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How hyped are you?

  • A little hyped

    Votes: 98 15.7%
  • A lot of hyped

    Votes: 50 8.0%
  • WALNUUUUUTSSSSS

    Votes: 222 35.5%
  • Hyped enough to eat this whole bag of walnuts

    Votes: 63 10.1%
  • Hyped enough to bite this moose

    Votes: 37 5.9%
  • Hyped enough to scramble a dozen eggs

    Votes: 39 6.2%
  • Hyped enough to be even more hyped, like, cyclical or something

    Votes: 116 18.6%

  • Total voters
    625
Status
Not open for further replies.

big_z

Member
Nov 2, 2017
7,797
this thread...
abveNwT.gif
 

Thera

Banned
Feb 28, 2019
12,876
France
Both MS and Sony haven't talked about the best features yet, we know that. We don't know if it hardware or software ones.
And, yes, Lisa confirmed there is "secret sauce" in those. So I guess both will have features not available in RDNA2.
 

Expy

Member
Oct 26, 2017
9,862
Both MS and Sony haven't talked about the best features yet, we know that. We don't know if it hardware or software ones.
And, yes, Lisa confirmed there is "secret sauce" in those. So I guess both will have features not available in RDNA2.
Did she ever say secret sauce for MS? when she did, it was in the context of PS if I remember correctly.
 

PJV3

Member
Oct 25, 2017
25,676
London
Both MS and Sony haven't talked about the best features yet, we know that. We don't know if it hardware or software ones.
And, yes, Lisa confirmed there is "secret sauce" in those. So I guess both will have features not available in RDNA2.

Yep, let's have some nice positive thoughts for a change.
 

RoboPlato

Member
Oct 25, 2017
6,808
Both MS and Sony haven't talked about the best features yet, we know that. We don't know if it hardware or software ones.
And, yes, Lisa confirmed there is "secret sauce" in those. So I guess both will have features not available in RDNA2.
I'm always very interested to see the little customizations each one does. Usually they're not huge but can give some insight into what their respective studios are focusing on and what they think their API needs help with.
 
Oct 27, 2017
7,138
Somewhere South
For real? Wow. Still hoping for a really advanced headset with eye tracking and foveated rendering, which alone would boost VR visuals immensely. This as well... ooft.

Yup. It's pretty crazy, it's a fairly big change in real time rendering paradigm, moving away from shading in screen space and doing it in object space. You can read a pretty great primer here.

Big idea is that your shading isn't coupled to screen (and viewport) pixels anymore. You're now shading objects and storing the shades as textures. So, when you you're building your viewports, everything, all the geometry that shows in both only needs to be shaded once - and that will be the vast majority of stuff.

Since shading is decoupled from screen/viewport pixels, you can shade different objects at different rates - spatially and temporally. Say, everything that is far in the background can be shaded at lower resolution, or anything that is dark in color, or anything that is in your peripheric FoV - i.e. it can help with both VRS and foveated rendering. And, unlike VRS, since the shades are per object and persistent in memory, you can decide to shade some stuff at half, a quarter of the frequency only, reusing shades for the other frames.

It's pretty powerful. It has a higher initialization cost than normal rendering, but once you increase scene complexity a bit and make some use of optimization, it can get much, much cheaper.
 

Dimajjio

Member
Oct 13, 2019
782
Did she ever say secret sauce for MS? when she did, it was in the context of PS if I remember correctly.

Yeah, I think Dr Su mentioned it when she had Phil Spencer on stage with her at some occasion. She also mentioned that backward compatibility was very hard thing to do and there was something in the silicon to help with it (certainly on Xbox One X).
 

Fafalada

Member
Oct 27, 2017
3,066
The 16xAf , improved AA and resolution increases that MS introduced with the Xbox One's BC have set an expectation that things should look better too.
Given that only AF was out of the box improvement and the rest was patched titles only I don't to see how that moved the expectation needle much relative to past high end revisions (hell even DSi had a few enhanced titles).
With DRS + unlocked framerate in a lot of recent titles giving you resolution and framerate upgrades without hacks, and the really high profile stuff will get patched anyway, I question if there's anything else worth bothering with.
 

