It's funny, because 13 Sentinels already had pretty excellent load times on the PS4. Now it's just super smooth. It's almost like it's a native PS5 game in terms of how fast it loads. lol.
I played some last night, and was like, "Damn, did this get a PS5 patch?" XD
Will keep an eye on that thread, thanks!Borderlands 3 runs at 120fps in Performance Mode on PS5 & Series X
The Next Gen versions of Borderlands 3 run at 4k60fps in Resolution mode and 1080p 120fps in Performance Mode. This wasn't included in any of the marketing for some reason. Nor is it listed as a feature for next gen on the Gearbox website. But the game does run at 120fps on Next Gen when set...www.resetera.com
I'm sorry if I missed this, but has anyone tried Persona 5 and/or Royal for loading times?
Thank you!Looks like it's gotta be pushed via the Web store on your pc of that didn't work.
You want another example of an already fast game that's how insanely fast: Rayman Legends is practically a cartridge game now.
It's been 4k/60 on pro for awhile, must have played before they patched it for proBorderlands 2 in "The Handsome Collection" feels like a brand new game to me. I don't recall it performing or looking this well on the PS4 Pro. Framerate is fast and buttery smooth, and the graphics seem like they're running on the equivalent of PC Ultra. No texture streaming after fast travel as far as I'm aware, which I recall being noticeable on earlier console versions of the game.
BC/with Benefits 5: inFamous Second Son (now the unlocked framerate sticks to 60):
Pretty much anything hits its locks now. Fallen Order too. There is gameplay on youtube.Is the frame rate in SW Jedi: Fallen Order solid on the ps5?
Rented it on ps4 pro with Redbox, fun game but the performance was awful. Now I see it for $30 on black friday, just wondering if the ps5 fixed the game or if I should just get it on my PC.
Should be maxing out at 1620t nowI wonder how AC Odyssey holds up, I guess we'd need someone to pixel count it because the framerate was always reasonably close to 30fps but it was dynamic 4k with some big differences, and you could definitely notice the better quality image on Series X's higher average res. Would love if it hit (close to) native 4k.
That value was from pixel counting done by a user on here, but a week or so later Digital Foundry seemed to think it can go all the way up to 4k but were never able to get it above 1584p so I'm not sure where it will actually max out.Should be maxing out at 1620t now
All games with PS4 Pro enhancements
INTRODUCTION This is a visual guide to all PS4 Pro games enhanced over standard PS4. After this introduction, the first list (spread across three posts) is games which have been programmed specifically to take advantage of the new hardware, at release or afterward by patching. The next post...www.resetera.com
I hope the dynamic res goes all the way up to 4K. I'd love an excuse to reinstall and wrap up the discovery tour.That value was from pixel counting done by a user on here, but a week or so later Digital Foundry seemed to think it can go all the way up to 4k but were never able to get it above 1584p so I'm not sure where it will actually max out.
That's just the One X versionThat value was from pixel counting done by a user on here, but a week or so later Digital Foundry seemed to think it can go all the way up to 4k but were never able to get it above 1584p so I'm not sure where it will actually max out.
With Xbox One X, resolution scales in a window broadly between 2944x1656 all the way up to full 4K - 3840x2160. That's a fairly wide range of potential values then - around 60 per cent of native 4K resolution up to 100 per cent. That range is much more constricted on PS4 Pro - values of 2227x1242 at the lower end to 2816x1584 at the top deliver 33 per cent to 54 per cent of a native 4K framebuffer. But the point is that the delta between lowest and highest measurements on both systems is in the 60 to 70 per cent range - that's a wide range of real estate Ubisoft can work with in maintaining performance
Not necessarily, that just says how high he managed to get the dynamic res, there's nothing about it being capped, it may or may not be. In the video he says both systems target 4k. That's why I was saying a pixel count on PS5 is needed.That's just the One X version
Why Assassin's Creed Odyssey is best played on PS4 Pro and Xbox One X
Assassin's Creed returns once again with the excellent Odyssey, built upon the same technological revamp that successfu…www.eurogamer.net
What don't you understand?
Explained below.
It's the maximum resolution they can make the game run at without massive framerate drops. They could stick with 1440p but that way acn scratch some more pixels to enhance the scale.
I think it's important to note that places like Digital Foundry likely used low stress areas to get their highest pixel counts (e.g. looking at floor or the sky).
I'm personally not expecting many PS4 Pro games to suddenly reach native 4K on PS5.
I was going to make a thread on this but decided to search for it first.
I did the transfer from my PS4 to my PS5 last night and I can see the storage take up by Ace Combat but I can't see it anywhere in my media library.
Is there something I did wrong or am I not using the PS5 UI correctly to launch this game?
Adding this quote in case you came across the solution.
Royal was 4k/30 on pro and the initial load was bottlenecked by all those splash screens. Loading a save was relatively fast so it doesn't sound like much has changed on PS5 tbh; it's a game that would benefit from quick resume or activities to load your save directly!I moved Royal over from the external HDD to the internal SSD, and the loading times seems very fast.
My rough times using a stop watch:
From the PS5 home screen, cold boot, into the main menu (past all of the logos, Thieves Guild pop up, etc): 38 seconds.
From my Load Game save file to actual game: 4 seconds.
I honestly don't remember how long it took on the PS4 Pro, but I think it took longer than 4 seconds. lol
Overall, it's been super fast. I'm not sure if Royal had a performance mode or not, but the framerate is certainly smooth.
This game still looks incredible. If you told me this was a cross gen ps4/5 game I would believe it.BC/with Benefits 5: inFamous Second Son (now the unlocked framerate sticks to 60):
I wonder how AC Odyssey holds up, I guess we'd need someone to pixel count it because the framerate was always reasonably close to 30fps but it was dynamic 4k with some big differences, and you could definitely notice the better quality image on Series X's higher average res. Would love if it hit (close to) native 4k.
This is a common technique for finding the highest possible value. But Digital Foundry, NXGamer , and VG Tech (as well as I) also give the typical values that are reached in normal play. The PS5 isn't magic, so not all games will be constantly maxed. But it's been raising these modal resolutions considerably versus PS4.I think it's important to note that places like Digital Foundry likely used low stress areas to get their highest pixel counts (e.g. looking at floor or the sky).
Please let us know how it goes.FWIW, I have Golem (PSVR) on disc and I installed it today. It shows as playable for me. I still need to setup my VR on the PS5 to test it but it doesn't show unplayable. Hopefully I can try later and it loads up.
I do count pixels, and would love to have an opportunity here. Is there any way you can post a 4K screenshot?I don't count pixels but it's buttery smooth and the visuals are cleaner than I remembered on the Pro.
Sorry for the double post, but if you could share a 4K screenshot I could take a look. Something during fast motion (of guardian, camera, or both) might be best.Destiny 2 looks like native 4K on PS5. I know that the patch hasn't come out yet, but it looks far crisper than the checkerboard 4K on PS4 Pro.
This is a common technique for finding the highest possible value. But Digital Foundry, NXGamer , and VG Tech (as well as I) also give the typical values that are reached in normal play. The PS5 isn't magic, so not all games will be constantly maxed. But it's been raising these modal resolutions considerably versus PS4.
It could be my imagination but I feel like Rez Infinite is running too fast. Can someone confirm?
Is the frame rate in SW Jedi: Fallen Order solid on the ps5?
Rented it on ps4 pro with Redbox, fun game but the performance was awful. Now I see it for $30 on black friday, just wondering if the ps5 fixed the game or if I should just get it on my PC.