Yes it's great for single player and a nightmare for multiplayer.Not 100% on topic, but I wanted to point out that Black Ops Cold War might have one of the coolest usages of the triggers I've tried, as they weight more to aim the bigger the gun, and bounce with automatic firing, for example. That + the rumble, which is really well tuned, makes it super good to play, and single handling salvages the downgrade in gunplay from Modern Warfare.
No they actually work on all titles on the Series S|X, but what's more the Series S|X controller works on the Xbox One as well. It's rather surprising to see that.
They are keeping the ecosystem stable for PS5 developers so that they can safely focus on unique DS features for each game. So they know that every PS5 user will interact with their game with one type of a gamepad.
Remote Play DS4 compatibility is a optional benefit.
Wait really? So if you have old controllers they work on the new systems? That's crazy
I think part of it is because they are selling the system at a loss and trying to recoup costs through DS5 sales (like how they did so with the Vita, where they used proprietary memory cards instead of SD). The other part is that they are trying to push developers to use things like adaptive triggers and the unique vibration features; though since they are giving 1 controller per system that really shouldn't be an issue.
Hardly a nightmare, but that's my opinion hahaYes it's great for single player and a nightmare for multiplayer.
Exactly, so instead of mandatory use of the dual sense, the additional features should be optional.
I feel like this is the answer.
If use of the DualSense was not mandatory, I feel like devs would be less likely to include its features in their games. Now, devs can advertise DualSense features in their games, and expect that nearly everyone who plays will actually get those features.
For those users who dislike this policy: you can blame Sony's desire to introduce new features into their controllers literally every generation. Is it unreasonable for them to want devs and users to take advantage of said new features? Considering the volume of new features offered, I wouldn't call this unreasonable or anti-consumer.
Microsoft, on the other hand, did not reinvent the wheel, which is why XB1 controllers and XS controllers are 100% interchangeable. It's a decision that some call "consumer friendly" but I think that's just a side benefit. On the other hand, Xbox doesn't get any of those new features. There are pros and cons to every approach.
Everything the DualSense does that's unique can be turned off. That means functionally it's the same as a DS4.I am all about options but I think some people are really heading into entitlement territory. When the PS3 came out the controller had built in features the PS2 didn't, it was an evolution. When the PS4 came out same thing. The DualSense looks to continue that tradition so I can see why they would want all devs to make it the default controller and not worry about the PS4 controller.
This makes sense on paper, but people made the same argument for the DS3 not working on PS4. How many PS4 games required the use of DS4-only features? Maybe around launch, but it was completely optional features (that you could argue are under-utilized) that the DS3 could've worked fine around.They are keeping the ecosystem stable for PS5 developers so that they can safely focus on unique DS features for each game. So they know that every PS5 user will interact with their game with one type of a gamepad.
Remote Play DS4 compatibility is a optional benefit.
Funny note about that, I wonder how many people have forgotten the Wii, Wii U and Switch all support Gamecube controllers. It's kinda crazy the effort put into that one controller.Wait really? So if you have old controllers they work on the new systems? That's crazy
I am all about options but I think some people are really heading into entitlement territory. When the PS3 came out the controller had built in features the PS2 didn't, it was an evolution. When the PS4 came out same thing. The DualSense looks to continue that tradition so I can see why they would want all devs to make it the default controller and not worry about the PS4 controller.
yep but at the same time, once I had used the new series controller, I couldn't go back. it's nice as an option for friends/family thoughWait really? So if you have old controllers they work on the new systems? That's crazy
False. Some games have a half press for the triggers that would be incredibly hard to accurately execute on a DS4 without the resistance in the triggers.
Why would i want to play the PS4 version of COD on a ps5You also wouldn't miss any mandatory feature by playing the PS4 version of the game (included, if you buy CoD for PS5) and you would have Dualshock 4 support.
I get why Sony wants mandatory Dualsense support with PS5 games. And at least part of it is, that it's features will hopefully be used more frequently by developers.
Developers won't have to worry, if every player has a dualsense and can use certain features.
I hope there will be more advantages to this strategy in the long run, but we'll see.
Not all that crazy when you consider that they're almost functionally identical. The only new button added to the SX controller is the Share button. If you lack that button, there are other ways to access the functionality.
