Yeah that doesn't make sense. To me the most likely thing is they really don't want to announce before TLOU2 launch.
I agree with this as well.
Yeah that doesn't make sense. To me the most likely thing is they really don't want to announce before TLOU2 launch.
Paging Transistor👍👍👍👍👍👍👍👍👍👍👍
Anyone want to take on the responsibility of tracking it? Or do you think Transistor would be game?
Nah a simple team github vs team klee would do.
if team klee loses and ps5 is 9.2 tflops then we wear whatever avatars they pick.
If team github loses and ps5 is double digits then they wear klee's avatar until Launch and write a poem as an apology to klee.
That's nice! :))
The 7 can be GT7 and remake is probably Demon's Souls, but what about other games?
Tom warren and Jason said that both RAM and CPU are worse.
- $75 savings on the APU
- $30 savings RAM
- $20 savings from lack of vapor chamber cooling
- $30 savings from UHD
you are already up to $150. no disc drive means it will be a tiny console so they will save some money there.
Oh no, I just trust the Oberon leak.
Do you remember what happened in 2013?I have to be honest, this makes zero sense. If you feel comfortable with your specs, you release them. If you don't feel comfortable with your specs, you take the time to "control the message", look for ways to mitigate the pure spec argument, think about the best way to spin. If I'm Sony I let my exclusives get as far along as possible and focus on games, not specs. "You can't play 12TF, but you can play GoW2!"
In this case I have no idea if PS5 is higher/lower/same spec wise, but logically it makes no sense for MS to go first if they are not very confident in their numbers. They do NOT want a repeat of 2013 with more price, less power, bad messaging.
What does internet have to do with no disk drive?Bro, some people don't have that blazing fast internet speed. That is why it would be a silly move.
Yeah I know that's completely fake! :D- A9VG电玩部落
A9VG电玩部落,中国电玩及主机游戏行业的领先平台,致力于为玩家报道最新主机游戏独家资讯,PS4和Xbox One等主机电视游戏攻略,更有A9VG论坛为电玩主机游戏爱好者提供交流平台。www.a9vg.com
Thanks a lot.It's Final Fantasy XVI, Siren, Dynasty Warriors 9: Xtreme Legends, Dynasty Warriors 10, Tenchu 5, God of War Part 2, Yakuza 7 (which is already out for PS4), and Shachou Eiyuuden Remake (spelled with the wrong kanji character for "den").
If you don't have a drive you have to download the games. A slow connection can make this a very tedious process.
If true I will be getting at launch unless PS5 comes in at $400
I was about to say! Y'all can run this, but I gots my hands full
You're going to need to download day one patches and updates on most games anyways. Gaming in general is going to be slow and tedious for you if you have a slow connection.If you don't have a drive you have to download the games. A slow connection can make this a very tedious process.
PS5 isnt coming in at $400 if insider information is correct and it is more powerful than the XSX.
These posts don't make no sense because now you're on record saying that crow will be eaten. Suppose the shoe ends up on the other foot? Will that still be a fun day? If you got details, make it plain.Gonna be a fun day when you guys find out ps5 AND XSX are within a TF of each other and all this arguing and evangelizing Github was dumb
Glad to know my interpretation wasn't off base.For those who don't understand the texel density 4096/m it means, you can't do better textures resolution than this at 4k. The texture will be perfect for 4k. If you render at a higher resolution you will need higher resolutiontexture but not at 4k.
It'd be more accurate if it was:
I am not speaking to the legitimacy of this, but I don't recall seeing this on here.
I don't know
Martha Is Dead Dev Impressed By PS5's Previously Unannounced Texel Density - PlayStation Universe
The studio behind upcoming horror title Martha Is Dead has praised a number of PS5 features, including Texel density and its SSD. Get more details here.www.psu.com
PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It's one of the most important advances in visual capacity that we were waiting for.
eh, we don't know either way on the PS5. It would be nice if they would give us some info though
i think cpu is a cut down version of whatever they have in the xbox series x. i agree that the clocks dont have to be the same but they need to save some money on the die which means quartering the cache. i wouldnt be surprised if they went with 16-32MB cache for the series x which could explain the giant APU size.CPU worse is because it doesn't need to be the same speed. You should assume that the CPU will be slightly slower however it will perform equivalent to XSX. The less support the GPU needs the slower the CPU required. They will not have a hamstrung CPU. It will perform the exact same as the XSX in usage.
