Sony is expected to do Taipei Game Show -and- the PlayStation 5 reveal in February? Sounds like a tall order.
it stutters constantly when using HDD on a high end GPU using lowest on all settings while walking on the most unpopulated area.There is literally no workaround unless the devs change the game itself. You can't add loading every 2 seconds just to use HDD.Star Citizen is designed for high end GPUs and SSD and yet it can run on integrated GPU and hdd.
For xsx game to run on HDD they can reduce speed, lowering number of things on screen, number of npc, lower textures etc all of these things automatically reduces drive speed requirement. Also why wouldn't they be able to add loading screen in middle of nowhere, plenty of games do it right now.
I hope no one is losing sleep over consoles, even the people involved from the Microsoft/Sony side as well. I think what is a bit frustrating is the people that dismiss it as if it's not a concern at all. Those Jaguar CPUs were not that great when the consoles came out in 2013. It's 2020!
This is my line of thought as well. Would I prefer some next gen focus in the first year? Definitely. Am I going to complain if these games still turn out great? Not at all. Just going to wait and see how these games turn out before I complain. Forza 8 can look like real life on SX while looking like a nice last gen game on the 1S and 1X for all we know.
When we at Digital Foundry get excited about the concept of next-generation consoles having 8 cores and 16 threads, or SSDs, we are excited by the notion of what new types of gameplay experiences, or simulation, or physics, that that new minimum spec might allow.
Star Citizen is designed for high end GPUs and SSD and yet it can run on integrated GPU and hdd.
To be fair the game isn't done and likely won't be for years to come despite what CIG tries to tell people. Source am backer since 2013/14. The game ran like shit but well enough on my 7 series laptop back then with a HDD. I'll have to see if it will even boot on that thing now. Note runs like shit on my Surface book 2 as well.
I don't need to watch the video I have the game I'm saying it's still a glorified tech demo for now and runs like shit on my Surface book 2 which has a SSD. basically if you aren't running the best stuff in your computer you aren't going to enjoy SC. I said I could dig out my laptop which has a 745 and I7 with a HDD to see if it would even boot where as it used to play it but at a really unstable FPS.
What kind of GPU do you have in that SB2?I don't need to watch the video I have the game I'm saying it's still a glorified tech demo for now and runs like shit on my Surface book 2 which has a SSD. basically if you aren't running the best stuff in your computer you aren't going to enjoy SC. I said I could dig out my laptop which has a 745 and I7 with a HDD to see if it would even boot where as it used to play it but at a really unstable FPS.
Nothing great but it's the best I could get which was the 1060 I was hoping MS would have used a better GPU when I bought it in 18 but I had an excuse to buy it for school so why not lol.
I guess Star Citizen is just poorly optimized at the moment since that's the last thing games tend to before going gold or when it's gold.Nothing great but it's the best I could get which was the 1060 I was hoping MS would have used a better GPU when I bought it in 18 but I had an excuse to buy it for school so why not lol.
Saying the game runs like shit because it doesn't do well on your card, which was a low-mid level card at release *in 2016* is hilarious.Nothing great but it's the best I could get which was the 1060
That's my thought as well. The game is super ambitious and I love the space sim genre so I hope it's successful but I have some issues with their feature creep and business practices personally.I guess Star Citizen is just poorly optimized at the moment since that's the last thing games tend to before going gold or when it's gold.
Saying the game runs like shit because it doesn't do well on your card, which was a low-mid level card at release *in 2016* is hilarious.
Of course, the whole point of the post was to show that there is a big difference between HDDs and SSDs when the latter is properly leveraged. The video does a great job of that, regardless of what you think of SC's performance.
The game is heavy, but saying that it's poorly optimized because it doesn't run well on a card that was never that good is a bit much.I guess Star Citizen is just poorly optimized at the moment since that's the last thing games tend to before going gold or when it's gold.
I did not know this..No, it can't. Two 7200rpm hard drives in RAID-0 can't run it. Look up the DF video on Star Citizen for video evidence.
edit: ^ Right up there.
For sure !
We don't know what games are coming exactly during that timeframe Microsoft is talking about when they mentioned that for the first two years all those games work across the entire family. Maybe they are very light on big games and as soon as they are ready for the big ones then those will. Same could happen to Sony, that we don't get to see the real day until way later into the lifecycle.
It still does leave a slightly bitter taste in my mouth, because it also kind of "delays" TRUE next generation for the entire Xbox-only Playerbase and also partly the PC games being affected by it until 2022 or so.
A good example would also be looking at maxxed out PC games. If we look at great looking recent games like Resident Evil 2, Red Dead Redemption 2, Gears 5 and many more and we compare low/med/PS/XBOX versions settings to completely maxxed out on PC then the difference is not a generational leap even though for some games to truly max out you need a truly beastly PC that is about 10x as good as an Xbox One. Of course they look a lot better, have way better render distance and shadows, but in essence they are always the same game no matter how high you turn the settings.
That is also a sign of something being hold back. Those games run on an Xbox One 1.3TF but also a PC with 9900K/2080Ti.
That is kind of how I think things will unfold for the Xbox brand during 2020-2022. It also must be kind of weird to buy an Xbox Series X on launch then. The console is not going to be cheap and having new technology, but it won't be fully used. Though I bet Microsoft will have a RayTracing showcasing game for the Series X launch!
It absolutely does. To refresh your memory, your argument was that "there's literally nothing preventing a crossgen developer from using the remaining computational power to ADD things that were impossible in the previous gen version." And your example of this being done was Forza Horizon 2.
But we don't need evidence of any kind to say that the money COULD have gone to another nextgen project. The publisher's marketing plan, managerial whim, etc. are orthogonal factors.You can argue that the money could have been better spent on more next gen development. But we lack evidence to suggest that it WOULD have gone to another next gen project.