Also, the SX controller works on the XB1. I grabbed one to use with my XB1X.
Did you know that the Series S/X also run the exact same OS as the XB1
They are not required though as you can turn it off at the system level which makes the dual sense fall into the domain of DS4 with different ergonomics.False. Some games have a half press for the triggers that would be incredibly hard to accurately execute on a DS4 without the resistance in the triggers.
I imagine this is part of the reasoning, but for current crossgen games it's really not worth the tradeoff and just results in frustration when players are arbitrarily locked out from using their DS4s to play local multiplayer with friends, and can no longer take advantage of the DS4 back-button attachment that Sony released less than a year ago.They are keeping the ecosystem stable for PS5 developers so that they can safely focus on unique DS features for each game. So they know that every PS5 user will interact with their game with one type of a gamepad.
Your going to give up Sony exclusives just because you can't use ds4?This is actually one of the handful of reasons I switched up from Playstation to Xbox this time around.
Xbox is doing a lot of things right this time and are very pro consumer. Whereas Sony seems like they are doing whatever they feel like because they are the market leaders, and it is has been a little too reminiscent of PS3 era in my opinion.
What does this mean? Aside from the optional Dualsense features you can turn off at a system level, the controllers do exactly the same thing.
Your going to give up Sony exclusives just because you can't use ds4?
This is silly. Devs can be certain that every PS5 owner owns a Dualsense and that should be enough for them to utilize features. It would make no difference at all if they also allowed DS4s.They are keeping the ecosystem stable for PS5 developers so that they can safely focus on unique DS features for each game. So they know that every PS5 user will interact with their game with one type of a gamepad.
Remote Play DS4 compatibility is a optional benefit.
Microsoft does it. All these controllers people have bought over the past long while are still useful.The PS4 controller should work for all PS4 games through BC on the PS5. The PS5 controller should only be playable on PS5 games. I'm not sure why some want PS4 controller support on the PS5 system if the system comes with a PS5 controller? Devs should not have to worry about adopting or supporting last gen controllers for PS5 titles.
Cross gen COD ... I'm sure next year's will have proper support.What is COD doing that requires a dual sense? Since that's what the major third party controllers sell to that crowd.
That's strange I don't know any multiplatform games better than sonys exclusives, you should try some more sometimeNot everyone cares about Sony first party (PlayStation is my "main" system over XBOX and I never play first party stuff) and they might not care about third party exclusives when most games are crossplatform.
You can turn the features off at the OS level. None of the developer utilization focused arguments hold any water given that fact. There's no functional difference between letting people avoid the features through software settings or a hardware choice.I feel like this is the answer.
If use of the DualSense was not mandatory, I feel like devs would be less likely to include its features in their games. Now, devs can advertise DualSense features in their games, and expect that nearly everyone who plays will actually get those features.
For those users who dislike this policy: you can blame Sony's desire to introduce new features into their controllers literally every generation. Is it unreasonable for them to want devs and users to take advantage of said new features? Considering the volume of new features offered, I wouldn't call this unreasonable or anti-consumer.
Microsoft, on the other hand, did not reinvent the wheel, which is why XB1 controllers and XS controllers are 100% interchangeable. It's a decision that some call "consumer friendly" but I think that's just a side benefit. On the other hand, Xbox doesn't get any of those new features. There are pros and cons to every approach.
Not all that crazy when you consider that they're almost functionally identical. The only new button added to the SX controller is the Share button. If you lack that button, there are other ways to access the functionality.
Also, the SX controller works on the XB1. I grabbed one to use with my XB1X.
Did you know that the Series S/X also run the exact same OS as the XB1?
Question:
What happens when you play these games on a PS5 that has haptic feedback and/or adaptive triggers turned off at the system level?
What if a user turns off these features on the system level? Won't the game handle it?
They are not required though as you can turn it off at the system level which makes the dual sense fall into the domain of DS4 with different ergonomics.
Yeah, noI rather the focus be the DS, its likely easy to have support for DS4, since the XSX controller is similar to it. But I still want the focus to be on the DS, so there is less excuses when a dev doesn't support the DS features. Now if a game doesn't need or benefit from the DS, then fair enough, no need to support something that will only make the experience worse. But yeah I want no part of the DS4 to be used with PS5.