For team Klee it doesn't have to be over XSX. He said that they were close enough that a small change could tip the balance.It'd be more accurate if it was:
Github: PS5 is 36 (active) CUs (possibly upped to 40 active/total), or
Klee/Reiner: PS5 > 12 TF's (in regard to it being over XSX/Anaconda)
As much as i see 9.2 over and over its either, over 10 or under is the simplest way to go about thisIt'd be more accurate if it was:
Github: PS5 is 36 (active) CUs (possibly upped to 40 active/total), or
Klee/Reiner: PS5 > 12 TF's (in regard to it being over XSX/Anaconda)
What a dumb idea having no drive. Might as well be DOA. You can't try to appeal to low income consumers and then remove used games/game trades from the equation. Enthusiasts who don't need 4K and are all digital will be fine but a disc drive would have made this much better, even at $350. It's not like a UHD drive costs more than $25-$30
It's a density metric, not a throughput metric.Ok well, I have to believe that the author misquoted the units, as 4096 px/m (pixels per minute) doesn't make sense. If I assume that should have been Megapixels per minute, then I can correlate it back to Github, which gives:
bilinear Texture per cycle:
2*4*Sum_all_SX_channel [ (SX_PERF_SEL_DB0_PIXELS + SX_PERF_SEL_DB1_PIXELS+SX_PERF_SEL_DB2_PIXELS +SX_PERF_SEL_DB0_PIXELS) / SX_PERF_SEL_GATE_EN3 ]
{2 is sclk, 4 means 4 texels per pixel used, so should be Gtexel/s}
Oberon B0 - 286.3 Gtexel/s (2 GHz gfxclk)
Dalco PS5 - 245.76 Gtexel/s (unknown gfxclk)
So it could be slightly detuned from 2.0 GHz (maybe 1.71 GHz if I use a linear model between 2 and 0.911 GHz).
EDIT: Looking at Arden, I see a theoretical value of 224 pix/cycle which I am assuming is the analogue as bilinear texture per cycle we have for Oberon.
Do you remember what happened in 2013?
- PS4 revealed in February, specs (no price)
- XBox One revealed in May, specs (no price, weaker machine, TV TV TV, Sports Sports messaging)
- Xbox reveals price at E3 first, $499
- PS4 reveals price afterwards $399
So... Xbox controlled their messaging going 3 months after Sony? Priced better when announcing first?
None of the above.
What "repeat" are you talking about?
Ok well, I have to believe that the author misquoted the units, as 4096 px/m (pixels per minute) doesn't make sense. If I assume that should have been Megapixels per minute, then I can correlate it back to Github, which gives:
bilinear Texture per cycle:
2*4*Sum_all_SX_channel [ (SX_PERF_SEL_DB0_PIXELS + SX_PERF_SEL_DB1_PIXELS+SX_PERF_SEL_DB2_PIXELS +SX_PERF_SEL_DB0_PIXELS) / SX_PERF_SEL_GATE_EN3 ]
{2 is sclk, 4 means 4 texels per pixel used, so should be Gtexel/s}
Oberon B0 - 286.3 Gtexel/s (2 GHz gfxclk)
Dalco PS5 - 245.76 Gtexel/s (unknown gfxclk)
So it could be slightly detuned from 2.0 GHz (maybe 1.8 GHz).
EDIT: Looking at Arden, I see a theoretical value of 224 pix/cycle which I am assuming is the analogue as bilinear texture per cycle we have for Oberon.
So is the deal that it is on a new node?
I do not see how you can mass produce a console with Navi at 2ghz. That sounds like a tdp and heat nightmare.
