True but I'll hold my judgement until I see it in actionmore accurate image > couple of seconds of a black screen when you turn on a game. IMO.
True but I'll hold my judgement until I see it in actionmore accurate image > couple of seconds of a black screen when you turn on a game. IMO.
you don't think Sony would have advertised that? If Sony has their own top secret auto hdr feature then cool I guess, but come on now.
Do you mind confirming the options available under HDR in the Screen settings menu? I know one is Automatic. What are the others?It's mostly fine. The only thing I've found that's a bit annoying is some colour banding in certain game's skyboxes. It looks like it's there without HDR, but the HDR wrapper kind of oversates it. Aside from that, I kinda like the effect
My Sony a1 same thing as when you switch hdmi inputs nothing more.What TVs have an SDR to HDR transition with a blank screen?
My Samsung Q90R is seamless. I can't even tell it happened.
Yeah, any games with native HDR will display as normalThanks for the info! I would imagine though that for games which have natively built in HDR, that will activate as normal and display as it should?
They definitely want to avoid the issues in menus that PS4 had and very likely also want to avoid the switching caused by TVs by switching from HDR to SDR and back.Is this done because the OS is now more of an overlay and not independent?
Worth noting for people with OLEDs worried about burn in that this will only increase risk of burn in if the OS uses max brightness on its HUD elements and tonemaps SDR content all the way up to max brightness, which it almost certainly won't. We'll know for sure once the champ EvilBoris gets his hands on it!
Edit: Beaten by Rente above.
I'f be surprised if they take it much above 300-400 nuts to be honest, the goal probably not to create an "HDR effect" as xbox is doing, it's to help the SDR content sit alongside HDR content.
Many users using a set in SDR mode will probably have an image similarly Bright. So I wouldnt be concerned about that.
Hopefully they will have. Setting like in Windows which allows you to adjust that brightness
Have you seen some of the poor/fake HDR blu-rays with nothing in the HDR nits? They don't get blown out and become overly bright even when your TV is in HDR mode.No offense but you don't understand what you're talking about. The PS5 is going to send an HDR signal which will put your TV in HDR mode. HDR mode on your TV is less accurate and overly bright when viewing SDR content. That is an objective fact.
I'f be surprised if they take it much above 300-400 nuts to be honest, the goal probably not to create an "HDR effect" as xbox is doing, it's to help the SDR content sit alongside HDR content.
Many users using a set in SDR mode will probably have an image similarly Bright. So I wouldnt be concerned about that.
Hopefully they will have. Setting like in Windows which allows you to adjust that brightness
I agree that there should be a toggle. I recently purchased the new Chromecast with Google TV, and I wasn't a fan of how flat the colors looked on the home screen, so I turned on a similar feature to make the colors pop more. While it made the home screen look fantastic by enabling HDR, it applied the same effect to all of the content I watched, and skin tones in particular (even on The Simpsons) looked absolutely terrible.I'm not saying it should be removed, but rather a content dependent toggle should be added, if it's not there already.
Yes but there's still the issue of TV settings themselves. On my 900E my brightness is at max for HDR content. SDR sits at 15. Even if they output a low nit value for the menu, my tv will still be set to max brightness, right? Theres also local dimming and Xtended range settings that I have different for HDR. It makes a big difference on my tv's picture.
I think the issue might be that transitions back and forth from a HDR game to an SDR OS may not be as smooth or fast on TVs that have those transitions to apply different sets of settings. So the experience can suffer signifciantly.What is the significance in needing to remove that black screen change from SDR to HDR with the HDR logo appearing? Will watch the video soon. I guess the smoother transition. But like, I didn't see this as an issue. If the content is SDR, it is what it is, of course.
Have you seen some of the poor/fake HDR blu-rays with nothing in the HDR nits? They don't get blown out and become overly bright even when your TV is in HDR mode.
Blade runner 4k blu ray brightness is no different in HDR with your TV in HDR, vs. in SDR (blu-ray) with your tv in SDR.
The tv is set to max brightness so that in HDR it can hit those peaks. If the tv is just displaying SDR content in that mode it probably won't ever hit that high brightness, but obviously if you find the resulting image to be too dim you can't up the brightness and if you find it too bright you're now changing settings that you'd need to switch back when displaying proper HDR content.Yes but there's still the issue of TV settings themselves. On my 900E my brightness is at max for HDR content. SDR sits at 15. Even if they output a low nit value for the menu, my tv will still be set to max brightness, right? Theres also local dimming and Xtended range settings that I have different for HDR. It makes a big difference on my tv's picture.