DavidDesu

Banned
Oct 29, 2017
5,718
Glasgow, Scotland
Yup. It's pretty crazy, it's a fairly big change in real time rendering paradigm, moving away from shading in screen space and doing it in object space. You can read a pretty great primer here.

Big idea is that your shading isn't coupled to screen (and viewport) pixels anymore. You're now shading objects and storing the shades as textures. So, when you you're building your viewports, everything, all the geometry that shows in both only needs to be shaded once - and that will be the vast majority of stuff.

Since shading is decoupled from screen/viewport pixels, you can shade different objects at different rates - spatially and temporally. Say, everything that is far in the background can be shaded at lower resolution, or anything that is dark in color, or anything that is in your peripheric FoV - i.e. it can help with both VRS and foveated rendering. And, unlike VRS, since the shades are per object and persistent in memory, you can decide to shade some stuff at half, a quarter of the frequency only, reusing shades for the other frames.

It's pretty powerful. It has a higher initialization cost than normal rendering, but once you increase scene complexity a bit and make some use of optimization, it can get much, much cheaper.
Thanks for the explanation, I understand it now. Definitely sounds powerful. Oh well fingers crossed haha. Seems like plenty of scope for next next gen at the very least.
 

Expy

Member
Oct 26, 2017
9,862
Yeah, I think Dr Su mentioned it when she had Phil Spencer on stage with her at some occasion. She also mentioned that backward compatibility was very hard thing to do and there was something in the silicon to help with it (certainly on Xbox One X).
Could you find the source for this?

For PS5 I found these:

I couldn't find anything for Scarlett for anything published in 2019/20.
 

BreakAtmo

Member
Nov 12, 2017
12,838
Australia
PS5 being RDNA3 is the dumbest idea ever and is never happening.

PS5 being RDNA2 with a couple of RDNA3 features though... well, that would just be more of the same.
 

Dashful

Community Resettler
Member
Oct 25, 2017
2,401
Canada
PS5 being RDNA3 is the dumbest idea ever and is never happening.

PS5 being RDNA2 with a couple of RDNA3 features though... well, that would just be more of the same.
I think rdna 2 with custom sony/ms things that amd might implement in rdna 3 natively sounds more likely than the other way around?
 

Deleted member 62280

User requested account closure
Banned
Dec 18, 2019
497
I think rdna 2 with custom sony/ms things that amd might implement in rdna 3 natively sounds more likely than the other way around?
That's what people assumed with Sony RDNA1 with RT and VRS from RDNA2 but that was thrown out quite quickly. I highly doubt either are using RDNA 3 features especially since we don't even know what RDNA2 fully is
 

Scottoest

Member
Feb 4, 2020
11,352
It just occurred to me that we've known what the next-gen Xbox will look like for three months now, and we still have no idea what the PS5 looks like. That's kinda weird.

That's my contribution to this thread today.
 

RexNovis

Member
Oct 25, 2017
4,177
This looks really impressive, PS3 BC on PS5 would be mindblowing.



How the heck is this running at all let alone at 2x the frame rate and a higher resolution?

This is straight sorcery.

is this emulator one that requires a lot of specific game optimizations in order to run things or is it a solid universal one? Cause if it's the later then I hope Sony engineers are taking some hard looks at the code behind it.
 

Fisty

Member
Oct 25, 2017
20,221
Is there any indication that Sony will be launching PS5 and PS5 Pro at the same time? If MS is still planning on doing it, Sony may going for it as well... not sure I like the idea but if we end up with a 9TF PS5 and a more powerful Pro, I dont think I would mind that
 

ManOfWar

Member
Jan 6, 2020
2,472
Brazil
How the heck is this running at all let alone at 2x the frame rate and a higher resolution?

This is straight sorcery.

is this emulator one that requires a lot of specific game optimizations in order to run things or is it a solid universal one? Cause if it's the later then I hope Sony engineers are taking some hard looks at the code behind it.

Last time I checked, it was really finicky and would only work on some games. And it requires some mighty powerful hardware.
 