Ok well, I have to believe that the author misquoted the units, as 4096 px/m (pixels per minute) doesn't make sense. If I assume that should have been Megapixels per minute, then I can correlate it back to Github, which gives:
bilinear Texture per cycle:
2*4*Sum_all_SX_channel [ (SX_PERF_SEL_DB0_PIXELS + SX_PERF_SEL_DB1_PIXELS+SX_PERF_SEL_DB2_PIXELS +SX_PERF_SEL_DB0_PIXELS) / SX_PERF_SEL_GATE_EN3 ]
{2 is sclk, 4 means 4 texels per pixel used, so should be Gtexel/s}
Oberon B0 - 286.3 Gtexel/s (2 GHz gfxclk)
Dalco PS5 - 245.76 Gtexel/s (unknown gfxclk)
So it could be slightly detuned from 2.0 GHz (maybe 1.71 GHz if I use a linear model between 2 and 0.911 GHz).
EDIT: Looking at Arden, I see a theoretical value of 224 pix/cycle which I am assuming is the analogue as bilinear texture per cycle we have for Oberon.
Mine is worse... She cleans, cooks, washes the clothes when she is supposed to work from home and gives out when I work from home because I actually DO work and typically only cooks between two calls lollol mine too, and she pretends to be the clean freak.
wait till you have kids and have toys lying around the house. i swear i trip over legos at least twice a day.
I mean you said if you were comfy with their specs they will release them. So you think they are shook, so they gotta find ways to beat in the features side and games side to offset their lower power compared to the Series X.
It's a density metric, not a throughput metric.
This link explains it:
Somehow I read it as texel fill rate. Bummer.He means texels per meter, for their games's assets/environments etc.
It's not an indicator of GPU texel sample rate or whatnot.
By way of comparison, Ryse was using a texel density of 512/m. Dunno what other more recent games might have been doing, but it someone had those numbers it might give one idea of of 'asset capacity' improvement - although comparing different games in this way by be very apples to oranges.
Ok well, I have to believe that the author misquoted the units, as 4096 px/m (pixels per minute) doesn't make sense. If I assume that should have been Megapixels per minute, then I can correlate it back to Github, which gives:
bilinear Texture per cycle:
2*4*Sum_all_SX_channel [ (SX_PERF_SEL_DB0_PIXELS + SX_PERF_SEL_DB1_PIXELS+SX_PERF_SEL_DB2_PIXELS +SX_PERF_SEL_DB0_PIXELS) / SX_PERF_SEL_GATE_EN3 ]
{2 is sclk, 4 means 4 texels per pixel used, so should be Gtexel/s}
Oberon B0 - 286.3 GT/s (2 GHz gfxclk)
Dalco PS5 - 245.76 GT/s (unknown gfxclk)
So it could be slightly detuned from 2.0 GHz (maybe 1.71 GHz if I use a linear model between 2 and 0.911 GHz - note that linear may be a bad model).
EDIT: Looking at Arden, I see a theoretical value of 224 pix/cycle which I am assuming is the analogue as bilinear texture per cycle we have for Oberon.
CPU worse is because it doesn't need to be the same speed. You should assume that the CPU will be slightly slower however it will perform equivalent to XSX. The less support the GPU needs the slower the CPU required. They will not have a hamstrung CPU. It will perform the exact same as the XSX in usage.
Closest current equivalent to XSX/Lockhart is the switch - docked is XSX, undocked is lockhart. Main difference is target resolution. For the switch, GPU clocks are changed so when undocked it uses less power. But CPU is the same - because you still need to be able to run the same engine, update the same elements, feed the same 3D models into the GPU etc.
IMO Lockhart would need identical or almost identical CPU and the main cost saving on the APU would be on the smaller GPU
Not a bummer. These are hugely detailed textures.
I'm so down for this. Team Klee all the way. Tho I'd have to figure out the overlapping avatar bet. Maybe wear it for a week after launch or something.
Bro, some people don't have that blazing fast internet speed. That is why it would be a silly move.
Yeah its fantastic IQ. The bummer is that I went back and looked at the fill rate ;)
I am not speaking to the legitimacy of this, but I don't recall seeing this on here.
What?These posts don't make no sense because now you're on record saying that crow will be eaten. Suppose the shoe ends up on the other foot? Will that still be a fun day? If you got details, make it plain.