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How hyped are you?

  • A little hyped

    Votes: 98 15.7%
  • A lot of hyped

    Votes: 50 8.0%
  • WALNUUUUUTSSSSS

    Votes: 222 35.5%
  • Hyped enough to eat this whole bag of walnuts

    Votes: 63 10.1%
  • Hyped enough to bite this moose

    Votes: 37 5.9%
  • Hyped enough to scramble a dozen eggs

    Votes: 39 6.2%
  • Hyped enough to be even more hyped, like, cyclical or something

    Votes: 116 18.6%

  • Total voters
    625
Status
Not open for further replies.

Terbinator

Member
Oct 29, 2017
10,213
Anyone want to guess release dates? I'm going with November 20 for PS5, and, hmm...November 10 for Xbox. (The One X launched on a Tuesday, and I don't think they'll want to launch on Friday the 13th.)

MS could surprise with a series X in September and series S in November for Black Friday pack ins
I think Halo will define when XSX launches, so based off history could be as early as September or November. I think October will be most likely.
 

Kyoufu

Member
Oct 26, 2017
16,582
There is really a weird obsession with the argument that BC is really important...and it's almost always on enthusiast forums like here. The vast majority of gamers simply move on to the new hotness. The new CoD, the new FIFA...old games, are just that...old

BC sounds really cool...but for most people, it ends up being a completely unused feature

BC is a key pillar in Sony and Microsoft's next-gen strategy, so I don't think it's a weird obsession at all, especially in the digital era.
 
Oct 31, 2019
411
what are you even going on about
I beg you please show me an official statement from Sony that details they are backwards compatibility program. BC is not one bullet fit all and kill all. Can I play my physical PS4 games on PS5, can I play digital PS4 games on PS5, can I put my Max Payne 3 PS3 disk into PS5 and play it, or do I have to have a digital version for PS3 games to be BC on PS5, or better still is PS3 games BC on PS5 at all??
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,678
You think super fast loading by SSD would suck?

I think it is worth keeping in the back of your mind that they might also slow the SSD speed down for bc mode or tie it to a "beta" boost mode only, perhaps limited to the sata interface of the Ps4
There may well be games that freak out if they load that fast - especially if Sony don't perform per title testing.
They've already set that scene by talking about how the Spider-man demo was was a custom build to take advantage of it.

I'd expect big improvements, but I would pare back those expectations from "super speed".

But coming back to what the original comment was, I think it would be a shame if those are the only benefits we see.
The 16xAf , improved AA and resolution increases that MS introduced with the Xbox One's BC have set an expectation that things should look better too.

I'll be disappointed if they don't do similar things for Xbox One games running on SX.
 
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henhowc

Member
Oct 26, 2017
33,458
Los Angeles, CA
I think it is worth keeping in the back of your mind that they might also slow the SSD speed down for bc mode or tie it to a "beta" boost mode only, perhaps limited to the sata interface of the Ps4
There may well be games that freak out if they load that fast - especially if Sony don't perform per title testing.
They've already set that scene by talking about how the Spider-man demo was was a custom build to take advantage of it.

I'd expect big improvements, but I would pare back those expectations from "super speed".

bloodborne instantaneous loading dream is dead
 

Silencerx98

Banned
Oct 25, 2017
1,289
Problem with CU count bets is we likely aren't going to find out when they announce it. And we should be betting with a mid point cut off and whoever is closer wins. No overly specific conditions for get out of jail free when nobody is right but someone is much closer, no demanding one person get it exactly right for price is right shenanigans. A fair bet, your prediction vs my prediction, cut off is the middle, whoever is closer therefore wins.

Sony will announce TF rating if they announce anything, not CU count. It will be some time before we get an accurate CU count to decide the bet.

You have been pushing 8-10TF PS5 for the entirety of the next gen OTs. GitHub fully supports this - 36CU at 2Ghz is only 9.2 and they aren't going to be pushing clocks higher than that. Retail chips, if any change happens, will be slower. They aren't going to release a console with no deactivated CUs either, it would be horrendous for yields and negate any benefit whatsoever of going small, so you should feel pretty safe and confident based on the data you have.