That feels like a non excuse when you can just make the OS compatible with both HDR and SDR signals. I'm pretty sure the PS4 does it. I don't remember any black screens when going back and forth befeeen the Home Screen and an HDR game. The only time that black screen would pop up was when the game launched.I think the issue might be that transitions back and forth from a HDR game to an SDR OS may not be as smooth or fast on TVs that have those transitions to apply different sets of settings. So the experience can suffer signifciantly.
Yeah i mixed about thisGod I hate this one step forward, two steps back approach to next-gen UI design and features. People have been complaining about it, but the approach Microsoft took to using the exact same interface that's running on Xbox One was absolutely the right call. We'll probably be waiting 1-2 years for the PS5 to match feature parity with the PS4 if the last gen is any indication.
Patch notes for PS5 games are also missing apparently. Not having folders is genuinely inexcusable, especially with how the interface only displays like 10 games at a time it seems.Yeah i mixed about this
I love PS UI, and i looove having a new one . Feels more next gen. Buuuuuut if that means removing features..... i would stick with an old UI. HDR switch and Folders are missing and this aint small
Patch notes for PS5 games are also missing apparently. Not having folders is genuinely inexcusable, especially with how the interface only displays like 10 games at a time it seems.
Take a look at the menus while Spider-Man is running in HDR - what do you notice? Right, there are color distortions and fine text is not always perfectly legible.The tv is set to max brightness so that in HDR it can hit those peaks. If the tv is just displaying SDR content in that mode it probably won't ever hit that high brightness, but obviously if you find the resulting image to be too dim you can't up the brightness and if you find it too bright you're now changing settings that you'd need to switch back when displaying proper HDR content.
That feels like a non excuse when you can just make the OS compatible with both HDR and SDR signals. I'm pretty sure the PS4 does it. I don't remember any black screens when going back and forth befeeen the Home Screen and an HDR game. The only time that black screen would pop up was when the game launched.
just to make sure I wasn't crazy I checked. Booted up my PS4: OS is in SDR. Launched Spider-Man: tv went into HDR mode in game. Pressed the PlayStation button to go back to the OS: OS is in HDR. Only when I manually closed the game did it go into a quick black screen on the OS, but when the game was running in the background everything was seamless. The only time you'd get that flicker would be when switching from an HDR app to an SDR app or vice versa.
if the PS4 can do it there's no excuse.
lol but the experience of your game looking bad/off the entire time you play it is way worse than "oh no the screen blanked before i launched my game"I think the issue might be that transitions back and forth from a HDR game to an SDR OS may not be as smooth or fast on TVs that have those transitions to apply different sets of settings. So the experience can suffer signifciantly.
Completely agree. When I was younger I wouldn't mind configuring/troubleshooting this stuff, but now that I'm older with 2 kids, regular job, freelance work, etc...I just want my tech to work properly when I actually get the time to sit down and play a game.consumer tech is so fucking frustrating at the moment lol
I feel like there is an inherent flaw in how hdr standards were created for this to even be an issue
then there's the whole hdmi 2.1 nightmare of nothing just working properly or devices only implementing some features
and usb 3/c/thunderbolt is a whole other one
On some TVs like my old Samsung, HDR is more straightforward since it automatically sets the correct black level for you (my TV literally locks out the TV's black level setting when dealing with YUV). Sadly, this only affects the PS4 Pro. Regular PS4s output HDR in 1080p RGB so my Samsung requires one to properly set it, so that's another confusing point to add lol.The fix was to either manually set your PS4's rgb settings to limited AND set the tv's black level to the same. OR manually set the PS4's rgb settings to full, set the tv black level to high. Then launch an HDR game and make sure the tv switches modes. Then (after confirming the tv is in hdr), set the tv's black level to low.
I have no clue what you're seeing when you say text is hard to read. That's just completely false and HDR v SDR shouldn't make text and more or less legible. As for colors I'm sure the UI isn't perfectly calibrated for HDR and probably looks off, but it's a fucking UI. I'm not really concerned about whether my blue background looks right or wrong. I'd much rather have the UI be compromised than the actual game or content.Take a look at the menus while Spider-Man is running in HDR - what do you notice? Right, there are color distortions and fine text is not always perfectly legible.
