Oh great, it's one of those people who thinks they speak for everyone.
I was careful with my vocabulary with words like "many" (as opposed to "all") and "may" (as opposed to "will").
Also, Japanese people don't own their language. Many non-Japanese who've expressed concerns about this live in Japan like native-born people, speak the language and function every day like the average Japanese person. This affects them as much as it does anyone else. That you used the word "others" in your post to dismiss my commentary is emblematic of the well-documented xenophobia that people here in Japan have to deal with.
I'm sure in the Japanese versions of the games the layout will be their usual layout.
Do you understand how incredibly annoying it will be to go from having O being confirm from within a game to having it mean cancel for all OS UI? No thanks
Do you understand how incredibly annoying it will be to go from having O being confirm from within a game to having it mean cancel for all OS UI? No thanks
It's not annoying at all. I got used to it pretty much instantly lol. Your experience may vary of course :pDo you understand how incredibly annoying it will be to go from having O being confirm from within a game to having it mean cancel for all OS UI? No thanks
Well, haven't played playstation in ages but it seems odd to go with X to accept and O to cancel. While in the west the X can be pretty versatile, circling something is pretty universal for marking what you want and crossing something out is common for marking want you don't want.
The console UI is always the same (in my case, O to confirm, X to cancel) so there's no confusion there.
hah I get what you mean with your example, but I just never had much problem there either, or maybe it just didn't annoy me as much lol. But I get some people will have problems with this.Except for in some Western games when the developer specifies X as confirm for in-game and PS UI (I don't know if they are two different checks they can make).
*Name this character*
*PS UI appears*
*presses O to confirm selection*
*UI closes*
Gah damnit
Also theres been games where it just plain broke the game. I remember Dauntless not being launchable at all on JP PS4's at launch because you had to login or something, but it was impossible to do so because of circle and x closing the window or something like that.
Do you understand how incredibly annoying it will be to go from having O being confirm from within a game to having it mean cancel for all OS UI? No thanks
Why did they need to change it from how Nintendo did it in the first place?This feels like revenge for all those times I've played a game that came out only in Japan and pressed the wrong button due to muscle memory.
Let's be honest, Sony should've enforced this back when they entered the industry with the PS1, not NOW!
Lmao, welcome to the club for all of us who buy games from different regions.
As someone that has demoed tons of games at gaming events, no it won't be 5 minutes. I've watched people from all walks of life grapple with the switched confirm/back buttons, and it takes them a very long time to pick it up.Cheesemeister is having a bit of an overreaction there. People will get used to it in, like, five minutes. This was long overdue.
Not Japan only, all of Asia uses this system. Genshin Impact is a Chinese game for example, and you have people in here and the OT talking about fumbling with the buttons cause the game uses O to confirm and X to cancel.
As someone that has demoed tons of games at gaming events, no it won't be 5 minutes. I've watched people from all walks of life grapple with the switched confirm/back buttons, and it takes them a very long time to pick it up.
Dealt with this all my life since PSP, it's not a big deal really. The only time this being a problem was in RDR for the poker game, but Rockstar patched that out.Do you understand how incredibly annoying it will be to go from having O being confirm from within a game to having it mean cancel for all OS UI? No thanks
Most likely. Kojima games were stubborn about it until the PS3 where it finally ended up going the other way around.
why tho. you can do it on the ps4. are they starting with a fresh OS with 0 features? wtf?
i guess developers will straight up ignore it and assign confirm to circle and x to cancel ingame....
...unless a new sony policy prevents them from doing it
It makes sense to assimilate the input configurations across regions. It's less work on developers, it's less difficult for players that play games across multiple regions.
It also makes sense, that this process leans towards the system that the majority of their users are familiar with as it comes at a lower cost this way.
People here are overblowing it. If anything it's a decision they should have made 4 generations ago.
Can't you remap the buttons in the OS? This sounds like a universal improvement since all games should now have the same mapping, so if you do want O to be confirm it will apply to everything.
If you can't remap buttons in the OS, what the hell is Sony still doing in 2006?