Incorrect. An array of agents that take distribution of resources from a limited pool is the definition of zero sum. Or are you suggesting that Xbox has a literally infinite amount of money to spend?When it comes to budgeting, it's based on what they think each individual project will return, not on a zero sum.
I think (hope) the rebooted demons souls game is going to be a graphical showcase type game
sure, the gameplay could be done on last gen (or even PS3 obviously), but I suspect the visuals are going to be out of this world good. Maybe on the order of hellblade 2.
think about it, the environments are fairly basic and they can focus a ton of detail on characters, enemies, and bosses.
Just calling it a "faster hard drive" is grossly underselling it. The SSDs in the next gen consoles are leaps and bounds above the hard drives in the current consoles. It will noticeably impact games.
Do you guys think next gen will be able to reach the graphical fidelity of the first minute of the 2011 FF Versus XIII trailer in real time:
It is built around the 4k burst data capabilizies of storage, not raw bandwidth. Moving many tiny files very rapidly in parallel - something ssds can do and hdds cannot (look at the 4k result in crystal Mark benches)Not to mention, isn't Star Citizen built around the baseline of a SATA SSD, not an NVMe?
Do you have any guess (or knowledge) about whether this is just how they happened to build their tech, or is it something inherent in the processing they're doing? How likely is it that different games--which don't have the same requirements for physics, persistence, etc.--would require the same sort of burst access, to do other technical tasks?It is built around the 4k burst data capabilizies of storage, not raw bandwidth.
I think you underestimating how game design is tied to HD speedSo as I said earlier, I wouldn't expect some groundbreaking ideas to come from a faster hard drive and a faster CPU. I'm still very excited about these new consoles, but I don't expect them to be the dawn of a new era in gaming.
I have a feeling that it'll barely be a year in before we see MS committing to next gen to some capacity.
I also don't think it'll impact next gen adoption much at all. I'd bet after E3 MS will have a pretty strong case for upgrading, same for Sony. Plenty of people upgraded to the Pro and 1X and that was mostly a resolution bump. I'm expecting to see a lot more from these SX titles. This isn't counting any next gen exclusives provided by 3rd party publishers.
I'm honestly not worried at all about feeling cheated by either console at launch. I'm more worried about how much my wallet is going to be hurting. =p
I have a feeling we're not getting a PS meeting. This is not fun.I'm pretty sure that discussion has come to a halt because there is really no longer a discussion to be had when one side is saying stuff like 'SSD's are just faster HDD's' and 'Jaguar Cpu's wont hold back next gen games' and 'but scaling though'.
Even those that have somewhat conceded on this point, and acknowledge that the current gen hardware 'might' hold back crossgen games are constantly moving goal posts.
Edit: We really need new information from Sony and Microsoft about specs so we can go back to discussing which has the biggest Teraflop in it's pants.
We might get another misquote though which will add another 30+ pages of arguments over something that wasn't even really said. It's fun times when there isn't anything or substance to talk about.I have a feeling we're not getting a PS meeting. This is not fun.
Do you guys think next gen will be able to reach the graphical fidelity of the first minute of the 2011 FF Versus XIII trailer in real time:
I have a feeling we're not getting a PS meeting. This is not fun.
I'm pretty sure that discussion has come to a halt because there is really no longer a discussion to be had when one side is saying stuff like 'SSD's are just faster HDD's' and 'Jaguar Cpu's wont hold back next gen games' and 'but scaling though'.
Even those that have somewhat conceded on this point, and acknowledge that the current gen hardware 'might' hold back crossgen games, are constantly moving goal posts.
Edit: We really need new information from Sony and Microsoft about specs so we can go back to discussing which has the biggest Teraflop in it's pants.
I have a feeling we're not getting a PS meeting. This is not fun.
I don't feeeel it. I'm going to cry.What makes you think that? The PS5 is launching in November, so it would make sense to start drumming up serious hype around Q1. We had a PS meeting for the PS4, so I'm sure we'll get one for PS5 this February.
it was around a week before they released the report.Last time did the PlayStation meeting invites fo out after the Sony financial report or before? I can understand the meeting being after financials but potentially even the invite might be considered something financially sensitive. If they wait until after 4th feb to send out invites then I can't imagine it could be 5th *or* 12th?
The argument is less about it making a difference to the way the game is developed, and more about whether that actually matters for the games we get at the very start of the gen.
I covered this in the bottom part of the post you quoted. (not the Edit)
I imagine it to be Dr. Strange style, some portal like animation and 3 seconds later you are in a different area of the map.
I would argue that th PS4 generation was the only one that didn't have a big I/O and CPU leap. If we look at Playstation, because they have been pretty consistant since their genesis, we've had:This seems like pretty weird reasoning to me.
Clearly the last few generations haven't seen the HUGE jumps in CPU, I/o and mass storage device transfer speed as we're seeing here being touted (by the companies themselves) as the game changers.
Do you guys think next gen will be able to reach the graphical fidelity of the first minute of the 2011 FF Versus XIII trailer in real time:
Obviously not when it comes to sheer geometry, lighting and textures, but overall COULD look very similar.
The ending cutscene of FFXV still blows my mind to this day on how good it looks, almost CGI quality. And the FFVII Remake shows how good the character models can look under heavily controlled lighting.
They pulled this off on consoles with less than 2TFs of power and ancient processors. Now imagine what they will do with 9+TFs monsters. It will be insane.
This place endures for 2 years now, it will survive February as well :)If we don't get anything in February then i don't think this place is going to last lol.
This place endures for 2 years now, it will survive February as well :)
Do you guys think next gen will be able to reach the graphical fidelity of the first minute of the 2011 FF Versus XIII trailer in real time: