YesHaven't read the whole thread, but have they mentioned if there is going to be a Performance 60fps mode?
YesHaven't read the whole thread, but have they mentioned if there is going to be a Performance 60fps mode?
It's incredible how smooth and dynamic the combat is, combining melee and ranged attacks with constant traversal both on higher grounds (using the grapplehook) and into the deep water
The gifs look really good, but one thing bothers me: The non responsiveness of the robot when Aloy is jumping from above. Would be so much better if he would buckle down a bit or react with tiny movements but the robot just stands still. It just stands out with all the high quality throughout the clips.
Agreed, perhaps there is skill too override machines that you jump on. Might explain why it doesn't die instantly.The gifs look really good, but one thing bothers me: The non responsiveness of the robot when Aloy is jumping from above. Would be so much better if he would buckle down a bit or react with tiny movements but the robot just stands still. It just stands out with all the high quality throughout the clips.
I mean, "captured with a ps5" is different than "rendered with ps5 hardware"… I could capture this gameplay with ps3 hardware if I wanted to be technical about it.
Probably just a missing animation pointer or other small bug that should be easily fixable in 2 monthsThe gifs look really good, but one thing bothers me: The non responsiveness of the robot when Aloy is jumping from above. Would be so much better if he would buckle down a bit or react with tiny movements but the robot just stands still. It just stands out with all the high quality throughout the clips.
Huh?I mean, "captured with a ps5" is different than "rendered with ps5 hardware"… I could capture this gameplay with ps3 hardware if I wanted to be technical about it.
I wanna know if there is going to be a 40fps mode, because from playing Ratchet on my friends 120hz TV, that's the best of both words that I want in every first party game from now on.Haven't read the whole thread, but have they mentioned if there is going to be a Performance 60fps mode?
Well, everything so far has been on PS5, and a PC version hasn't even been announced. Doesn't take much deduction
Those clips are captured on a PS5, it's clearly stated so, stop with this nonsenseExcept we know that the mandate from Sony to devs is to make sure you keep a pc version of games in mind going toward…and we know horizon zero Dawn got a pc version and the nvidia leak tells us Forbidden West is being developed with a pc version in mind…it's very possible guerrilla games is developing for the pc version of games first and porting down to PlayStation ps4 and ps5
Except we know that the mandate from Sony to devs is to make sure you keep a pc version of games in mind going toward…and we know horizon zero Dawn got a pc version and the nvidia leak tells us Forbidden West is being developed with a pc version in mind…it's very possible guerrilla games is developing for the pc version of games first and porting down to PlayStation ps4 and ps5
Except we know that the mandate from Sony to devs is to make sure you keep a pc version of games in mind going toward…and we know horizon zero Dawn got a pc version and the nvidia leak tells us Forbidden West is being developed with a pc version in mind…it's very possible guerrilla games is developing for the pc version of games first and porting down to PlayStation ps4 and ps5
Lol, this is the wording that sony has used for PS5 footage since the Future of Gaming showcase in June 2020.I mean, "captured with a ps5" is different than "rendered with ps5 hardware"… I could capture this gameplay with ps3 hardware if I wanted to be technical about it.
Except we know that the mandate from Sony to devs is to make sure you keep a pc version of games in mind going toward…and we know horizon zero Dawn got a pc version and the nvidia leak tells us Forbidden West is being developed with a pc version in mind…it's very possible guerrilla games is developing for the pc version of games first and porting down to PlayStation ps4 and ps5
The gifs look really good, but one thing bothers me: The non responsiveness of the robot when Aloy is jumping from above. Would be so much better if he would buckle down a bit or react with tiny movements but the robot just stands still. It just stands out with all the high quality throughout the clips.
Yeah it looks really awkward.
I could understand this happening if the takedown action was already being performed, but the machine freezes when Aloy is still just gliding. Not sure of what is happening there.
Agreed, perhaps there is skill too override machines that you jump on. Might explain why it doesn't die instantly.
