Sony's and MS's RT solutions will probably be AMD's solution and AMD's solution will probably reside fully in the CUs. IMO both are RDNA 2. Before XSX we've had doubt, but now that we know RDNA 2 is ready for prime time for XSX, Sony is probably using it too.Why did Microsoft go with RDNA 2 when they could have saved money by using RDNA 1 and buying the Ray Tracing Lego blocks separately?
If I had to guess, RDNA 2 will have a modified CU that also has a bigger cache (L0, maybe L1 too), which will also improve IPC and lower the memory bandwidth requirements.
Maybe I should do some sort of a Github crossed with Flute post aggregating all the data.I actually did not know that either that it was derivable from Github (or I forgot it - old man lol). Always nice to see things add up from different angles (die size calc and github in this case).
I already feel satisfied with both consoles and the expected specs. The good thing is, it only can get better if I am wrong with the PS5.