Deleted member 56995

User requested account closure
Banned
May 24, 2019
817
PREDICTION:

PS5:
8c/16t Zen 2 CPU @ 3.2 GHz
11.059 TF GPU (48 active CUs @ 1.8 GHz)
16 GB GDDR6 available to devs (18GB total) @ 18 Gbps on a 288-bit memory bus
1 TB SSD @ 6 GB/s
$500

Series X:
8c/16t Zen 2 CPU @ 3.6 GHz w/
12.288 TF GPU (60 active CUs @ 1.6 GHz)
13 GB GDDR6 available to devs (16GB total) @ 18 Gbps on a 256-bit memory bus
1TB SSD @ 4 GB/s
$500

Series S:
8c/16t Zen 2 CPU @ 3.4 GHz w/
4.096 TF GPU (20 active CUs @ 1.6GHz)
9 GB GDDR6 available to devs (12GB Total) @ 16 Gbps on a 192-bit memory bus
512 GB SSD @ 4 GB/s
$350
 
Last edited:

RexNovis

Member
Oct 25, 2017
4,177
Last time I checked, it was really finicky and would only work on some games. And it requires some mighty powerful hardware.

ah so it's not really a universal solution then. Likely it requires a lot of game specific hacks and modifications to work. That's a shame. Got pretty excited there for a second

still pretty damn imprsssive that it's able to run that well at all though given the HW it is emulating
 
Oct 27, 2017
7,138
Somewhere South
How the heck is this running at all let alone at 2x the frame rate and a higher resolution?

This is straight sorcery.

is this emulator one that requires a lot of specific game optimizations in order to run things or is it a solid universal one? Cause if it's the later then I hope Sony engineers are taking some hard looks at the code behind it.

It's pretty universal, but as they're still developing it, implementing stuff and optimizing what's there, stuff kinda works on a case-by-case basis. Cell weirdness aside, PS3 is much closer to how we do things currently than the pretty primitive and odd ways the PS1 did 3D graphics, for instance.
 

Shambala

Banned
Oct 26, 2017
1,537
It just occurred to me that we've known what the next-gen Xbox will look like for three months now, and we still have no idea what the PS5 looks like. That's kinda weird.

That's my contribution to this thread today.
We didn't know what ps4 looked like till e3 lol Microsoft showed the Xbox first also last gen and made fun of Sony. Look how that played out 👀
 

Terbinator

Member
Oct 29, 2017
10,247

FF Seraphim

Member
Oct 26, 2017
13,720
Tokyo
Good morning fellow spectators!

This looks really impressive, PS3 BC on PS5 would be mindblowing.


Holy shit this is amazing just by the fact they have it running 4k/60. Sony just need to hire these guys to work on PS3BC for the PS5 if it is not a feature upon release.

Anyway, any new news? I see someone arguing about RDNA3 for some ungodly reason even though RDNA2 hasn't even been released yet.
 

SPDIF

Member
Oct 27, 2017
359
Did she ever say secret sauce for MS? when she did, it was in the context of PS if I remember correctly.
Could you find the source for this?

For PS5 I found these:

I couldn't find anything for Scarlett for anything published in 2019/20.

She essentially said the same thing about Xbox to the same person just 8 months prior to that particular interview here :
www.cnbc.com

AMD CEO describes key gaming partnerships with Sony, Microsoft: We're helping them with their 'secret sauce'

Jim Cramer discusses Advanced Micro Devices' meteoric rise with the executive that made it happen, Dr. Lisa Su.

And again back at Computex last year, both AMD and MS shared a stage where they discussed their 'Deep Partnership', 'From console to cloud':




I really don't see the point in trying to read into any of those 'secret sauce' quotes. All AMD are doing is providing a positive comment about their relationship with key partners. What do you expect them to say exactly?
 

MykhellMikado

Alt account
Banned
Jan 13, 2020
823
Good morning fellow spectators!


Holy shit this is amazing just by the fact they have it running 4k/60. Sony just need to hire these guys to work on PS3BC for the PS5 if it is not a feature upon release.

Anyway, any new news? I see someone arguing about RDNA3 for some ungodly reason even though RDNA2 hasn't even been released yet.

they also did Dark Souls at 60fps
compatB_Sep2019.png
 

Expy

Member
Oct 26, 2017
9,862
She essentially said the same thing about Xbox to the same person just 8 months prior to that particular interview here :
www.cnbc.com

AMD CEO describes key gaming partnerships with Sony, Microsoft: We're helping them with their 'secret sauce'

Jim Cramer discusses Advanced Micro Devices' meteoric rise with the executive that made it happen, Dr. Lisa Su.

