How bad was it back then in the old sites? People freaking out about the specs harder than us?
Pretty similar, with a large current of users vastly underestimating the consoles and some fringe users vastly overestimating.
How bad was it back then in the old sites? People freaking out about the specs harder than us?
lol just like this gen and the next 10 generations, nothing changes.Pretty similar, with a large current of users vastly underestimating the consoles and some fringe users vastly overestimating.
Which one ? If I remember correctly devs were talking about texel density not console manufacurers.Artists and programmers have been saying this forever (at least 15 years), console manufacturers just now picked it up as a marketing term.
About the same. But the math was more outlandish. And there was also really weird speculation about other technical aspects like audio chips, rumble motors, Kinect/camera stuff.How bad was it back then in the old sites? People freaking out about the specs harder than us?
It was the same with Phils "do the math" and "next-gen RDNA". Many doubted the 12tf and many more doubted that next gen RDNA could possible mean RDNA 2.0.
I think we'll get a 54 CU for the PS5 but not at 2 GHz. With the XSX tower I can't see a higher clocked PS5 with a faster SSD and maybe a bit slower CPU in a more sleek design.
Shits been around since Nintendo/Sega in one way or another. Probably before that in C64/Spectrum with colors displayed and sound capability. We just didn't have "internet" meeting grounds to argue back then.
BELIEVE
54 [email protected] GHz 14 TFlops
Power VR ray tracing
HBM2E 16GB@820GB/s + DDR4 [email protected]/s
SSD 5.5 GB/s x 3 times compression
THIS WILL BE ACHIEVABLE with RDNA2 and V-shaped case.
Which one ? If I remember correctly devs were talking about texel density not console manufacurers.
Yeah probably because of the architecture change, i wouldn't be surprised if some crazy numbers were the norm back then.About the same. But the math was more outlandish. And there was also really weird speculation about other technical aspects like audio chips, rumble motors, Kinect/camera stuff.
Please bare with me if this is not what you're implying, but are you saying Sony created a customer raytracing hardware to throw it away and go with RDNA2 at a later date, and not just use a custom API for their solution?
Or are you saying PS5 isnt using RDNA 2 AMD raytracing and something completely custom from the hardware level up?
How bad was it back then in the old sites? People freaking out about the specs harder than us?
Every time i see his name i remember this:
Shows how reliable he is.
What was in that tweet?
The user seems to have locked his account.
What was in that tweet?
The user seems to have locked his account.
Tim Sweeney was quoted as saying 2.5 teraflops was needed to run the Samaritan demo, so "2.5 teraflops" was latched on to as "the number" needed to truly get a next-gen experience.How bad was it back then in the old sites? People freaking out about the specs harder than us?
Nvidia and AMD use DX because they're primarily put into windows boxes. Qualcomm and ARM pay to license it because they want windows devices on their hardware. Sony doesn't pay for it because they'll just make their own API based on opensourced API (like Vulkan and OpenGL)Sorry if I wasn't clear (i'm not native english speaker).
I'm only talking about the API.
- DXR API is a tech from Microsoff
Does Sony need to paid for it?
Even Nvidia use this technologie (https://www.nvidia.com/en-us/geforce/news/geforce-gtx-ray-tracing-coming-soon/) and it can be easier for all devs to have the same one everywhere (for us too, as gamers).
- Or Sony can still use their own RT API
Or something based on Vukan API (https://www.youtube.com/watch?v=9omGfxRlQsg this one looks a bit better than DXR)
54 [email protected] GHz 14 TFlops
I don't think that's happening. PS5 will be +/- 1 TF. Aka 11 to 13 TF.54 [email protected] GHz 14 TFlops
Power VR ray tracing
HBM2E 16GB@820GB/s + DDR4 [email protected]/s
SSD 5.5 GB/s x 3 times compression
We don't know about HBM2E. It is likely that the contract price is close to 16 GB GDDR6.
Total BOM under $500.
