A 1-2 month wait is not so bad.
Klee is coming back
It does seem nice, just as gyro is, hopefully they made it super simple to use that it actually gets used.Remember Ds5 has also the trigger that can be made heavier or lighter directly from the devs. That seems huge.
No gyro == not perfect.Already the perfect controller.
We have Impulse Triggers ( Haptic feedback ) on Xbox One Controller since 2013.
Maybe Sony is waiting the OT number to match the TF number of the PS5? They are doing another dimension of marketing. So the faster we go through OTs the quicker we can get PS5 information
Better battery life == perfect
Posting this again for the new thread. AMD Engineer on tape saying both consoles natively support ray tracing which is part of AMD's RDNA 2.0 push.
4K image looks better on 1080P tv than 1080p image, things are supersampled.I'm pretty sure this is a pretty dumb question to ask, but is there any chance the new consoles will have any sorta dynamic resolution? I'm sure a lot of games will aim specifically for 4k but most people don't have TV's/monitors that support that resolution, let alone ones that have proper HDMI versions to support higher frame rates. Obviously things will be downscaled but I'm wondering if people will question the benefits of next-gen.
Yes, that's a separate feature and if used by game devs could be decent. As I mentioned in another post gyro in DS4 was advanced great stuff as was Kinect, but it wasn't used enough in meaningful ways.
those are 3 excellent machines, especially if sony can keep the cost down.I haven't posted updated predictions since OT7, so here's what I've got for the new OT:
PS5
CPU: 8c/16t Zen 2 @ 3.2 - 3.3 GHz, 8 MB L3
GPU: 9.2 - 11.3 TF. Custom RDNA (hybrid of 1 and 2): VRS, AMD RT
Memory (total): 16GB @ 512-576 GB/s GDDR6
SSD: 3,500 - 7,000 MB/s
Price: $399-499
Series X:
CPU: 8c/16t Zen 2 @ 3.4 - 3.6 GHz, 16MB L3
GPU: 12.01 - 12.4 TF. RDNA 2.0: VRS, AMD RT(+), Mesh shaders
Memory (total): 16 - 20 GB @ 560 - 620 GB/s GDDR6
SSD: 2,000 - 4,000 MB/s
Price: $499
Series S:
CPU: 8c/16t Zen 2 @ 3.1 - 3.4 GHz, 16MB L3
GPU: 4.3 - 5.3 TF. RDNA 2.0: VRS, AMD RT(+), Mesh shaders
Memory (total): 12 - 16 GB @ 336 - 448 GB/s GDDR6
SSD: 2,000 - 4,000 MB/s
Price: $299
He also said it was public knowledge and wether it's AMD RT or which RDNA is not public knowledge, just that they are powered by AMD GPUs.I think (both console use Radeon GPUs) ∧ (both console supports hardware ray tracing natively) ⇒ both console use Radeon tech to do hardware ray tracing natively.
Still I wish they could make it clearer. Phil's "do the math" costed us the GCN vs RDNA TF debate, now this is gonna cost us some logical deduction.
Why do you think MS does not have a custom chip? That actually is the strangest prediction I have ever seen.I haven't posted updated predictions since OT7, so here's what I've got for the new OT:
PS5
CPU: 8c/16t Zen 2 @ 3.2 - 3.3 GHz, 8 MB L3
GPU: 9.2 - 11.3 TF. Custom RDNA (hybrid of 1 and 2): VRS, AMD RT
Memory (total): 16GB @ 512-576 GB/s GDDR6
SSD: 3,500 - 7,000 MB/s
Price: $399-499
Series X:
CPU: 8c/16t Zen 2 @ 3.4 - 3.6 GHz, 16MB L3
GPU: 12.01 - 12.4 TF. RDNA 2.0: VRS, AMD RT(+), Mesh shaders
Memory (total): 16 - 20 GB @ 560 - 620 GB/s GDDR6
SSD: 2,000 - 4,000 MB/s
Price: $499
Series S:
CPU: 8c/16t Zen 2 @ 3.1 - 3.4 GHz, 16MB L3
GPU: 4.3 - 5.3 TF. RDNA 2.0: VRS, AMD RT(+), Mesh shaders
Memory (total): 12 - 16 GB @ 336 - 448 GB/s GDDR6
SSD: 2,000 - 4,000 MB/s
Price: $299
Posting this again for the new thread. AMD Engineer on tape saying both consoles natively support ray tracing which is part of AMD's RDNA 2.0 push.
I think their target was 14 but they will settle for 13.
They would need to be on 7nm+, RDNA 2.0 and use HBM to bring down the tdp requirements and then push the clocks as high as they can.
i dont see them going with a 72 cu part. 50 some CUs and high clocks assuming their cooling solution is amazing, their console has vents coming out of its ass and those 7nm+ rdna 2.0 efficiencies are really that drastic.
sony ninjas with copyright strikes.
