level just didn't click for me at all. I'm glad it's short at least.
Sure, I agree with all this, but this doesn't address any of the things I brought up in my post. Again, it feels to me like the level makes sense at a very high level, but all of the details are present just becauseThe Booles always had a different kind of relationship with animals and people.Its not too complex, but making everything anthropomorphic and judgemental is likely a reference to why he first landed in jail after unintentionally blowing up all the animals that wanted to thank him after he freed them (see the mind vault) before being recruited by Ford. Anxiety and fear of being judged is his character (believe me, you don't need a perfectly linear reason for anxiety and ptsd to latch on to other parts of you, minds are not that simple), but that's how he feels about Ford and the others.
Sure, I agree with all this, but this doesn't address any of the things I brought up in my post. Again, it feels to me like the level makes sense at a very high level, but all of the details are present just becausethe writer like cooking shows and wanted to squeeze in a parody of them.
Put another way, if we look at past levels (mostly from the first game since I'm not very far in 2 yetSasha's level is a cube because he's analytical and has a (mostly) tidy mind. Oleander's mind is a battlefield because he views everything as a conflict. Forsythe's mind has different areas but is largely hospital-themed because that was her passion.
But why is Boole's mind a cooking show? Again, it really feels like it's solely to facilitate cooking show jokes, which feels disappointingly shallow compared to the other levels' more meaningful settings.
I literally explained why.Game shows are putting humans in a spotlight and that's how he's interpreted being under intense scrutiny, whether it was relative or not. Its like asking why the Milkman Conspiracy level is a rural 1950's neighborhood when Boyd is an asylum guard. Because it allows for a focused setting to convey what's troubling them. If you're asking for total logical consistency and believability with regards to mental illness, especially a game which cannot possibly go that much in depth with it you're going to be disappointed.
Sasha and Oleanders mindscape being the way they are is about as straight forward.
The milkman conspiracy level is a neighborhood because Boyd is the milkman. Milkmen deliver milk in neighborhoods.
Like Oleanders mind is a battlefield because he's a military guy.
And Sasha's is a cube because of his personality.
Again, I'm not seeing the same connection between Boole andreality cooking shows. I understand the idea of judges. But why not a courtroom? Why not a classroom where the Psychonauts are teachers? Why not a sporting event where the others are overbearing coaches? What is the connection with a reality cooking show?
Would it have made sense if Oleanders level in the first game was based on the Olympics, and the idea was that athletes competing with each other is kind of like enemies competing in war, so it works with Coach's military theme? Not really, it makes WAY more sense to just have the level be a battlefield. Would it have made sense for Boyd's level to be a spooky Halloween level because that would capture the fear caused by his paranoia? Not really, the neighborhood setting fits the character far better.
Part of the problem is that they don't establishcharacter or backstory enough to give an idea of what his level might be. So he just gets a seemingly random level.Boole's
One other way to think about this and I'll agree to disagree: with all of the other levels (of the ones I've experienced), it would be pretty easy to match the level to the character even if you didn't see Raz first enter their mind. If you spent a few minutes watching cutscenes featuring characters like Sasha, Milla, Oleander, Boyd, basically anyone from the first game really, and then were let loose to explore the levels you almost instantly be able to match the setting to the character whose mind your in.
But this just doesn't work forBoole. If you're really attentive you might catch on that the Psychonauts being judges could mean it's him, although without seeing the backstory in his memory vault that seems unlikely. Otherwise you'd probably just be like "Uh, I guess there's some kind of chef character I haven't been introduced to?"
Not too far into the game, but it doesn't seem like rank is as important as the first game, i.e. necessary for game completion. It mostly gives you more badges and upgrade points for your skills, so I wouldn't stress about figments and you can come back later. But if you are going for 100% eventually, keep in mind there are two places which are purported to be able to soft-lock you from it:For those who've spent a few hours in the game already - are the figments worth it in terms of progression?
I mean, most of them aren't too hard to get, but somehow I feel like they break the flow of the game in some instances.
Okay, I have two questions for people who've beaten the game under the spoiler:
Is completing the third part of Ford's mind a "point-of-no-return" or is there still more to do? And, when the hell do I get the power to go through these doors with the tiny slots?! That shit is driving me crazy.
Nice, can I go back to the hub world after I beat the game or am I going to be stuck in the collective unconscious again like the first game?It is the point of no return but you have another 4 hours or so left in the game (so like a third of the game is after the point of no return). And you'll get your power then.
But there's a post game epilogue where you can do all the things you missed. Though you'll miss out on dialog you haven't had.