It's kind of amazing how low-end this generation started off spec-wise, and how drastically things have shifted going into next-gen.
Zen2/RDNA2/SSD/Ray-tracing, so many technologies coming together for these next-gen consoles all at once, we're basically in wishlist territory.
damn someone should have saved it. Trying to cover his tracks.
54 [email protected] GHz 14 TFlops
Power VR ray tracing
HBM2E 16GB@820GB/s + DDR4 [email protected]/s
SSD 5.5 GB/s x 3 times compression
We don't know about HBM2E. It is likely that the contract price is close to 16 GB GDDR6.
Total BOM under $500.
ThisWe should all just celebrate the fact that both next-gen consoles are going to be so much more powerful than the current generation, regardless of teraflops and whatnot.
Since this seems to be allowed, I will bite.Insider says XBOX Series X more powerful: Sony fanboys working overtime to discredit and debunk
Insider says PS5 more powerful: XBOX fanboys working overtime to discredit and debunk.
It's so obvious guys.... So painfully obvious.
Do better
Pretty similar, with a large current of users vastly underestimating the consoles and some fringe users vastly overestimating.
I'd totally agree with this if the threat of Lockhart didn't exist.We should all just celebrate the fact that both next-gen consoles are going to be so much more powerful than the current generation, regardless of teraflops and whatnot.
thats me, just an entitled consumer, how dare i want more information on the thing im going to give you money for when your competitor has already shown more. Shame on me, im gonna give myself 3 lashings, then im gonna sit in the corner and be ashamed of my actions. Then finally, once ive reached the level of consumer enlightenment that you have, considering the feelings of these poor million dollar brands, i will make sure that anyone else who voices frustration on resetera over the lack of info is made to feel just as ashamed. Thank you so much.
Only 3 tonight, huh? I guess the big nights were all Team February
I'd totally agree with this if the threat of Lockhart didn't exist.
Sorry if I wasn't clear (i'm not native english speaker).
I'm only talking about the API.
- DXR API is a tech from Microsoff
Does Sony need to paid for it?
Even Nvidia use this technologie (https://www.nvidia.com/en-us/geforce/news/geforce-gtx-ray-tracing-coming-soon/) and it can be easier for all devs to have the same one everywhere (for us too, as gamers).
- Or Sony can still use their own RT API
Or something based on Vukan API (https://www.youtube.com/watch?v=9omGfxRlQsg this one looks a bit better than DXR)
You have only yourself to blame, Bug Eyez.
Do me a favour.
Take Star Citizen and do some benchmarks, maybe using the same setup you have now to do those incredible tech videos on the game. Now, replace the GPU with one that's 3x weaker (TF-wise) and only lower the resolution. Tell us what happens.
lmao great avatar tho
I know Imagination has had RT hardware for a long while but that was when they still got money from Apple. What makes people think their stuff is as performant as AMD's solution, which would be based around making DXR work?BELIEVE
54 [email protected] GHz 14 TFlops
Power VR ray tracing
HBM2E 16GB@820GB/s + DDR4 [email protected]/s
SSD 5.5 GB/s x 3 times compression
THIS WILL BE ACHIEVABLE with RDNA2 and V-shaped case.
They would need to also reduce the memory and CPU clocks.Speaking of education, I'd love some knowledge. Hey Dictator , have you given any thoughts to my suggestion?
I can save myself the time and just speak rationally about it without testing. Like almost any game on PC, it scales its performance based on resolution well. Not 100% perfect, but very well.Speaking of education, I'd love some knowledge. Hey Dictator , have you given any thoughts to my suggestion?
that is how GPUs are sold on PC anyway. Pretty rare to see an ultra low end GPU with the same GPU memory as one with 3x its shading power.
It's my first post. Here's my prediction:
If Sony prices the PS5 next or above XSX, MS can win with both SKUs (supposing XSS will be a thing) while Sony isolates itself. While I don't believe Sony could have another SKU, it's possible they heard from Lockhart a very long time ago and that may be why they need to know XSX price before PS5 price reveal.