So a 10TF cut off is generous to a 36CU GPU, the only way Sony could beat that is by pushing clocks to 2.2Ghz on their GPU. You have always been team 8-10TF, I have always been 10-12TF.

I picked the fairest avatar bet at the start, 10TF cut off. Below 10TF you win (which also means CU counts closer to your predictions). Above 10TF I win (again indicates CU counts closer to my predictions). Simple. If you're as confident in GitHub and your predictions as you pretend to be that should be an easy bet to take, because there is no way Oberon is >10TF at 36CU. If a 36 Oberon isn't the final APU/GPU design as I claim then it will be >10TF. Simple.

Or how about 10.2TF cut off, which is a 40CU chip at 2Ghz?
Just wanted to say, I think these are very fair betting conditions you set up and if anyone refuses them, it just means they either had no serious intentions on betting in the first place or have never been confident in themselves. I don't know which sounds more pathetic
 
Jan 20, 2019
10,681
They're emulating it and have spent years doing so. It's not one emulator fits all and Microsoft had a team work in games for years to get one platform (360) covered only part of the way. I'm cautious about Sony having 100% BC when their nearest neighbour still can't.

If Sony is serious about BC they didnt started doing it last year but most likely years ago.

I think it makes both financial and marketing sense to do it has they can run around with "Play all generations with the ps5" and use the psnow to put all does games there and if, they will continue to support the ps3 games in stream mode then it makes sense to change hardware as early as possible since they will not be making cell processers forever.
 

Morrowbie

Member
Oct 28, 2017
1,135
Can someone explain this for me? If they were testing 36CUs at 2ghz, is it because can they safely clock that high as the total power draw would be the same as more potential CUs at a lower clock? Could that be the case?
 

Deleted member 5028

User requested account closure
Banned
Oct 25, 2017
9,724
I thought the custom element was speeding up spiderman and his swinging, kinda the opposite problem to older games loading quicker.
Holy shit did you lose an avatar bet with Transistor?

you may be right but I remember watching the load in video and it definitely loaded in quicker on the SSD but was still a custom build.
 
Oct 31, 2019
411
There is no difference between physical and digital games, if it plays one form it plays the other.
For users it will be no difference at all (or supposed to be at least) but server side physical and digital have different licenses on Playstation platform. Also there is the fact that PS3 Blu-Ray might be different to PS5 Blu-Ray. PS1 and PS2 disks are also in question since they are in different format altogether and I do not know the specifics of Blu-Ray backwards compatibility with DVD and CD, if they have to use different lasers for BC games for older consoles, it will also add to BOM, or they might scrap disks altogether and just go with digital only.
ps5 BC is "uncertain" now 🙄
Lets say details are uncertain. PS5 have BC but in what shape and form, nobody knows...
 

Son_of_Oden

Member
Feb 27, 2020
653
its incredible. maybe data on rt was removed from the github leak to hide the RT. or a more sensible approach is that the GPU that was being tested was just an earlier devout with not final silicone. So it was just a 5700 xt or something.

this is what I'm thinking.
My take on RT and VRS Data missing in the Github leak is, that they simply ran the Ariel (assumed RDNA1) test procedure on Oberon (RDNA2?) to compare architecture gains/problems with one another, so of course there is no RT/VRS info due to Ariel being RDNA1.
 

ekim

Member
Oct 26, 2017
3,402
It just dawned on me that DF staff is going to sacrifice sleep to compare cross-gen titles. In the worst case we have:
- Xbox One S
- Xbox One X
- Xbox Lockhart
- Xbox Series X
- PS4
- PS4 Pro
- PS5
- PS5 Pro?
- Stadia

RIP
 

PJV3

Member
Oct 25, 2017
25,676
London
Holy shit did you lose an avatar bet with Transistor?

you may be right but I remember watching the load in video and it definitely loaded in quicker on the SSD but was still a custom build.