And again back at Computex last year, both AMD and MS shared a stage where they discussed their 'Deep Partnership', 'From console to cloud':




I really don't see the point in trying to read into any of those 'secret sauce' quotes. All AMD are doing is providing a positive comment about their relationship with key partners. What do you expect them to say exactly?

Because the person I quoted said they "confirmed" secret sauce for both?
 

Lady Gaia

Member
Oct 27, 2017
2,479
Seattle
Don't know, it could be a Lockart reveal. Or a game reveal (Batman, I see you.)

Publishers are going to want to start showcasing their next-generation content before long, which is why I expect Sony's unveiling to happen in order to open the floodgates of demos on their hardware. Otherwise all we'd see are Xbox demos, and that seems like a competitive mistake you wouldn't want to make.

As for Lockhart? I just don't see where talking about it makes any sense at all until price enters the equation. I firmly expect we won't see any official news until around E3, and possibly later.
 

AegonSnake

Banned
Oct 25, 2017
9,566
since the xbox is already rdna 2.0 likely at 7nm+ with a big ass die. that to me shows that they went for power savings over more density. iirc, 7nm+ lets you have 20% more density or 10% more power efficiency. i wouldnt be surprised if thats what they went with.

since both ps and xbox are rdna 2.0 and 7nm+, it stands to reason they are both using the same 7nm+ process. same goes for that big navi that is supposed to be 505mm2 with 80 CUs. this lines up with the 405mm2 xbox series x die which should leave around 340mm2 for the gpu.

if the github leaks are true, thats 56 cus with rt. so what exactly did klee, reiner and others were told?

12.5? 13? 14? how does sony get an extra tflop or two out of the same exact hardware? did MS not cut the L3 cache in the cpu? i highly doubt it.

that leaves us with hbm. i really dont see how sony can go with higher clocks unless they have hbm. ive long assumed both have the same number of CUs. but with MS going with a giant tower design, i have to wonder what sony could be doing to push clocks even higher than MS. hbm is the only thing i can think of since we are likely already both on 7nm+.

unless, sony is going with wide and slow. like really wide and slow. seeing as how both ms and amd have gone with large dies, its likely that the costs of producing dies that big isnt exactly 2x or even 1.5x like amd made them out to be. i wouldnt be surprised if sony went with a massive die as well with more CUs or maybe even chiplet design.

so hbm or massive die or chiplet design. otherwise i cant make sense of klee's specs.
 

Windows-PC

Banned
Oct 28, 2017
434
PS5:
8c/16t Zen 2 CPU @ 3.2 GHz
11.059 TF GPU (48 active CUs @ 1.8 GHz)
16 GB GDDR6 available to devs (18GB total) @ 18 Gbps on a 288-bit memory bus
1 TB SSD @ 6 GB/s
$500

Series X:
8c/16t Zen 2 CPU @ 3.6 GHz w/
12.288 TF GPU (60 active CUs @ 1.6 GHz)
13 GB GDDR6 available to devs (16GB total) @ 18 Gbps on a 256-bit memory bus
1TB SSD @ 4 GB/s
$500

Series S:
8c/16t Zen 2 CPU @ 3.4 GHz w/
4.096 TF GPU (20 active CUs @ 1.6GHz)
9 GB GDDR6 available to devs (12GB Total) @ 16 Gbps on a 192-bit memory bus
512 GB SSD @ 4 GB/s
$350

Hi :) Are you a developer with access to development kits, or is this what you think is very likely? Thanks!
 

JamRock7

Banned
Aug 19, 2019
2,125
FL
since the xbox is already rdna 2.0 likely at 7nm+ with a big ass die. that to me shows that they went for power savings over more density. iirc, 7nm+ lets you have 20% more density or 10% more power efficiency. i wouldnt be surprised if thats what they went with.

since both ps and xbox are rdna 2.0 and 7nm+, it stands to reason they are both using the same 7nm+ process. same goes for that big navi that is supposed to be 505mm2 with 80 CUs. this lines up with the 405mm2 xbox series x die which should leave around 340mm2 for the gpu.

if the github leaks are true, thats 56 cus with rt. so what exactly did klee, reiner and others were told?