Interesting, can't wait to see what the secret sauce is this time around.Last gen was pretty wild. I'm just saying "ESRAM" aka Secret Sauce.
Tim Sweeney was quoted as saying 2.5 teraflops was needed to run the Samaritan demo, so "2.5 teraflops" was latched on to as "the number" needed to truly get a next-gen experience.
The announcement of consoles having 1.8 teraflops, and especially 1.3 teraflops went over about as well as you can imagine.
Goddamnit, sorry guys forgot to label this as a prediction, my mistake.
Since this seems to be allowed, I will bite.
I would love to see which insider said XBox Series X is more powerful and got harassed. IIRC, Matt said he thought Xbox was going to be more powerful and no one said a single word. More recently odium and another insider who i wont name both said Xbox had more tflops and no one worked to discredit them.
As for hmgqq, everyone's mostly been saying that things change, not that hes completely unreliable. And I agree, hes just passing information and his information is likely outdated. whats interesting is that hmgqq was not discredited for saying xbox was more powerful.
i will say that the anti github folks like myself are a bit sick of the github theories, but that doesnt mean we are going after insiders either. we discuss them with other forum members to discredit the github leaks, but its never against insiders like you made it out to be.
That's kind of a disappointing answer. Star Citizen is literally the only game I can think of that isn't designed for 7yo hardware, and hearing "well", "very well", and "not 100% perfect" doesn't tell me much of anything. And I'm pretty sure Expy was talking about main memory and they specifically said CPU speeds, which are other rumoured Lockhart cuts.I can save myself the time and just speak rationally about it without testing. Like almost any game on PC, it scales its performance based on resolution well. Not 100% perfect, but very well.
that is how GPUs are sold on PC anyway. Pretty rare to see an ultra low end GPU with the same GPU memory as one with 3x its shading power.
We just had 2 pages of high level posting because hmqgg got something wrong. Not that I think he's got it all right mind you. We will get games soon and I can't wait! Beautiful, amazing games on cartridge fast loading consoles.
I cannot just drop all my work to work on something and take away my time to satisfy the curiosity of everyone in this thread. Wait, just a handful of people in this thread.That's kind of a disappointing answer. Star Citizen is literally the only game I can think of that isn't designed for 7yo hardware, and hearing "well", "very well", and "not 100% perfect" doesn't tell me much of anything. And I'm pretty sure Expy was talking about main memory and they specifically said CPU speeds, which are other rumoured Lockhart cuts.
I still don't buy that a developer can build a game 100% for the 12TF XSX in mind and have it run on a 3x weaker GPU, with reduced memory and CPU speeds on top of that, by only lowering the resolution. I'd dying for someone to prove this could actually work.
He's been claiming that Lockhart is flat. Whether that is Server Blades, Surface or an actual console is unknown.
Sony doesn't pay for it because they'll just make their own API based on opensourced API (like Vulkan and OpenGL)
Yes, I think sony will have custom API, but I don't think they had RT hardware in July last year.
That's amazing! I really think next gen is gonna blow our minds and that the leap is gonna be bigger than we once believedIn practice it means the exact same thing as what lay-people have been calling "texture resolution" all this time -- "how pixelated or blurry do the textures look?"
Detailed explanation:
"Texel" means texture pixel. When people say "Texel Density" they are referring to how many texture pixels per unit of the surface the pixels are on.
So like, a 4096x4096 texture is big, and if it was displayed full size on your 4k screen it'd be bigger than the whole screen -- but if it's stretched out along a 1 mile square terrain, it starts to look extremely blurry. That's "low texel density". Just the same, a 128x128 pixel texture is very small (I think quake 3 characters used this size, or bigger) -- but if one is used to texture a cigarette butt on the ground, it would have dozens of texture pixels per each pixel rendering on the screen. That's high texel density.
Artists and programmers have been saying this forever (at least 15 years), console manufacturers just now picked it up as a marketing term.