Yes, I have only ever had the other avatar, everything feels wrong. I mentioned the swinging because its kinda the opposite of BC and the game is being pushed to being almost a new version, I'm not expecting anything like that for other games.
 
Oct 27, 2017
4,018
Florida
*if* we are generally comfortable with the idea that resolution scaling can fit well with varying GPU Power - eg Lockhart being 1080p/1440p but all other things equal vs xsx; then a 9.2TF ps5 would be running xsx native 4K games at eg 1800p and look effectively identical, and be identical in design/technical scope other than the raw pixels being rendered.

on that basis I can see a situation where 9.2 was a goal from Sony and they're happy with consideirng reconstruction for 4K and either having a lower BOM/retail price, or spending that budget elsewhere in the system

It'll hit close for sure. I'm curious to see the differences if the gulf stays true. I hope the gulf is smaller though.

It just dawned on me that DF staff is going to sacrifice sleep to compare cross-gen titles. In the worst case we have:
- Xbox One S
- Xbox One X
- Xbox Lockhart
- Xbox Series X
- PS4
- PS4 Pro
- PS5
- PS5 Pro?
- Stadia

RIP

I mean, they don't have to cover all versions.
 

BitsandBytes

Member
Dec 16, 2017
4,576
For PS5 BC all I expect is a suitably modified APU that makes 99.x% of PS4 games run as is when you put the disc in (or load the digital copy). Just like PS1 BC on PS2 as an example. Any game enhancements would be a bonus. I don't expect anything other than PS4 BC.
 
Oct 31, 2019
411
I think it is worth keeping in the back of your mind that they might also slow the SSD speed down for bc mode or tie it to a "beta" boost mode only, perhaps limited to the sata interface of the Ps4
There may well be games that freak out if they load that fast - especially if Sony don't perform per title testing.
They've already set that scene by talking about how the Spider-man demo was was a custom build to take advantage of it.

I'd expect big improvements, but I would pare back those expectations from "super speed".

But coming back to what the original comment was, I think it would be a shame if those are the only benefits we see.
The 16xAf , improved AA and resolution increases that MS introduced with the Xbox One's BC have set an expectation that things should look better too.

I'll be disappointed if they don't do similar things for Xbox One games running on SX.
Yeah 'super speed' as you put it will most likely be case by case basis and not applied to all games with the flick of a switch.

"But coming back to what the original comment was, I think it would be a shame if those are the only benefits we see.
The 16xAf , improved AA and resolution increases that MS introduced with the Xbox One's BC have set an expectation that things should look better too."


This is what we should discuss about BC on Sony's side and try to skew the results in our way by pressuring Sony for doing at least the same basic improvements. Or better yet ask for even more improvements. While the reality is we don't know the details.


And this is why I said that IGN poll had that result => People are most curious about their BC implementations more than anything bc it is based on company policy while RT, SSD, adaptive triggers and all that is based on Studios making games, while BC is an all encompassing feature that might make or break Sony's next gen in terms of repeating PS4 vx Xbone used games policy -> remember Sony's used games video and how they dropped the mic on their reveal. For this gen BC is one of those crucial moments of how the public will view either company and their platforms.
 

Doc Cottle

Member
Jan 28, 2020
245
My take on RT and VRS Data missing in the Github leak is, that they simply ran the Ariel (assumed RDNA1) test procedure on Oberon (RDNA2?) to compare architecture gains/problems with one another, so of course there is no RT/VRS info due to Ariel being RDNA1.
I'm leaning toward this too. Those in possession of the Github files have said that in places it reads like the Oberon data has been pasted in to the Ariel test file structure. Maybe the switch of architecture to RDNA2 led to the comparisons being put together like this?
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,678
My take on RT and VRS Data missing in the Github leak is, that they simply ran the Ariel (assumed RDNA1) test procedure on Oberon (RDNA2?) to compare architecture gains/problems with one another, so of course there is no RT/VRS info due to Ariel being RDNA1.