The machine changes status from passive to attentive right when it stops, meaning something caught it's attention. In HZD, they did that when you whistled, threw a rock or something, etc.
So what's most likely happening there is that Sunhi timed some distraction to make it stop there and get a clean strike from above clip.
I like that Sony's first-party titles seem to be held to much higher standards than every other title and by nearly the entire industry.Ain't it? Horizon threads are always such a thing, since it was first shown and instantaneously dismissed as a flop.
Sadly other games like Ratchet, Returnal and Ghost of Tsushima did not add gyro aiming so it's up to us to make enough noise for devs to notice.If not at launch I assume later down the line as Sony has done that for it's other games like Days Gone and Last of Us.
Seems unlikely. Nothing in this video looks beyond PS5 at all. It's an early cross gen game after all.Except we know that the mandate from Sony to devs is to make sure you keep a pc version of games in mind going toward…and we know horizon zero Dawn got a pc version and the nvidia leak tells us Forbidden West is being developed with a pc version in mind…it's very possible guerrilla games is developing for the pc version of games first and porting down to PlayStation ps4 and ps5
There is no mandate that has ever been disclosed that says they need to keep pc versions in mind. Where are you getting that information??Except we know that the mandate from Sony to devs is to make sure you keep a pc version of games in mind going toward…and we know horizon zero Dawn got a pc version and the nvidia leak tells us Forbidden West is being developed with a pc version in mind…it's very possible guerrilla games is developing for the pc version of games first and porting down to PlayStation ps4 and ps5
I wouldn't be worried about graphics in a Guerilla Games game. They always deliver and aren't known for downgrades. And when they write "captured on PS5" it means that it's actually running on PS5 hardware.Except we know that the mandate from Sony to devs is to make sure you keep a pc version of games in mind going toward…and we know horizon zero Dawn got a pc version and the nvidia leak tells us Forbidden West is being developed with a pc version in mind…it's very possible guerrilla games is developing for the pc version of games first and porting down to PlayStation ps4 and ps5
Right lol. Esp when the PC needed to do that is at least 2x 3x the cost of these consoles right now.Well, I guess when you got folks thinking this has to be the PC version, then you know it looks good lol
Like sony has been so deliberate about their stuff running on PS5 hardware when showing their games. I do not understand how someone leaps to say that's PC.I wouldn't be worried about graphics in a Guerilla Games game. They always deliver and aren't known for downgrades. And when they write "captured on PS5" it means that it's actually running on PS5 hardware.
Horizon sold 10 m copies just like ds3 no?Likely? This will blow Elden Ring away for copies sold, given how successful the first one was. God of War 2018 has sold nearly as many as all From games combined.
I can't really find Horizon numbers past early 2019 where they hit 10 million sold. I'd assume it's gathered more steam than that after releasing on PC as well. I meant to say every Souls game, not From game so oopsy there. Not to take away from DS3. Super impressive. I'd still easily expect this game, given the base it has, and the marketing it will receive, and...let's be honest, the more mainstream appeal it has, the edge.
One thing that I really loved about the machines AI in the first game was that they tried to predict your movement when firing their projectiles.
For example let's say you were at a significant distance from a Snapmaw and sprinting to your left, they would fire their ice projectiles not at your current position but ahead of you predicting you would be there if you keep running.
I never seen that in any other game.
Yeah, at higher difficulties, in special, they were pretty good at leading you when firing.
Also, Stalker would sometimes lay a trap, circle around and push you into the trap.
Horizon sold 10M in 2 years, while it took DS3 4 years to reach that mark.
We didn't get more updates regarding Horizon since then.
No idea what the latest figures were, but it likely won't increase much since it's inclusion in the 'Stay At Home' initiative. Free for anyone with a PSN account, no PS+ needed.
I'll add my voice to this.Guerrilla please add gyro aiming option for Horizon Forbidden West.