no matter how hot MS comes out, or what mistakes sony makes with ps5 (don't read into this statement - its to make a point only), playstation is surely going to dominate worldwide next gen too.
Which is what the article says.
Exactly.I love that your analogy is PS3 levels of fucked. The console that went on to outsell 360 WW despite the higher launch price.
I doubt it if it's that much power of a difference. Probably a chip that's ~2/3s the size from having half of the gpu cores or less.Maybe Lockhart is a way to get better yield on the Xbox platforms. So they can be cheaper than Sony who only has one platform.
In the end...it depends on games though...and Sony has a MASSIVE lead in already loyal install base. Would be one thing to be behind and be in the middle. But Sony isn't playing catchup.
Good morning.
I understand you don't think Github is adequate, it can't be 36 CUs, so let's explore this.
I ask again, in good faith, what would be the config of the chip you expect?
Would you accept the BC modes to be still correct (800, 911, 2000 Mhz) - specially when looking at the HW BC Sony has a patent for?
Or do you think that the PS5 will have an Hardware Abstraction Layer (HAL) just like Xbox has which allows to do most of the BC stuff in software?
Depending on your answer and HW BC is still a thing for you, how do you think the chip is organized in SEs, SAs and CUs?
From the PS4 Pro and Github we know that for BC it has to be a multiple of 18 up to 36. So what is the number other than 36 CUs that you expect the PS5 chip has to be? Is it 54 active CUs organized in 3 SEs and 6 SAs?
I ask all this because it is really easy to say: Your (in this case my) prediction stinks without giving any information about the alternative. And with alternative I do not mean just a single number.
So what is the alternative, the not leaked chip, for PS5 in your opinion?
What a dumb idea having no drive. Might as well be DOA. You can't try to appeal to low income consumers and then remove used games/game trades from the equation. Enthusiasts who don't need 4K and are all digital will be fine but a disc drive would have made this much better, even at $350. It's not like a UHD drive costs more than $25-$30
I agree 100%. Something I was saying too. So the only alternative to get a version with the disc drive is....get the premium Console.
Very valid argument. Why have an option for low income with resolution of 1080P gaming... then let it not have a disc drive and thus out of reach to them?
I don't think it will work that way. Firstly the gap from 12tf to 4tf is too big. Secondly it would mean that if the yields for the XsX are very good that there will be a shortage of the XsS.
Yeah, it certainly did the volume.It just didn't have the revenue from subscriptions , games or hardware that the competitors had.
The value proposition is considerably different 13 years later, they certainly wouldn't be able to make the mistakes they made this tie round.
I don't think $599 is a big deal in 2020
Not when you sit it next to all of the other electronics we buy and how expensive the newest and best is relative to what else is available.
how are people getting the series x 500 PS5 400 stuff but not that the gpu is nearly 3tf apart as that's the only way we get that kind of price difference surely ?
only because it was heavily discounted? For the original price, it wasn't worth it.?
I thought that was the highest selling single SKU over the holidays other than switch
no matter how hot MS comes out, or what mistakes sony makes with ps5 (don't read into this statement - its to make a point only), playstation is surely going to dominate worldwide next gen too.
I mean, the Ghost trailer yesterday, at parts it was borderline CG (wehn viewed far enough from the screen) so I guess we're in for a treat next-gen.
In an equal market it's a lot more cut and dry but MS is at a disadvantage as far as worldwide sales/appeal. Sony coming in at 9+ TF and $100 more expensive than a 4TF Lockhart and $100 cheaper than a 12TF XSX could easily swing it for Sony, especially when you factor in their momentum coming out of this gen.
I mean, the Ghost trailer yesterday, at parts it was borderline CG (wehn viewed far enough from the screen) so I guess we're in for a treat next-gen.
Imagine The Order 1886 sequel with that kind of texture density. Yes I liked TO1886.
Sony is perhaps potentially maybe in trouble in the 300 400 500 scenario
the middle almost always loses with separate competing products
They wouldn't be competitive on price OR power
I have 0 doubt next-gen graphics during gameplay will surpass anything we've seen during cutscenes this gen.Most of that was real-time? cutscenes though, right? I'm hoping the pixel density increase actually means the in-game controllable graphics will surpass this.
breaking news: PS5 to be PS3-tier levels of fucked
or
sales outlook is bright (ray traced?)
I have 0 doubt next-gen graphics during gameplay will surpass anything we've seen during cutscenes this gen.
If the launch SKUs end up being
S - 300
PS5 - 400
X - 500
It would be a situation not really seen before at launch. Not easy to predict what will happen in truth, because it hasn't happened before.
We do know the market has proven there is a distinct audience for enthusiast grade hardware and then casual on the other end of the spectrum.
I suspect they went straight to combo consumer unit / devkit. All the xbox dev kits I've seen have looked like their consumer units.
check out the rich kid
The clarification is in fact nomenclature, as you said.
We work very closely with TSMC and you see how their public roadmap of 7nm evolved, there was at one time a 7nm+, and what is often happened, is these new, full node changes like 7nm, what happens is that some of the enhancements actually get folded in the base roadmap. So 7nm actually has encompassed in that nomenclature, several different grades of its development, so we matched up with TSMC nomenclature.
maybe mobile dev ? civ 6 125-256px/m, ryse 512px/m, battlefield1 1024px/mDev friend says it's about 20x the average pixel density he's worked with.