Well that's the thing, what do the specs look like for a custom Raytracing chip?
And how do you benchmark that alone?
It just dawned on me that DF staff is going to sacrifice sleep to compare cross-gen titles. In the worst case we have:
- Xbox One S
- Xbox One X
- Xbox Lockhart
- Xbox Series X
- PS4
- PS4 Pro
- PS5
- PS5 Pro?
- Stadia

RIP

Don't forget setting the resolution to 1080p, 1440p and 2160p, VRR enabled and disabled (although I don't think they have the tech to test framerate in VRR)
 

Elios83

Member
Oct 28, 2017
976
With AMD announcing RDNA2 for PS5 I think it's time for the speculation to move on to new guesses and scenarios.
It's clear that Sony is using a 2020 GPU with state of the art AMD GPU technlogy and it's clear that they're making a premium device.
Tons of assumptions about Sony being locked with an outdated GPU design because of a 2019 launch, about having a tacked on non-AMD ray tracing support and other silly stuff have pretty much been debunked as bullshit.
Under these circumstances the idea of a PS5 GPU with 36CUs and less than 10Teraflops is now absolutely laughable.
RDNA2+ 7nm simply allows for more than that at a design level and at the target price of these consoles and the same is obviously true for both Microsoft and Sony. 36CUs is simply ridiculous, it's an old gen setup used in PS4 Pro as well that AMD is officially positioning in current cards as a 1080p/1440p solution.
I'm not convinced that 2GHz is feasible in consoles in any case even with the better power efficiency of RDNA2 and Microsoft is already proving that.
They are on RDNA2 as well, their console is huge and they designed a big chip not running anywhere close to 2GHz.
If 2GHz was easy to do we should assume that Microsoft badly designed Series X and I don't think that's the case.
About PS5 I think that looking at the progression between PS4 and PS4 Pro, PS5 will have an extra 18CUs compared to the Pro and they're targeting three times the teraflops of the Pro.
So 54CUs running at about 1.8GHz. In this way they can easily disable groups of 18CUs having both PS4 and PS4 Pro modes.
I expect PS5 and Xbox to be pretty much identical with a difference of less than a teraflops depending on final clock speeds.
So this is pretty much my prediction hoping that specs are unveiled soon although I fear we'll have to wait until April if not May.
 

Doctor Avatar

Member
Jan 10, 2019
2,592
Xbox one and ps4 didnt wow me at launch that much regardless.

I don't see how anyone couldn't be wowed or see a generational leap with:

AliveDefenselessHeterodontosaurus-size_restricted.gif


source.gif


giphy.gif
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,323
*if* we are generally comfortable with the idea that resolution scaling can fit well with varying GPU Power - eg Lockhart being 1080p/1440p but all other things equal vs xsx; then a 9.2TF ps5 would be running xsx native 4K games at eg 1800p and look effectively identical, and be identical in design/technical scope other than the raw pixels being rendered.

on that basis I can see a situation where 9.2 was a goal from Sony and they're happy with consideirng reconstruction for 4K and either having a lower BOM/retail price, or spending that budget elsewhere in the system

Resolution isn't the only aspect that can scale without altering design/scope.

In a theoretical environment where XSX is 12TF and PS5 is 9.2, a dev could release both games at 1800p and use the same reconstruction method for each. With this approach the XSX version could use the remaining gpu compute to enable visual effects that are noticeably absent on the PS5 version.

I don't think this will be the case (I think both devices will be ~12TF) but i think it's important to note that while these devices might be designed for resolution scaling from native 4k->1080p, that may not be the approach devs take for their games.

with XSX (and ps5) I hope devs avoid native 4k and instead use reconstruction techniques on lower internal resolutions and use the resulting compute savings for face-melting graphics. When it comes time to scale for Lockhart, this could mean toning down the graphics instead of taking the internal resolution down to unacceptable levels. And I'd be perfectly ok with that.
 
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Brees2Thomas

Member
Dec 27, 2019
1,525
So if there's a chance that we could be waiting for a May/June/July PS5 reveal, how do you think the Godfall reveal, happening "very, very soon," will be done?
 

