MP is locked at 60 on PS4 but stuff like Terrorist hunt is uncapped frame rate and goes beyond that.
One of the big ones is leaning without having to aim down sightsOh? Like what? (I'm not trying to be facetious, I'm legitimately curious because I just barely started playing)
Oh ok but I thought developers were saying PS4 games couldn't get updated to 120FPS on PS5 because PS4 isn't capable of outputting 120FPS.MP is locked at 60 on PS4 but stuff like Terrorist hunt is uncapped frame rate and goes beyond that.
Oh ok but I thought developers were saying PS4 games couldn't get updated to 120FPS on PS5 because PS4 isn't capable of outputting 120FPS.
Ya know, companies need to start actually releasing 120fps trailers that people can download or watch on their consoles.
Making these announcements with only 60fps capped videos is starting to bother me.
Boom! Read what I needed to read - that DualSense goodness. Very tempted to get this ASAP.
Yeah I'm also super annoyed with YT not modernizing with the times. Was just complaining about that in my head the other day.Youtube could do their part as well lol.
Still waiting for my LG C9 Youtube app or hell i thought the PS5/Series X Youtube Apps would be the first to stream in 120fps.
Next gen connecting to Rainbow 6 servers and ban/vote countdowns.Activity cards and DualSense adaptive triggers/haptics support are easily the best things listed, next to loading times increases!
The activity cards always defaults to your latest save, you don't get to choose which particular save you want from the activity cards, you will have to do that from the games main menu. In your example, no, point A won't be compromised, the game will just assume you quit that mission and moved on to another mission and I had no issues coming back to the first mission later on, I'm speaking from experience.Still feel like an old person with the Activity Cards.
Are they ALWAYS up to date with your latest save? Like is there potential to choose an activity card that is based on an older save, that then takes back your progression to an earlier point? Not sure why I have that fear, but it seemed like a potential issue. I guess I'm also worried how tested they are, like if I'm playing Spider-man and my save is at point A and before I start I select to start at point B, could point A now be compromised?
Just feels odd having a tertiary game mechanic that is not within the game echosystem -- like if the developer wanted the ability to Fast Select the "Crime Lair" Mission, they'd have made an option ingame for that...
Something on the ps5 UI that you can select to boot directly to the activity itself. So for instance each game mode can have their own or each level or even achievements can be selected from the main PS5 OS and it boots directly to that section of the game.
Some games are not as involved for example Valhalla simply let's you load your save from the ps5 OS skipping the main menu etc.
I can only hope Destiny 2 embraces haptics with the PS5 upgrade patch in December.Devs seem to really be embracing the Dualsense, especially for gun games. Good to see, Sony was wise to focus a lot of attention on bringing in new features there
Their focus on improving immersion is a winner so far in my opinion.Devs seem to really be embracing the Dualsense, especially for gun games. Good to see, Sony was wise to focus a lot of attention on bringing in new features there
Yeah it would be pretty sick regular archetypes have a single "style" then some exotics have interesting triggers.I can only hope Destiny 2 embraces haptics with the PS5 upgrade patch in December.
Here's hoping.
Their focus on improving immersion is a winner so far in my opinion.
I want that trigger to fight me when I pull back on my biting wind.Their focus on improving immersion is a winner so far in my opinion.
Yeah it would be pretty sick regular archetypes have a single "style" then some exotics have interesting triggers.
Man im so happy to see big third party games support the dualsense, between this and fifa I think chances are good for continued support
^Just add native mouse and keyboard support already
Otherwise only limited to those who got a M+K adaptor and destroy
^
Cross platform plus input-based matchmaking with no exceptions (like in Warzone on Xbox) would be nice so that way some of the XiM/Cronus population moves over to native and everyone ends up with a more level playing field regardless of their preferred input method.
Though I also wonder how much a move like that would help this game specifically, considering there's probably no game on any platform where people are more likely to use such hardware specifically for the advantage it grants over controller users.
Then again, none of those third party device manufacturers have updated their devices to work with Dualshock 5 yet and there's some concern among them whether it'll be possible in the short term, so right now a PS5 version of Siege won't have any XiM users among it's player base, just PS4 players
That's a significantly larger undertaking than you seem to think.I expected more to be honest. ray tracing, graphical overhaul...
True, easy to forget thatI don't think that cross-platform with everyone together would work like it does with CoD. A big part of Siege is controlling recoil.
A fun Terrorist Hunt...I expected more to be honest. ray tracing, graphical overhaul...
$35 for Ultimate edition is a steal - you get a ton of content