If indeed ps5 soc is smaller I think more probable is that ps5 cpu clocks also will be higher than xsxI haven't posted updated predictions since OT7, so here's what I've got for the new OT:
PS5
CPU: 8c/16t Zen 2 @ 3.2 - 3.3 GHz, 8 MB L3
GPU: 9.2 - 11.3 TF. Custom RDNA (hybrid of 1 and 2): VRS, AMD RT
Memory (total): 16GB @ 512-576 GB/s GDDR6
SSD: 3,500 - 7,000 MB/s
Price: $399-499
Series X:
CPU: 8c/16t Zen 2 @ 3.4 - 3.6 GHz, 16MB L3
GPU: 12.01 - 12.4 TF. RDNA 2.0: VRS, AMD RT(+), Mesh shaders
Memory (total): 16 - 20 GB @ 560 - 620 GB/s GDDR6
SSD: 2,000 - 4,000 MB/s
Price: $499
Series S:
CPU: 8c/16t Zen 2 @ 3.1 - 3.4 GHz, 16MB L3
GPU: 4.3 - 5.3 TF. RDNA 2.0: VRS, AMD RT(+), Mesh shaders
Memory (total): 12 - 16 GB @ 336 - 448 GB/s GDDR6
SSD: 2,000 - 4,000 MB/s
Price: $299
They can't control a video that AMD uploaded
Again? Sorry if I'm trying to keep up same level of scrutiny as for every other place, or should we make an exception because it would be news for PS? What happened to "Navi was made for Sony"?
i was kidding. there is no audio issue with the video on my side.
This is the first time I'm properly looking at the OP for one of these threads, and... that's a lot of information. I imagine it took a lot of time to compile, so kudos.
Based on language from before MS announced RDNA 2.0 in their consoles from both I will continue to speculate that Sony is on 1.5 or whatever you want to call a hybrid as the quoted video doesn't really confirm anything we didn't know.Again? Sorry if I'm trying to keep up same level of scrutiny as for every other place, or should we make an exception because it would be news for PS? What happened to "Navi was made for Sony"?
Besides did he say or insinuate that both consoles are based on RDNA2 even if they both use AMD RT? Don't forget that PS4 and Xbox one are based on GCN1, but also borrow features from GCN2. In case of those consoles having features from GCN2 didn't make them GCN2, so why should different rules apply now?
It could be, but it hasn't been confirmed by anyone yet. He said it is public knowledge that both Sony and MS consoles are powered by Radeon, that is nothing new said there that we didn't already know. I'm really not sure how some people just jump into conclusions how GPU being AMD=RDNA2 based lol. Also didn't Klee mention that RT was different? Would GPU stop being Radeon if Sony had AMD put Sony/3rd party designed RT in it? They are semi custom so anything can go.Just like RDNA 2 PC graphics cards' RT will be AMD-based design, consoles RT will be too. This is not rocket science.
Probably won't be utilised very much, just like all of those platform specific features.
I think MS is in a weird place with how much they can improve/change their controller because of the existence of the Elite line. If they add too many *must have* features to Series X they will risk obsolescing their Elite controllers and alienating their whales. Sony is in a much better position to introduce new input ideas and they've already indicated that.
If you are referring to weird / difficult to really use feature (touchscreen of DS 4 for exemple), yes.Probably won't be utilised very much, just like all of those platform specific features.
Eh, why not? Dissapointment has no taste for me at this point.Final Roll Call for Team 14 tflops. Who is with their captain?
Correct me if I'm wrong but, isn't the "haptic feedback" in the PS5 controller going to be basically the same thing the XOne has had since launch in "impulse triggers"?
Ehhh, using the trigger tension for a different feel when shooting different guns feels like something that could be implemented in pretty much any shooter, but we'll see what happens.
The facted it didn't had RT already confirmed the 36 CU wasn't the whole thing.So does that debunk the 9.2tf for the PS5 or are we still thinking the RDNA2 GPU for the PS5 is 36CU?
DS5 reportedly has true force feedback on triggers [force pushing the finger back], and both analogue stick have "haptic feedback" motors that can emulate various surfaces/game elements [different surfaces, bouncy bridge, etc].
Probably won't be utilised very much, just like all of those platform specific features.
You an insider or got info from official sources claiming such thing?
I bet that haptics will be used more now that both have it. I really couldn't imagine playing racing game without having that tire grip slipping feeling lol.Most 3rd party games don't use the Xbox triggers as the 1st party ones do, same with the touch pad and the speakers, the Ps2's analog buttons, the Six axis functions and outside controller 3rd parties don't use most of the Xbox and PS4's OS specific features either.
which is a shame , as many of those things are really cool.
I'm not saying that the DS5 triggers aren't gonna be cool, but experience tells me that we will see it in launch titles when it's the new hotness, then it falls by the wayside as developers prioritise resources on more valuable things.
You an insider or got info from official sources claiming such thing?
Most 3rd party games don't use the Xbox triggers as the 1st party ones do, same with the touch pad and the speakers, the Ps2's analog buttons, the Six axis functions and outside controller 3rd parties don't use most of the Xbox and PS4's OS specific features either.
which is a shame , as many of those things are really cool.
I'm not saying that the DS5 triggers aren't gonna be cool, but experience tells me that we will see it in launch titles when it's the new hotness, then it falls by the wayside as developers prioritise resources on more valuable things.
Most 3rd party games don't use the Xbox triggers as the 1st party ones do, same with the touch pad and the speakers, the Ps2's analog buttons, the Six axis functions and outside controller 3rd parties don't use most of the Xbox and PS4's OS specific features either.
which is a shame , as many of those things are really cool.
I'm not saying that the DS5 triggers aren't gonna be cool, but experience tells me that we will see it in launch titles when it's the new hotness, then it falls by the wayside as developers prioritise resources on more valuable things.