Pat002

Banned
Dec 4, 2019
856
So if there's a chance that we could be waiting for a May/June/July PS5 reveal, how do you think the Godfall reveal, happening "very, very soon," will be done?
I think we should really think about what "really really soon" means for the gaming industry.
Lol on PC it did look like that on Ultra tbf. Not even just the graphics though. The detail.

Also I wasn't taking it for gameplay representation.
I played on PS4
 

MykhellMikado

Alt account
Banned
Jan 13, 2020
823
Resolution isn't the only aspect that can scale without altering design/scope.

In a theoretical environment where XSX is 12TF and PS5 is 9.2, a dev could release both games at 1800p and use the same reconstruction method for each. With this approach the XSX version could use the remaining gpu compute to enable visual effects that are noticeably absent on the PS5 version.

I don't think this will be the case (I think both devices will be ~12TF) but i think it's important to note that while these devices might be designed for resolution scaling from native 4k->1080p, that may not be the approach devs take for their games.

with XSX (and ps5) I hope devs avoid native 4k and instead use reconstruction techniques on lower internal resolutions and use the resulting compute savings for face-melting graphics. When it comes time to scale for Lockhart, this could mean toning down the graphics instead of taking the internal resolution down to unacceptable levels. And I'd be perfectly ok with that.

Game Development is constrained by budget and man power. If the straight resolution scale is the most effective means of cross platform development then that's what will happen in the majority of cases.

Why would you development more features for a lower install base unless you were paid to do so or competition demanded it. We already saw it this generation with most titles being identical with the exception of a resolution and frame rate increase.
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
With the RDNA2 confirmation I feel there is weight to a 54 cu ps5 with lower clocks than xbox and sitting in the 10 Tf range.

I really dont see Sony doing anything outside of a traditional console design and targeting 400 dollars. That's what makes sense to me. So I see it being less power than an X but a sleeker more traditional console design and cheaper than the X, unless ms wants to take a serious hit on the box.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,678
With the RDNA2 confirmation I feel there is weight to a 54 cu ps5 with lower clocks than xbox and sitting in the 10 Tf range.

I really dont see Sony doing anything outside of a traditional console design and targeting 400 dollars. That's what makes sense to me. So I see it being less power than an X but a sleeker more traditional console design and cheaper than the X, unless ms wants to take a serious hit on the box.

Realistically what different would 2TF make to thermals and thus design and noise?
The SSD is going to be a major contributor to heat, I'd be wary of another noisy playstation if they go for sleek.
 

Gay Bowser

Member
Oct 30, 2017
17,652
With the RDNA2 confirmation I feel there is weight to a 54 cu ps5 with lower clocks than xbox and sitting in the 10 Tf range.

I really dont see Sony doing anything outside of a traditional console design and targeting 400 dollars. That's what makes sense to me. So I see it being less power than an X but a sleeker more traditional console design and cheaper than the X, unless ms wants to take a serious hit on the box.

I'm pretty sure that if they were wanting to target a lower price than XSX they would want a smaller chip, not just an equally large chip clocked slower. A smaller chip would imply 36, not 54.
 
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DrDeckard

Banned
Oct 25, 2017
8,109
UK
Realistically what different would 2TF make to thermals and thus design and noise?
The SSD is going to be a major contributor to heat, I'd be wary of another noisy playstation if they go for sleek.
I'm pretty that if they were wanting to target a lower price than XSX they would want a smaller chip, not just an equally large chip clocked slower. A smaller chip would imply 36, not 54.

And these posts show my actual knowledge on the matter lol.

Thanks for the input, so if they are targeting cheaper sku a 36 cu chip would yield more but need to be clocked higher? This would increase temps too right? Is this where the argument for 36 cus and 9tf or less comes from?

Evil, do you think it makes sense that older ps5 dev kits wouldn't have had raytracing support at all? Or am I barking up the wrong tree?
 

TheInsider

Banned
Jun 9, 2019
76
With the RDNA2 confirmation I feel there is weight to a 54 cu ps5 with lower clocks than xbox and sitting in the 10 Tf range.