Also, switching between SDR and HDR picture modes may be something Sony wants to get rid of. It visibly interrupts direct loading (which is now extremely fast) in games and applications.
I also hope that there is an option to toggle this behavior, because there are televisions that manage these picture modes completely nonsensically, but it is not generally a problem as some make it look like here.
I was told that we should always use limited though. While I always believed that limited/limited and full/full gave the same output and were correct, I recently discovered that my PS3 would give 4 different types of output depending on how you had settings set, and limited/limited was the only one that was correct.
The baffling thing is patch notes ARE supported, they're there for PS4 games. But when you're looking at a PS5 game the option just doesn't exist.
Yeah, completely false... because chroma subsampling does not actually exist. The PS4 is only capable of 4K/60 + HDR at 4:2:0 or 4:2:2, that's not optimal for plain text if you don't account for it. I didn't say it happens all the time but it is an existing issue. If they enable HDR system-wide, everybody would have to account for that, because the can't assume everybody uses a HDMI2.1 TV with 4:4:4/RGB.I have no clue what you're seeing when you say text is hard to read. That's just completely false and HDR v SDR shouldn't make text and more or less legible. As for colors I'm sure the UI isn't perfectly calibrated for HDR and probably looks off, but it's a fucking UI. I'm not really concerned about whether my blue background looks right or wrong. I'd much rather have the UI be compromised than the actual game or content.
John is using an OLED so it's not subject to the main problem of SDR inside an HDR container: reduced contrast on LCD because HDR runs the backlight at 100%.Based on John's reaction to it (or lack thereof), it doesn't appear to have the problems normally associated with running SDR inside of an HDR container. It's not trying to do any sort of conversion or crappy auto-expansion of SDR into HDR. The only thing John mentioned, which I saw in Gamespot's video on Ghost of Tsushima which I assume is the same thing, was that the image is a little bit brighter, but little enough that I probably wouldn't have noticed it at all if John hadn't said anything. But if it really bothers you, a notch or two down on the in-game brightness slider should do the trick.
Honestly, this will affect video playback more than anything else. I run Disney+ through there, and the PS4 app doesn't support HDR. Maybe we'll get lucky and the PS5 app will.
For those of you saying "oh, I'll just turn it off", bear in mind that will probably disable HDR entirely at the system level, including for all of your games. Choose wisely.
Shouldn't make a difference if the actual light output is the same.Oh yeah, that's another things I didn't think about. LG OLEDs would default then to OLED light 100 even for SDR content then because it is seeing an HDR signal. Wouldn't that wear it out faster, or make it more susceptible to burn-in?
New DF video just dropped of the PS5 review and Rich said it looks particularly impressive so i think it'll be fineHe's not the only one who says it's fine for OLED.
Anyway, I'll wait to see it with my own eyeballs before judging.
This really ought to be optional, due to the number of issues it can cause.
John is using an OLED so it's not subject to the main problem of SDR inside an HDR container: reduced contrast on LCD because HDR runs the backlight at 100%.
Properly calibrated, both should be outputting 100 nits when displaying SDR content, but the backlight on the LCD is cranked up so that it's capable of producing 700 nits or more. This can effectively make the black level 7x higher than it would be if running SDR content natively.
Of course higher-end sets will have local dimming which reduces how much of an issue that is, but it's a real problem.
It also prevents people running SDR out-of-spec, which many prefer; running in wide gamut mode, pushing the brightness far beyond 100 nits, adjusting the gamma to see shadow detail more easily in a bright room etc.
It doesn't sound like there's a brightness control for this either.
The "daytime viewing" section of this comparison (10:02) is most-relevant:
Shouldn't make a difference if the actual light output is the same.
I only said that OLED avoids the main problem - which is the potential for greatly reduced contrast on LCD.Isn't the video you posted is showing that there IS a difference when running SDR within an HDR wrapper? Vincent is using an OLED and pointing out all the inaccuracies
Both John and now Rich from DF said they like how it looks, so I'm less concerned now.
True, I would probably ultimately prefer it work like PS4 did. Whether they'll add that option, we'll just have to wait and see.It seems like a lot of people like the way it looks so I don't think its a bad thing to have it but they should definitely have an option to turn it off for folks who don't want it and to just have something like the PS4