12.5? 13? 14? how does sony get an extra tflop or two out of the same exact hardware? did MS not cut the L3 cache in the cpu? i highly doubt it.

that leaves us with hbm. i really dont see how sony can go with higher clocks unless they have hbm. ive long assumed both have the same number of CUs. but with MS going with a giant tower design, i have to wonder what sony could be doing to push clocks even higher than MS. hbm is the only thing i can think of since we are likely already both on 7nm+.

unless, sony is going with wide and slow. like really wide and slow. seeing as how both ms and amd have gone with large dies, its likely that the costs of producing dies that big isnt exactly 2x or even 1.5x like amd made them out to be. i wouldnt be surprised if sony went with a massive die as well with more CUs or maybe even chiplet design.

so hbm or massive die or chiplet design. otherwise i cant make sense of klee's specs.
I actually agree w this post! Put me down for team HBM!
 

DrScissorsMD

Attempted to circumvent ban with alt account
Banned
Jan 19, 2019
564
Combative in your eyes. I stated facts. Show me where I didn't. If u can't then refrain from quoting me with baseless accusations thank you 👍
It's not about whether you stated "facts", it's about the original comment being a harmless "gee, weird we haven't seen what the PS5 looks like yet" without a hint of bias or anything else and you somehow turning it into "lol member when MS fucked up". I can't "show you were you didn't" either as I don't recall MS ever making fun of Sony for not showing the PS4??
 

Dreazy

Member
Oct 25, 2018
2,016
PS5:
8c/16t Zen 2 CPU @ 3.2 GHz
11.059 TF GPU (48 active CUs @ 1.8 GHz)
16 GB GDDR6 available to devs (18GB total) @ 18 Gbps on a 288-bit memory bus
1 TB SSD @ 6 GB/s
$500

Series X:
8c/16t Zen 2 CPU @ 3.6 GHz w/
12.288 TF GPU (60 active CUs @ 1.6 GHz)
13 GB GDDR6 available to devs (16GB total) @ 18 Gbps on a 256-bit memory bus
1TB SSD @ 4 GB/s
$500

Series S:
8c/16t Zen 2 CPU @ 3.4 GHz w/
4.096 TF GPU (20 active CUs @ 1.6GHz)
9 GB GDDR6 available to devs (12GB Total) @ 16 Gbps on a 192-bit memory bus
512 GB SSD @ 4 GB/s
$350

18gbs of ram ? lol
 

Terbinator

Member
Oct 29, 2017
10,247
It's not about whether you stated "facts", it's about the original comment being a harmless "gee, weird we haven't seen what the PS5 looks like yet" without a hint of bias or anything else and you somehow turning it into "lol member when MS fucked up". I can't "show you were you didn't" either as I don't recall MS ever making fun of Sony for not showing the PS4??
I believe Major Nelson Tweeted something along the lines of 'Console reveal without actually showing the console??'.
 

BreakAtmo

Member
Nov 12, 2017
12,838
Australia
I think rdna 2 with custom sony/ms things that amd might implement in rdna 3 natively sounds more likely than the other way around?

I think we're saying the same thing - I just mean it would be a repeat of what they did with the PS4 Pro's GPU. Were the Vega features in that chip always Vega features from the beginning, or were they originally conceived for the Pro?
 

Shambala

Banned
Oct 26, 2017
1,537
User banned (3 days): Platform wars. Hostility.
You platform warred and loled while doing it. Don't be disingenuous.
Prove that I did. I stated what happened 7 years ago and tell me it wasn't funny when it happened. You guys have too much feelings invested into these things 😂. How bout you pm me let's join up and play some games 💪
 

Dashful

Community Resettler
Member
Oct 25, 2017
2,401
Canada
I think we're saying the same thing - I just mean it would be a repeat of what they did with the PS4 Pro's GPU. Were the Vega features in that chip always Vega features from the beginning, or were they originally conceived for the Pro?
Good question. And yeah it kind of become the same thing in the end.
 
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