Everything the DualSense does that's unique can be turned off. That means functionally it's the same as a DS4.
Imagine having limited control in your hands or fingers, or having a controller designed to be used with your feet or mouth, or a one handed controller designed to take advantage of only having one hand, or any of a myriad of issues. Imagine spending vastly more than other gamers because you've been dealt a disadvantage to the mass market, because you're passionate enough about this hobby we share that you will invest even more than the average person to enjoy it.
Then imagine your community arguing that you should have to buy or mod a new one, because optional features in a new controller is more worthwhile than support for legacy hardware which is literally already being supported on the system but is gated off for no other purpose than to ensure propert spend more money.
Imagine these people in your community saying you're entitled.
As pointed out the controller already works through remote play.
Besides I would have no issue if it was the default controller and developers had the option to add DS4 support themselves. But they don't. Sony has purposefully blocked it because they don't want it as an option for PS5 games. Consoles like the PS3 completely changed inputs. In this case we know the controller connects fine.
The thing that really makes this stupid is that it makes PSVR games on PS5 an issue and has lead to people needing to download both a PS5 and PS4 version for both modes.
I gave up on Sony exclusives because of some of the anti consumer practices they have been doing lately, such as the topic of this thread, having a paid upgrade to a 2018 game in Spiderman Remastered, lacking backward compatibility support for PS4 games on PS5, completely ignoring some of their legacy platforms even existed, the increased PS5 game prices... theres more but those stick out.Your going to give up Sony exclusives just because you can't use ds4?
Xbox is doing a lot of things right this time and are very pro consumer.
And also because it won't render my old DS4 controller useless for MP games and couch coop gamesWe now live in a fictional crazy world where people call Microsoft, MICROSOFT, pro consumer lol. Fucking hell.
Anyways yeah it's hard to argue with the DS4 not being allowed when it comes to disabilities. That's just fucked up.
At first I was like, why on Earth would anyone want to play with the DS4 when the DualSense is twice the controller.....but yeah, in my head I'd completely forgotten specialized controllers.
That's strange I don't know any multiplatform games better than sonys exclusives, you should try some more sometime
It has backwards compatible
In MS case, they didn't update their controller other than add a share button and misc revision. There is a reason some gamers are asking for a "refreshed" xbox controller to mimic DS feature set because DS does bring new functionality to the table.Completely scummy. I'm happy to have 4 working Xbox one controllers in addition to the Series X controller that came with the console.
And also because it won't render my old DS4 controller useless for MP games and couch coop games
Plus it works with remote play, it's really silly, it already works lol they just want you to buy extra ds controllers just because, for $
In MS case, they didn't update their controller other than add a share button and misc revision. There is a reason some gamers are asking for a "refreshed" xbox controller to mimic DS feature set because DS does bring new functionality to the table.
If Sony would allow DS4 for all games, it would defeate the r&d investment to their new controller pad. Sony may as well just release a Dual Shock 5 with a new set of paint and charged you $70. Im sure they wouldn't have faced criticism there by the community. I am sure....
Yeah, I would imagine this is the case. The higher margins on these peripherals can allow them to offset loses they take on the consoles. Also, retail partners make far more money selling controllers than they do consoles or games. I'm sure its far more complicated than Sony being greedy.
And get this, you can't use dualsense to remote play ps5 games.... You need DS4...
Exactly this.They are keeping the ecosystem stable for PS5 developers so that they can safely focus on unique DS features for each game. So they know that every PS5 user will interact with their game with one type of a gamepad.
So, what happens when the PS5 gets third party controllers that do not have those features? Is the PS5 going to be the first system to not allow third party controllers in forever?
Third party controllers drop a lot of features to come out cheaper.
You can turn the features off at the OS level. None of the developer utilization focused arguments hold any water given that fact.
oh I know its very simple for sony and devs to support the DS4. I just want the main support to be the DS, otherwise it may become an afterthought.Yeah, no
A DS4 is a DualSense, but without haptics, that's it. Heck, if you go to the the ps5 settings and turn off the haptics, you're basically holding a DS4. Games should be able to support both because there's nothing to it. If I play horizon with a DS4 I'm aware that if I hold R2 I won't feel a resistance..... But that's fine, if I do use DS for it, I'll feel said resistance, but there's nothing fundamental that ds does that DS4 cannot