I really dont see Sony doing anything outside of a traditional console design and targeting 400 dollars. That's what makes sense to me. So I see it being less power than an X but a sleeker more traditional console design and cheaper than the X, unless ms wants to take a serious hit on the box.
So bearing in mind MS has 12TF confirmed, they have to be at, what, 54cu to make it work with the clock speed limits?
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,678
And these posts show my actual knowledge on the matter lol.

Thanks for the input, so if they are targeting cheaper sku a 36 cu chip would yield more but need to be clocked higher? This would increase temps too right? Is this where the argument for 36 cus and 9tf or less comes from?

Evil, do you think it makes sense that older ps5 dev kits wouldn't have had raytracing support at all? Or am I barking up the wrong tree?

I honestly don't know, but if I was to hazard a guess, I'd imagine not, perhaps those ones had more standardised components in them.
Perhaps some of the higher clocked variances in later models were to facilitate some RT like features in development before the custom hardware hits (it that's what it is)
 

Pheonix

Banned
Dec 14, 2018
5,990
St Kitts
With the RDNA2 confirmation I feel there is weight to a 54 cu ps5 with lower clocks than xbox and sitting in the 10 Tf range.

I really dont see Sony doing anything outside of a traditional console design and targeting 400 dollars. That's what makes sense to me. So I see it being less power than an X but a sleeker more traditional console design and cheaper than the X, unless ms wants to take a serious hit on the box.
What exactly is a "more traditional console"?

Is your definition constrained o shape and form or to internals? Because if its shape and form, does that mean the GameCube is not a traditional console?

I believe that as long as a console has a CPU, GPU, RAM, Storage, controller and requires you to plug it into a TV that makes it traditional. It being slim and flat or being a cube or a pyramid is just its form factor. Or you really think they couldn't have fit an XSX into the chassis of the OG XB1? Cause its about similar in size by volume.
 

melodiousmowl

Member
Jan 14, 2018
3,774
CT
On the positive side don't ssd's run cooler than hdd's?
Well up to a point. They are really suceptable to thermal issue as you get up in speed and load right now. Heatsinks are not just dressing, as they can just shut off if bad, or throttle speeds to stay in thermal stability.

Hdds have air and metal do dissipate heat with, ass well as a ton more surface area
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,323
Game Development is constrained by budget and man power. If the straight resolution scale is the most effective means of cross platform development then that's what will happen in the majority of cases.

Why would you development more features for a lower install base unless you were paid to do so or competition demanded it. We already saw it this generation with most titles being identical with the exception of a resolution and frame rate increase.

This really isn't true at all. Go play just about any graphically intensive cross-platform game on a high end PC, then play that same game on an Xbox one.

In addition to resolution and framerate differences, you'll see a ton of graphical effects toned down, replaced with less demanding ones, or completely missing. In addition, you'll see other losses fidelity like more aggressive LODs, reduced draw distances, and simpler character models. Top of the line pc users get all sorts of exclusive, computationally expensive, graphical features even though very few gamers have top of the line PCs.

For visuals, The top down approach is much more efficient for multiple hardware targets. Creating high quality assets isnt wasteful, even if fewer people can use them in that state, because these HQ assets are the source of the lower quality assets.
 
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jroc74

Member
Oct 27, 2017
28,992
Am I the only one that thinks it's strange that one intern had detailed testing/simulation data from both major semi-custom projects, including enough detail to make it really obvious which APUs were the Playstation ones? Is there a point at which I start assuming they're both using different steppings of Arden with BC modes being the only real difference?
Yeah, I think I'm done with the github madness. I think, lol. You make a good point. Nav10 was specifically linked to Oberon, none for Arden. hmqgg said Nav12 when asked on Twitter about Series X. So many breadcrumbs for Oberon and Nav10.

All I know is PS5 being RDNA 2 flips everything on its head right now.
Hello

Is this the Github leak speculation thread or..

Why yes, yes it is...welcome.
I want the PS5 to be 9TF and the controller to be 3TF.
Will bang.
 
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