Graphics can always be downgraded, hitting fps mark is the real battle. As long as the cpu is equal, it will be fine.$300 Series S (lockheart). Hmmm. I like the idea of a Series S a lot, but the rumors of a 4TF gpu is something I dont like at all.
Why? Simply because the gap is too large. 12 TF down to 4 TF? that's a MASSIVE gap. I know the biggest demand for the 12 TF is 4K resolution and the 4TF can run, what... 1080p? 1440p? Just no. It will hold things back to a degree in more ways than just resolution.
The thought of the Series S having a 4 TF gpu and the One X having a 6 TF gpu doesn't sit well either. I know it's different architectures between the 2, RDNA2 will be way way more efficient than GCN, and the TF #s are all theoretical maximums that are never achieved, but still... give us some more umph in the Series S. I hope the rumors aren't true and the eventual Series S has at least 6-8 TF.
If it is true, then the series s can be a great system for 1080p users and it would be better than a One X, but I hope it doesn't hold games back, because they will have to design games with the lowest common denominator in mind. and im not buying it that it'll only be a resolution diff.
Here to ask this again.
breaking news: PS5 to be PS3-tier levels of fucked
or
sales outlook is bright (ray traced?)
Origin Zero is now a video game project (formerly a web series). guess by "next gen", the PS5/Series X might be targeted
In fact, there is no CU number on all Oberon leaks.
I think they applied a bunch of their Vega APU secret sauce savings to Navi. They got Vega power way down without changing nodes (still N7/N7P).
So we can see there are different aspects making up the RDNA 2.0 perf/watt gains.
1 - u-arch change - unknown changes aside from adding in fixed function hardware units
2 - logic enhancement - REDUCED SWITCHING POWER AND COMPLEXITY This is huge for thermals
3 - physical optimizations - higher density thus lower interconnect loss and capability for increased clocks?
all of this smells like 7nm+
No proper Y axis makes this kind of a silly chart.
So we can see there are different aspects making up the RDNA 2.0 perf/watt gains.
1 - u-arch change - unknown changes aside from adding in fixed function hardware units
2 - logic enhancement - REDUCED SWITCHING POWER AND COMPLEXITY This is huge for thermals
3 - physical optimizations - higher density thus lower interconnect loss and capability for increased clocks?
all of this smells like 7nm+
I don't see it. If lockhart is real, that means even less XSX to manufacture. Then there is the coronavirus that will affect the production of both PS5 and XSX.
there wont be a shortage due to coronavirus due to the chinese forcing the uyghurs into working at factories for apple, sony, ms and nintendo.
check out the thread stickied in off topic.
Origin Zero is now a video game project (formerly a web series). guess by "next gen", the PS5/Series X might be targeted
Origin Zero is now a video game project (formerly a web series). guess by "next gen", the PS5/Series X might be targeted
No, but that generation rarely subs to all those services, and often shares logins with family, so they're not necessarily the ones paying. Hence why they'd care about getting games as cheap as they can
Sony is perhaps potentially maybe in trouble in the 300 400 500 scenario
the middle almost always loses with separate competing products
They wouldn't be competitive on price OR power
(and I mean PS3 levels of in trouble at launch not Wii U levels of fucked or anything insane like that)
the Xbox would easily sell the most consoles in the first year...in the US
Anything could happen after that
I just wish Sony would end this speculation bullshit
👍🏾My DOA comment is probably too dramatic and I'm usually wrong about these things but used games/trading games/gifting games through family is a big deal for price sensitive consumers. So yes, I think a $300 discless model would do ok but I do think it would miss out on a substantial part of the market.
i just really hope LH doesn't come out. I'd rather they launch XSX for $500 and work it down in price over time like they've always done, sadly that won't happen since it's got "series" in the name
breaking news: PS5 to be PS3-tier levels of fucked
or
sales outlook is bright (ray traced?)
yeah, possibly. - but Vega for sure moved from N7 to N7P at the very least.I think they applied a bunch of their Vega APU secret sauce savings to Navi. They got Vega power way down without changing nodes (still N7/N7P).
RDNA 2.0 is a 50% improvement (perf/watt) over RDNA 1.0 (next slide).
If the info about Lockhart is true, I would pick one up for $299 easily...
...except the lack of a disc drive is a non-starter since it would eliminate about 60% of all my Xbox games from it. It's weird lauding BC with 4 generations, but only digital versions qualify for Lockhart.
I don't know what the point is you are trying to make? You think Sony will not dominate when they sell a 499,95 system? Personally i think they are in a better position to sell at that price Worldwide..no matter how hot MS comes out, or what mistakes sony makes with ps5 (don't read into this statement - its to make a point only), playstation is surely going to dominate worldwide next gen too.
They need to revive that program idea of trading in physical games for a digital license. Not saying that would necessarily work for everyone (i.e. the old Unabomber off the grid or foreign military base examples), but could help some. I would certainly like to do that for a few discs I have.
Ray tracing is an interesting technology for gaming, but adoption has been slow mostly for lack of content, lack of hardware, and the performance penalty.
So we have developed all new hardware accellerated raytracing architecture as part of RDNA 2. It is a common architecture used in the next generation game consoles. With that, you will greatly simplify the content development, so that developers can develop on one platform and quickly port it to another platform. This will help accelerate adoption.
We also support lower level API control so that developers can extract more performance from the underlying hardware. This will help mitigate the performance concern.